Periapt of Proof against Poison
Wondrous Item, rare (requires attunement) This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, you have Immunity to the Poisoned condition and Poison damage
Wondrous Item, rare (requires attunement) This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, you have Immunity to the Poisoned condition and Poison damage
Wondrous Item, Rare (Requires Attunement) This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, you have Immunity to the Poisoned condition and Poison damage.
Injury Poison A creature subjected to Lolthās Sting must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 hour. If the creature fails the save by 5 or more, the creature also has the Unconscious condition while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Wondrous Item, uncommon (requires attunement) While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property canāt be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.
Wondrous Item, Uncommon (Requires Attunement) While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property canāt be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.
Swaths of mildew and mold cover the damp surfaces of this watchtower, appearing as green and black smears on the dull stone walls. The door frames in the walls to the north and south rotted away long ago, while a few collapsed chairs lie on the floor amid small heaps of foul-smelling gray lumps. Thick sheets of dusty cobwebs dangle overhead, obscuring any view of the ceiling. Once the primaryā¦
Medium or Small Humanoid, Neutral Evil 2 AC 15 Initiative +5 (15) HP 65 (10d8 + 20) Speed 30 ft., Climb 30 ft. 3
Wondrous Item, Uncommon (Requires Attunement) While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property canāt be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.
Vampire familiars are living people who serve vampires, either willingly or due to coercion by their deathless masters. They channel deathly energy through their weapons, incapacitating unsuspecting targets and leaving their victims as helpless prey for their vampire masters. Many vampire familiars aspire to eventually become vampires, while others are magically charmed or serve as part of someā¦
Ankylier Enchanters utilise their magical skills to add further value to the merchandise that the Ankylier forges produce. By commercialising their knowledge, they are able to imbue mystical energies into a piece of armour or weapon, granting it magical properties. Despite their magical abilities, Ankylier Enchanters are not generally turned to for guidance or wisdom. Instead, they are seen asā¦
Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves among their rivals, manipulating others and making foes vulnerable to the plots of more powerful yuan-ti. Yuan-ti Exploiting pacts with sinister supernatural forces, yuan-ti bargain away their humanity for the lethality andā¦
Wondrous Item, Rare (Requires Attunement) This vial of red glass and gold filigree is useful to practitioners of blood magic. As part of the Attunement process, you fill the vial with your own blood. Choose up to 10 of your Hit Point Dice and roll them, reducing your Hit Point maximum by an amount equal to the result. This creates a pool of Hit Dice that you can expend in place of your own whenā¦
Half of this cavern is blanketed in yellow mold. Twenty patches of yellow mold (see the Dungeon Masterās Guide) cover the northeastern half of the floor. Treasure. As a Search action, a character can examine the area and make a DC 12 Wisdom (Perception) check. On a success, the character notices a ruby pendant glinting on the floor near the areaās eastern wall. This is a Periapt of Woundā¦
| 1d100 | Magic Item |
|---|---|
| 01-07 | Potion of Water Breathing |
| 08-26 | Potion of Climbing ⦠|
| 1d100 | Magic Item |
|---|---|
| 01-07 | Potion of Water Breathing |
| 08-26 | Potion of Climbing ⦠|
| 1d100 | Magic Item |
|---|---|
| 01-07 | Potion of Water Breathing |
| 08-26 | Potion of Climbing ⦠|
| 1d100 | Magic Item |
|---|---|
| 01-07 | Potion of Water Breathing |
| 08-26 | Potion of Climbing ⦠|
| 1d100 | Magic Item |
|---|---|
| 01-07 | Potion of Water Breathing |
| 08-26 | Potion of Climbing ⦠|
| 1d100 | Magic Item |
|---|---|
| 01-07 | Potion of Water Breathing |
| 08-26 | Potion of Climbing ⦠|
Klobiodon is a Jurassic (166 million years old) European pterosaur found in the Taynton Limestone Formation. Design Philosophy Life is diverse. We find that the current 5.5e system of normal, proficiency, and expertise for saves/skills/attacks/etc. calculations based on one chosen stat is insufficient to express that diversity. To give us more granularity in our designs and to better representā¦
Jafaki does all their best work in this chamber, continuing their existenceās driving purpose: scientifically engineering the most powerful monsters. Jafaki has tried mutagens, fleshwarping, and more bizarre sciences. They even work to make the best of their failures, such as by cultivating the shanrigol behemoth in area F26. Creatures: Jafaki and a Drider assistant are nearly always here.ā¦
Type: Adventuring Gear Cost: -- Weight: -- Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes aā¦
Type: Adventuring Gear Cost: 250 GP Weight: 1/2 lb Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makesā¦
Perytons are monstrous predators that hunt peopleāparticularly humans and elvesāin favor of all other prey. With the bodies of mighty avian scavengers and fanged, stag-like heads, perytons use ambush tactics to dive-bomb travelers. Strangely, the shadows they cast resemble humanoid silhouettes. This supernatural oddity lends credence to stories that perytons are cursed humans or elves, or thatā¦
Bandit deceivers use magic to disguise their activities or create flashy distractions. Bandits Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Roll on or choose a resultā¦
Ingested Poison A creature that ingests Midnight Tears suffers no effect until the stroke of midnight. Any effect that ends the Poisoned condition neutralizes this poison. If the poison hasnāt been neutralized before midnight, the creature makes a DC 17 Constitution saving throw, taking 31 (9d6) Poison damage on a failed save or half as much damage on a successful one.
This octagonal chamberās walls are sheathed in a foul-looking, moist webbing made of stringy, semi-transparent slime. The bodies of three creatures have been mounted on the walls in this webbing, as if on display: a lavender-skinned elf, the legless body of a spiderlike humanoid, and a hideous humanoid with transparent flesh. Belcorra took her treasure with her when she left, but the voidgluttonā¦
Wondrous Item, Rare (Requires Attunement) This perfectly reflective charm magically helps you meditate and focus your mind. Whenever you fail an Intelligence, Wisdom, or Charisma saving throw while wearing the necklace, you can take a Reaction to reroll the save, and you must use the new roll. Curse. This periapt is cursed, a fact that is only revealed when the curse extends to you due to rollingā¦
This magic item is part of the Dungeon Masterās Guide. You can unlock it by purchasing the book in our marketplace.