↓ Use Minimum Hit Points and Damage Rolls for this creature.
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Blink Dog | 13 | 22 | +3 | Teleports up to 40 ft |
| Dire Wolf | 14 | 22 | +2 | Knocks targets prone … |
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Druid | 11 | 27 | +1 | Speaks with animals |
| Guard | 16 | 11 | +1 | Carries a spear … |
Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits. Bet Big. If you don't already have it, you gain Heroic Inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 Hit Points, or when a creature fails a saving throw you forced it to make. If, in…
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Ankheg | 14 | 45 | +0 | Spews streams of acid |
| Commoner | 10 | 4 | +0 | Club (farm shovel) … |
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Commoner | 10 | 4 | +0 | Club (clipboard) |
| Draft Horse | 10 | 15 | +0 | Bludgeoning Hooves … |
Manipulate Time with Help from the Future Your patron is you in a decades-distant future. Perhaps your future self found an artifact of great power connecting them to the past, which they must now lead you to discover, or perhaps they were taught the mystic arts by their future self long ago, a cycle you will have to continue someday. Your future self has forgotten the fine details of some things…
Devas are emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve. Rather than literal correspondence from a god, a deva conveys an allegory or quest to mortals, tasking them with delivering something to its rightful place. While the angel might be called on in…
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
General Feat (Prerequisite: Level 4+, Any Dragonmark Feat) You gain the following benefits. Ability Score Increase. Increase the spellcasting ability score used by your Dragonmark feat by 1, to a maximum of 20. Dragonmark Preparation. You always have the spells on your Spells of the Mark list (if any) prepared. Dragonmark Spellcasting. You have one extra spell slot to cast the spells granted by…
Casting your mind through time, you make a subtle alteration to history, allowing you to make preparations for the current situation within the last 24 hours. Describe to your GM how the precautions you took ahead of time to affect the current situation. For example, you might have packed a particular piece of gear or arranged for a distraction to occur at this exact moment. The GM might call for…
Adjusting the Scene Here are suggestions for adjusting this scene: Less Challenging: Reduce the DC of each check by 2. More Challenging: Increase the DC of each check by 2.
A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage created…
↑ Use Maximum Hit Points and Damage Rolls for this character.
This mark of prestige is granted to any character that completes the Queen’s Test in Part 2.
For helping root out the problem in the forest along the High Road, you have earned the favor of the Pirate-Queen of Nulb. Future adventures set in this area may allow you to call upon her favor.
↑ Use Maximum Hit Points and Damage Rolls for this creature.
Also known as kytons, chain devils consider themselves morbid artisans who use deception, menace, and vicious metal to coerce prisoners into betraying themselves. Many serve powerful devils, wrenching secrets from imprisoned souls using deadly, animate chains. Left to their own devices, chain devils encourage ruthless individuals to pursue forbidden magic, leading their pupils down paths to the…
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