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Once you’ve chosen the DM, follow the instructions below to begin play.
After dealing with the consequences of failed checks, move to the next challenge.
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Commoner | 10 | 4 | +0 | Club (wooden spoon) |
| Giant Crab | 15 | 13 | +2 | Each attack grapples … |
*Use this column for Cylinders, Emanations (using the size of the Emanation rather than its radius), and Spheres.
A long worktable and racks fill this cramped but organized space. Arranged meticulously on the table are shears, chalk, awls, needles, thread, and measuring tapes, along with folded piles of clothing. A stack of leather-bound ledgers sits on a shelf along the western wall. Wrynn performs custom tailoring in this workspace; most production work occurs elsewhere. The ledgers note transactions for…
Elemental Evil Rising is a series of three adventures that are part of the Legends of Greyhawk campaign, set in 576 CY in Greyhawk. They are designed for single session play in public spaces such as conventions or game stores, with each adventure intended to be completed in four hours or less. If you’re planning to use these as a part of the Legends of Greyhawk campaign, make sure that your…
The Tear-Stained Idol is a series of four adventures that are part of the Legends of Greyhawk (LoG) campaign and set in the Duchy of Urnst. Each adventure is intended to be completed in four hours or less. The first three titles— Ill-Gotten Goods, Temple of the Seventh Seal, and On His Grace’s Secret Service —are intended to be played in any order, though a special reward in Temple applies only…
Dreams of the Chained God is a series of three adventures that are part of the Legends of Greyhawk campaign, set in 577 CY in Greyhawk. They are designed for single-session play in public spaces such as conventions or game stores, with each adventure intended to be completed in four hours or less. If you’re planning to use these as a part of the Legends of Greyhawk campaign, make sure that your…
Tales from Turtleback Cove is a series of three adventures that are part of the Legends of Greyhawk campaign, set in 576 CY in Greyhawk. They are designed for single session play in public spaces such as conventions or game stores, with each adventure intended to be completed in four hours or less. If you’re planning to use these as a part of the Legends of Greyhawk campaign, make sure that your…
Secrets of the Free City is a series of three adventures that are part of the Legends of Greyhawk campaign, set in 576 CY in Greyhawk. They are designed for single-session play in public spaces such as conventions or game stores, with each adventure intended to be completed in four hours or less. If you’re planning to use these as a part of the Legends of Greyhawk campaign, make sure that your…
The adventures presented here are part of the Legends of Greyhawk campaign, a Flanaess-spanning organized play campaign that begins in 576 CY. They are designed for single-session play in public spaces such as conventions or game stores, with each adventure intended to be completed in four hours or less. If you’re planning to use these as a part of the Legends of Greyhawk campaign, make sure that…
Here are some guidelines and recommendations that we feel will give you the best experience when playing or running a game in the city of Yatamon.
This section provides tools useful for adventures in the Dalelands.
Adjusting the Scene Here are suggestions for adjusting this scene: Less Challenging: Reduce the DC of each check by 2. More Challenging: Increase the DC of each check by 2.
This chapter provides advice on rules for adventure elements such as poison and traps.
This section provides tools useful for adventures in Calimshan.
This section provides tools useful for Icewind Dale adventures, including guidance on renown, Bastions, and random encounters.
This section provides tools useful for adventures in Baldur’s Gate.
This content is part of the World of Warcraft: Icecrown Citadel.