Mundane Items
Any gear and other mundane items found can be used during the adventure but are removed at the conclusion of play.
Any gear and other mundane items found can be used during the adventure but are removed at the conclusion of play.
| 1d100 | Magic Item |
|---|---|
| 01-07 | Candle of the Deep |
| 08-26 | Mystery Key … |
Wondrous Item (calligrapher's supplies), rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +2 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item (calligrapher's supplies), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item (tinker's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
List of Magic Items from the Steinhardt's Guide to the Eldritch Hunt Player Pack.
Wondrous Item (painter's supplies), rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +2 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item (calligrapher's supplies), uncommon (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +1 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
This bundle is only available if the item was obtained during the adventure.
Wondrous Item, Rare This magic box is made of enamel and bits of bone that stick together with the gummy, red remains of a gibbering mouther. The box weighs 7 pounds and is 1 foot long and 6 inches wide and deep. You can open the box’s wooden lid as a Magic action. When you do, the red paste inside the box swirls and forms a toothy mouth that starts incessantly babbling nonsense. A creature takes…
Type: Adventuring Gear Cost: 15 GP Weight: 6 lbs Fine Clothes are made of expensive fabrics and adorned with expertly crafted details. Some events and locations admit only people wearing these clothes.
Armor (Any Light, Medium, or Heavy), Rarity Varies (Requires Attunement) Bound into this armor is a spell of level 8 or lower. The spell is determined when the armor is created and must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell. The level of the…
Wondrous Item, Very Rare This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Strength increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.
A Mechanical Wonder is a semi-autonomous object imbued with magical power. Mechanical Wonders vary greatly in size and form depending on their function. A Mechanical Wonder is a dormant object until activated. To activate a Mechanical Wonder, you must wind the wonder with a handheld key unique to that wonder. It takes 1 minute to wind a Mechanical Wonder. While you wind it, you must take the…
Wondrous Item, Legendary This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM. The cube has 3 charges and regains 1d3 expended charges daily at dawn. As a Magic action, you can expend 1 of the cube’s charges to cast…
Wondrous Item (painter's supplies), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
| Renown Score | Reward |
|---|---|
| 3+ | You can stay in any Harper stronghold. While there, the Harpers provide you a Modest lifestyle for free. |
| 5+ | You can buy Common potions and scrolls at Harper strongholds. … |
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Any gear and other mundane items found can be used during the adventure but are removed at the conclusion of play.
Wondrous Item, Uncommon When you eat this spicy chocolate sweet as a Magic action, you have Resistance to Fire damage for 1 hour, and you can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection for the duration. Upset Stomach. You can only be under the effects of one sugarbomb that has this property at a time. Eating a sugarbomb that has this property while…
Armor (Shield), Uncommon (Requires Attunement) While holding this large Shield, you gain a +1 bonus to Armor Class. This bonus is in addition to the Shield’s normal bonus to AC. The bonus becomes +2 while you have at least 1 Temporary Hit Point. While you have Temporary Hit Points, the Shield emits a slight blue glow. In addition, you can channel the heroic resolve within the Shield as a Magic…
Weapon (Light Hammer), Rare (Requires Attunement) This immaculate silver hammer is polished to a mirror finish. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon has 7 charges and regains 1d6 + 1 expended charges daily at dawn. While holding the hammer, you can expend 1 charge to cast the Mending cantrip from it, touching the hammer to the object.…
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