Money and Items of Value
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Characters earn an advancement toward their next level. If they decline the advancement, they do not earn any treasure but remain eligible to earn marks of prestige or other non-treasure rewards.
General Feat (Prerequisite: Level 4+, Upper Planes Pact Feat) Elysium’s tranquility and serenity grants you the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Celestial Communicator. You learn two additional languages of your choice, chosen from the language tables in the Player’s Handbook. Divine Calm. A creature’s…
Upon completion of the adventure, each character may select one treasure bundle listed below.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Characters earn an advancement towards their next level. If they decline the advancement, they also do not earn any treasure but are still eligible to earn marks of prestige or other non-treasure rewards.
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinbound…
You can include an optional colour and hyphened extras if you so desire:
Type: Heavy Armor Cost: 350 GP Weight: 65 lbs Armor Class: 17 Strength: 16 Stealth: Disadvantage Also called tvifold brynja, the rings of this chain mail are doubled, so each pair is passed through by four pairs of other rings. It is very heavy and bulky.
Until the spell ends, your attacks with weapons deal an extra 1d4 Radiant damage on a hit. Spell Tags: Damage Available For: Paladin (Legacy), Paladin, Paladin - Oath of Castigation
Weapon (any), varies (requires attunement by a Ranger) These weapons are carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Their hilts and shafts are bound in hair from a fey creature. This magic weapon channels the natural magic found in the elements of nature. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it,…
Crafting. Creating a Monster Hunter’s Weapon requires a Workshop and the following Components of rarity equal to the item’s rarity:
Characters gain renown with the Red Wizards by completing quests for the faction, acquiring powerful magic, and contributing to the reconstruction of Thay. As their Renown Score increases, characters gain access to various perks, as shown on the Red Wizards Renown table. If your campaign doesn’t use renown, your DM decides if and when characters earn these perks.
You have Immunity to all damage until the start of your next turn, including the triggering damage. For the duration, your Speed can’t be reduced, any current reductions to your Speed are suspended, and no effect can move you against your will. Available For: Paladin (Legacy), Paladin, Paladin
As part of casting this spell, you must expend four Hit Point Dice or the spell automatically fails. Make a melee spell attack against a creature within 5 feet using the Material component of this spell. On a hit, roll the Hit Point Dice expended to cast the spell plus 4d8. You deal Necrotic damage equal to the roll’s total. If this damage causes the creature to be reduced to 0 Hit Points, it…
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