Harper Trinkets
| 1d6 | Trinket |
|---|---|
| 1 | A broken harmonica |
| 2 | A powder compact with a hidden compartment … |
| 1d6 | Trinket |
|---|---|
| 1 | A broken harmonica |
| 2 | A powder compact with a hidden compartment … |
If you’re a member of the Harpers, you receive these benefits. Harper Kit. When you first join the Harpers, you receive a Musical Instrument and a Disguise Kit. Trinket. Roll on the Harper Trinkets table to determine what trinket you have from your time with the Harpers.
A reward might be a favor the characters can call on at some future date. Special favors work best when the individual granting them is trustworthy. A Lawful Good or Lawful Neutral NPC will do whatever can be done to fulfill an obligation when the time comes, short of breaking laws. A Lawful Evil NPC does the same, but only because a deal is a deal. A Neutral Good or Neutral NPC might pay off…
Weapon (Any Melee Weapon), Legendary (Requires Attunement) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon’s bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class.…
Weapon (longsword), artifact (requires attunement) Few ever saw the gleaming blade Dämglesvir before the God’s End, as only the emperor was permitted to draw the sword from its sheath. Now its blade and hilt are black, like a weapon dipped in shadow. Aspirant At this tier of Attunement, you have the following benefits:
Wondrous Item, Legendary This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can take a Magic action to unfold the Well of Many Worlds and place it on a solid surface, whereupon it forms a two-way, 6-foot-diameter, circular portal to another world or plane of existence. Each time the item opens a portal,…
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Wondrous Item, Legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend to draw and then…
| 1d6 | Trinket |
|---|---|
| 1 | A gnarled wand made from petrified yew |
| 2 | A glass jar containing the preserved heart of an unknown animal … |
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Weapon (Trident), Artifact (Requires Attunement) Held in the dungeon of White Plume Mountain, Wave is engraved with images of waves, shells, and sea creatures. You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you roll a 20 on the d20 for an attack roll with this weapon, the target takes an extra 21 Necrotic damage. While holding Wave, you gain the following…
Upon completion of the adventure, each character may select one treasure bundle listed below.
*You can learn this option multiple times and must select a different item each time; each item selected counts as a different plan.
*You can learn this option multiple times and must select a different item each time; each item selected counts as a different plan.
Wondrous Item, Rare (Requires Attunement) This magic tapestry can be hung on a wall or another suitable vertical surface. The tapestry magically unravels and reweaves itself to illustrate the content and emotions of your most recent dreams. You gain the following benefits while the tapestry is hung and you are within 30 feet of it. Dream Wisdom. During a Long Rest, you can spend an hour studying…
After spending much of their lives in temples studying ancient doctrine, preaching the tenets of their faith, and pledging their devotion to the divine powers they follow, the most adept priests leave their houses of worship to serve on the battlefield. There, they use their holy powers to bless allies and mend wounds. And while most stay behind the front lines to aid their comrades, these holy…
Holy paladins spend much of their lives in hallowed halls studying divine doctrine, learning to stand as beacons of the Light for their allies. They believe that evil must be eradicated from the world so that the Light can prevail, and they serve all who are engaged in this holy struggle. The Light, in turn, imbues holy paladins with the power to heal and revitalize their comrades. The following…
| ——Spell Slots per Spell Level—— ---|--- Level | Proficiency Bonus | Class Features | Cantrips | Prepared Spells | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 1 | +2 | Spellcasting, Ritual Adept, Arcane Recovery | 3 | 4 | 2 | — | — | — | — | — | — | — | — …
Level 7 – 8 Adventure. Adventurous. Defence. Game Reserve. A game reserve that houses endangered animals has been on high alert ever since a pack of Bulette bullies moved in. The merciless monsters have already killed a number of animals, so it’s up to the party to trigger sonic devices to scare them off once and for all.
Weapon (club), legendary (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, you…
Weapon (Any Simple or Martial), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon’s type if the target is a Dragon.
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