"The shelves are groaning with the weight of mismatched plates, bowls, serving platters, candlesticks, loose silverware, glass decanters and more." The scullery is a small storage room. The route there involves narrow corridors and two flights of stairs. Inside the scullery, several different sets of tableware are all muddled up. The party must find the Winterfest set, which has a mistletoeโฆ
Drunken Dragon Handout Buy the House a Round. For 20 GP, a character can buy a drink for everyone in the taproom. For the next 24 hours, that character has Advantage on Charisma (Persuasion) checks made in the keep. Solicit Rumors. Once per day, a character in the tavern can make a DC 10 Charisma (Persuasion) check to glean a rumor from the bartender or a chatty patron. On a successful check,โฆ
| Challenge Rating | Creature |
|---|---|
| 1/4 | Dandelion Dragon |
| 1/2 | Clematis Dragon โฆ |
You create a 3-foot-long blade-shaped planar rift that lasts for the duration. The rift appears within range in a space of your choice, and you can immediately make up to two melee spell attacks, each one against a creature or object within 5 feet of the rift. On a hit, the target takes 10d6 Force damage. This attack scores a Critical Hit if the number on the d20 is 18 or higher. As a Bonusโฆ
Weapon (longsword), rare (requires attunement) This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure radiance to spring into existence or make the blade disappear. While the blade exists, this magic weapon functions as a Longsword with the Finesse property. If you are proficient with Longswords or Shortswords, youโฆ
"Stepping into the venue, youโre hit by a wall of warmth and a medley of mouthwatering scents. The blend of spices, freshly baked pastry and roasting meats is the unmistakable smell of Winterfest. As you shake off your heavy layers and stamp the snow from your boots, other staff hurry past you clutching supplies. It seems thereโs still a lot to do to have everything ready for the banquetโฆ
Weapon (club), rare (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weaponโs rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, you have aโฆ
Weapon (dagger), rare (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weaponโs rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, you haveโฆ
Weapon (longsword, rapier, scimitar, or shortsword), rare (requires attunement) This sleek magic weapon projects a shadowy double image of itself when wielded. The weapon has 3 charges and regains 1d3 charges each day at sunset. Elusive Strike. When you miss with a melee attack made with this weapon, you can spend 1 charge to reroll the attack roll and use the new result. Phantasmal Parry. Whileโฆ
Weapon (battleaxe), rare (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weaponโs rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, youโฆ
Weapon (glaive), rare (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weaponโs rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, you haveโฆ
The skalds donโt admit to knowing stories of the first giantkin, but few giantkin care about or dwell on their origin. Descended from giants and smaller species in equal measure, they know they must walk their own path in lands where some look upon their ancestry with disfavor. Actions alone will forge their legacy. Giantkin primarily inhabit communities on the fringes of giant-held territoriesโฆ
Weapon (handaxe), rare (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weaponโs rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, youโฆ
Weapon (spear), rare (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weaponโs rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, you haveโฆ
The tavern offers the following services: Food and Drink. The tavern sells the items listed on the Drunken Dragon Handout. Give this handout to your players whenever they visit this location.
โCarvings and pictograms line the walls of the massive chamber. They are painted in vibrant earthy pigments and surrounded by gold script.โ The writing throughout the temple is Celestial, and details the Couatlโs tenets of courage, respect, generosity and kindness. The carvings show the Couatl as a guardian and often give clues about the best course of action.
You create a shadowy Medium door on a flat solid surface that you can see within range. This door can be opened and closed, and it leads to a demiplane that is an empty room 30 feet in each dimension, made of wood or stone (your choice). When the spell ends, the door vanishes, and any objects inside the demiplane remain there. Any creatures inside also remain unless they opt to be shunted throughโฆ
Weapon (shortsword), rare (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weaponโs rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, youโฆ
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, thatโฆ
Weapon, rare (requires attunement by a Bard) A bard wielding this weapon is empowered to mix swordplay with witty repartee. If you deal damage with this weapon on your turn, you can use your Bonus Action to cast Vicious Mockery at the same creature you damaged. If you wish, as part of that Bonus Action, you can also expend a use of your Bardic Inspiration, which otherwise functions as it normallyโฆ
Weapon (greatsword), rare (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weaponโs rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, youโฆ
Weapon (sickle), rare (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weaponโs rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, you haveโฆ
Weapon (weapon of warning (greatsword)), varies (requires attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesnโt wake a subject from magically induced sleep. Supernatural Readiness. Eachโฆ
Known for their cowardice and toadying, imps serve devils and wicked magic-users. Their abilities to shape-shift and pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast events in the worst possible light to mislead their masters into following the impsโโฆ
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
You create a wall of whirling blades made of magical energy. The wall appears within range and lasts for the duration. You make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides Three- Quarters Cover, and its space is Difficult Terrain. Any creature in the wallโs space makes aโฆ
Weapon (whip), rare (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weaponโs rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, you have aโฆ
Malisons exhibit snakelike features that make them deadly in combat. Three general types exist: Type 1. These malisons have human bodies and the heads of giant, venomous snakes. Type 2. These malisons have human bodies, but theyโve replaced their arms with snakes. Type 3. These malisons are human from the waist up, but below that extend the coils of a giant snake. Malisons possesses deadlyโฆ
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rivalโs minions to sow chaos and confusion. Secret. Ketgrinn canโt resist a puzzle or riddle, and a difficult one can send a ketgrinnโs mindโฆ
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