Bastion Hauntings
| 1d100 | Haunting |
|---|---|
| 01β07 | Cursed Hireling |
| 08β15 | Free-Roaming Spirit β¦ |
| 1d100 | Haunting |
|---|---|
| 01β07 | Cursed Hireling |
| 08β15 | Free-Roaming Spirit β¦ |
Magic Items for Starting Characters If youβre starting a campaign for characters above level 1, the Playerβs Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let theβ¦
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Boggarts in Lorwyn are born into communal warrens where laws and hierarchies are considered suggestions. The oldest and most powerful boggarts, known as βaunties,β serve as respected leaders who keep the peace. Lorwyn boggarts value sharing knowledge and past experiences with their communities. Many are willing to brave great dangers in pursuit of new experiences, and adventurers are common.β¦
Lorwyn kithkin live in pastoral villages called clachans and welcome outsiders into their communities. These kithkin collect their cultural heritage in a tome called the Book of Kith and Kin. They also often entertain many superstitions, particularly related to Lorwynβs incarnations of nature.
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
To determine how many magic items your hireling brings back, count the Haunted special facilities in your Bastion, then roll the die indicated in the Magic Items Acquired column on the Curios Collected table. The DM rolls on the Cursed Item Chance (1d100) column to determine whether one of the magic items carries a curse. The DM chooses which item is cursed and establishes the nature of theβ¦
You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane. Contacting this otherworldly intelligence can break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question withβ¦
General Feat (Prerequisite: Level 4+, Emerald Enclave Fledgling Feat) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Friend to Animals. You have Advantage on ability checks when taking the Influence action with Beasts. Two Hearts, One Mind. You always have the Beast Sense spell prepared. You can cast it onceβ¦
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of yourβ¦
Wondrous Item, very rare (requires attunement) This set of six-sided dice is indistinguishable from nonmagical dice. While attuned to the dice, you gain the following benefits. Luck. The dice have 6 charges and regain 1d6 charges daily at dawn. When you fail a D20 Test, you can expend 1 charge to reroll the test if you donβt have the Incapacitated condition. You must use the new roll. Loaded.β¦
| 1d100 | Domain | Aligned Tarokka | Opposed Tarokka |
|---|---|---|---|
| 01β02 | The Agency | Abjurer | Mists |
| 03β05 | Barovia* | Darklord | Mists β¦ |
Camouflaged as rock formations, ropers are aberrant ambushers that lurk in wait for smaller creatures. These bizarre subterranean hunters extend their rubbery tentacles to explore and prod their surroundings, often reaching beyond their fields of vision. Should they encounter prey, these limbs ensnare victims and drag them close to ropersβ toothy maws. If these tentacles are severed, ropersβ¦
From a distance, will-oβ-wisps look like lanterns bobbing in the dark. Through the windows of abandoned structures or around the bends of treacherous paths, these spirits tempt the curious into peril. Once their prey is vulnerable, will-oβ-wisps feed on the life force of those they lay low. Roll on or choose a result from the Will-oβ-Wisp Ambushes table to inspire how a will-oβ-wisp imperils itsβ¦
Bring Light to Banish Darkness The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who wield this power are enlightened souls infused with radiance and the power of their deitiesβ discerning vision, charged with chasing away lies and burning away darkness. The Light Domain is associated with gods of truth, vigilance, beauty, insight, and renewal. Someβ¦
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
| 1d100 | Magic Item |
|---|---|
| 01-07 | Potion of Pugilism |
| 08-26 | Potion of Comprehension β¦ |
| 1d100 | Magic Item |
|---|---|
| 01-07 | Potion of Pugilism |
| 08-26 | Potion of Comprehension β¦ |
You conjure a pillar of spellfire in a 20-foot-radius, 20-foot-high Cylinder centered on a point within range. The area of the Cylinder is Bright Light, and each creature in it when it appears makes a Constitution saving throw, taking 4d10 Radiant damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spellβs area for the first timeβ¦
| 1d100 | Magic Item |
|---|---|
| 01-07 | Potion of Pugilism |
| 08-26 | Potion of Comprehension β¦ |
You twist your fingers and fate seems to follow suit. Until the end of your next turn, you can reroll any ability check you make to play nonmagical games of skill and must use the new roll. Therefore, this spell could influence a game of poker, but not the result of a Deck of Many Things. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy), Bard, Sorcerer, Warlock,β¦
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Wondrous Item, uncommon This bag made from rust cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bagβs color. See the Monster Manual forβ¦
Wondrous Item, Legendary This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can take a Magic action to unfold the Well of Many Worlds and place it on a solid surface, whereupon it forms a two-way, 6-foot-diameter, circular portal to another world or plane of existence. Each time the item opens a portal,β¦
H eroes delve into ancient ruins, discovering magical treasures in forgotten halls. Champions face an enraged dragon, their blades pulsing with magic, and are bathed in its devastating breath. Adventurers search a legendary wizardβs tower for spellbooks and discoverβto their horror!βthe wizard has become a terrifying lich. Magic is a defining element of Dungeons & Dragons games. Arcana Unleashedβ¦
Residents of Rexcrown consider themselves the only true Darkonians due to their proximity to the capital, Il Aluk. Despite that prestige, Rexcrown is covered in deadly swamps, depleted mountains, and fields that produce disturbingly malformed crops. The city of Il Aluk is built in a bend in the Vuchar River and rises in countless gothic spires. These mark the homes of the cityβs elite, severeβ¦
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