Treasure Bundles
Upon completion of the adventure, each character may select one treasure bundle listed below.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Any gear and other mundane items found can be used during the adventure but are removed at the conclusion of play.
Harpers are masters of disguise and improvisation. The best Harpers develop a repertoire of false identities—called personas—to assume at a moment’s notice. Veteran Harpers sometimes teach these personas to fellow Harpers or allies. Much in the way a knight might pass on their precious sword or shield to a squire, a Harper might bequeath the tale and attire of a persona to a less experienced…
Someone on the Inside is earned if the party helps a thief escape the Den of Iniquity.
| Renown Score | Reward |
|---|---|
| 3+ | You can stay in any Harper stronghold. While there, the Harpers provide you a Modest lifestyle for free. |
| 5+ | You can buy Common potions and scrolls at Harper strongholds. … |
Characters gain renown with the Harpers by completing Harper missions and upholding the Harper code. As their Renown Score with the Harpers increases, characters gain access to various perks, as shown on the Harpers Renown table. If your campaign doesn’t use renown, your DM decides if and when characters earn these perks.
Wondrous Item, rare This ornate clasp has six spectral keys attached to it. As a Magic action, you can touch one of the keys to a closed door, window, gate, container, or hatch to cast the Arcane Lock spell on it. Once a key is used, it disappears. When all six keys have disappeared, the chatelaine disappears.
Wondrous Item, Uncommon (Requires use by a Warforged) A delicate winged creature, this homunculus was designed to facilitate communication between warforged soldiers during the Last War. A Final Messenger is a Tiny Construct with an AC of 20, 6 Hit Points, and a Fly Speed of 60 feet. It has Immunity to Poison damage and Psychic damage, and all conditions other than Unconsciousness. If it is…
Wondrous Item (smith's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Armor (shield), very rare (requires attunement) This mirror-like Shield is enchanted with Abjuration magic that can reflect spells back at their source. While holding the Shield, you can take a Reaction when you’re hit by an attack to cast the Shield spell from it. You can’t use this property again until you finish a Short or Long Rest. The Shield has 10 charges and regains 1d6 + 4 expended…
Wondrous Item (jeweler's tools), uncommon (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +1 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item (jeweler's tools), rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +2 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Weapon (glaive, greatsword, longsword, rapier, scimitar, or shortsword), very rare (requires attunement) When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.…
Wondrous Item (thieves' tools), uncommon (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +1 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item (leatherworker's tools), rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +2 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item (thieves' tools), rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +2 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
| Magic Item Table H 1d100 | Magic Item |
|---|---|
| 01–06 | Boots of Dendallen |
| 07–11 | Flesh of Dendallen … |
Weapon (shortsword), very rare (requires attunement) When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. When you draw this weapon, you can extinguish all…
A Chronoficer is first and foremost an inventor. They explore the manipulation of time and invent grand devices to control it, either distorting it, creating temporal portals, perceiving the past, or pausing it temporarily for others. As such, they are invariably forces of chaos within their worlds, disturbing the natural order of events. Their experiments attract interest from those seeking…
Wondrous Item (leatherworker's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item (Any Artisan’s Tool), Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item (thieves' tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item, Rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents. Retrieving an item…
Wondrous Item (jeweler's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
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