Money and Items of Value
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
For helping root out the problem in the forest along the High Road, you have earned the favor of the Pirate-Queen of Nulb. Future adventures set in this area may allow you to call upon her favor.
General Feat (Prerequisite: Level 4+, Upper Planes Pact Feat) Elysium’s tranquility and serenity grants you the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Celestial Communicator. You learn two additional languages of your choice, chosen from the language tables in the Player’s Handbook. Divine Calm. A creature’s…
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Any gear and other mundane items found can be used during the adventure, but are removed at the conclusion of play.
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Origin Feat (Prerequisite: Warforged) You gain the following benefits. Envoy Competence. You gain proficiency with one tool of your choice. Integrated Tool. Choose one tool you are proficient with. You have a working model of this tool integrated into your body, which can’t be removed. As long as you have a hand free, you can make use of the integrated tool. Innate Talent. When you make an…
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
Domain of the Ancient Dead Darklord: Ankhtepot Genre: Dark fantasy Hallmarks: Ancient tombs, desert perils, lost gods, mummies Mist Talismans: Canopic jar, lapis lazuli scarab, scroll of hieroglyphics Aligned Tarokka Card: Monk Opposed Tarokka Card: Raven Untold generations of tombs and monuments choke on the obsidian sands of the desert domain of Har’Akir. Here, past splendors lie forgotten, and…
Smugglers employed by the Boromar Clan (mostly halflings) are notoriously hard to catch. These speedy criminals traffic everything from narcotics to illegal arcane weaponry across Sharn.
General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Parry. If you’re holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonus…
Origin Feat You gain the following benefits. Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long…
Powerful and deliberate, doomguard are winged demons of the Burning Legion known across the cosmos for their brutality. Also called ered’ruin, doomguard are devoted to their pit lord masters and revel in the destruction of worlds. Doomguard sport furry, cloven-hoofed legs and formidable horns. Soaring through the skies, they swoop down to ram into foes or shake the earth with thunderous stomps.
The typical dhuthorex is a hungry and thoughtless beast, chasing prey through the depths and venturing onto land only to pursue easy prey. Dhuthorexes Strange things swim in sunless seas, but few are as fierce as the shark-like dhuthorexes. These beasts chase prey fearlessly and tenaciously.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Cilanthé has her wealth stockpiled in her lair. Old wooden chests hold 715gp in various coin values, a dragon-themed cutlery set made of gold (650gp), three paintings of her previous lair (400gp each), a Sword of Life Stealing and a Tome of Understanding.
General Feat (Prerequisite: Level 4+) When the hand of death reaches for your soul, you have found a way to reject its call. You gain the following benefits. Ability Score Increase. Increase your Constitution score by 1, to a maximum of 20. Cling to Life. You add your Constitution modifier (minimum of 1) to Death Saving Throws. Enduring Vitality. If an effect would kill you outright without…
List of Magic Items from the Steinhardt's Guide to the Eldritch Hunt Player Pack.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Unfortunately, finding these dandyish devils’ contractual loopholes is not nearly as much fun as I had hoped. —ASTARION ON HARVESTER DEVILS
In nearly all cases, the power that is proposing a Dark Bargain is uninterested in negotiating the duration or eventual cost of this gift. However, there may be extenuating circumstances. There could be roleplaying scenarios or simply the current events in the adventure’s narrative that could cause the power to briefly—briefly!—consider negotiating. The GM has the final say on whether a given…
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