Ring of Free Action
Ring, Rare (Requires Attunement) While you wear this ring, Difficult Terrain doesn’t cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition.
Ring, Rare (Requires Attunement) While you wear this ring, Difficult Terrain doesn’t cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition.
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
Wondrous Item, very rare (requires attunement) This set of six-sided dice is indistinguishable from nonmagical dice. While attuned to the dice, you gain the following benefits. Luck. The dice have 6 charges and regain 1d6 charges daily at dawn. When you fail a D20 Test, you can expend 1 charge to reroll the test if you don’t have the Incapacitated condition. You must use the new roll. Loaded.…
“Zool” (after Zuul from Ghostbusters) As we moved over the rollin’ scrub, we came across somethin’ remarkable. A lone dinosaur feeding on scrub, entirely oblivious to us. Few times in my life had I ever come across such an unyieldin’ amount of muscle and armour. When I first saw this thing, I knew it was built for one thing and one thing only – defence. We studied it in detail. Armoured back,…
Rod, Very Rare While holding this rod, you can take a Magic action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a demiplane. You choose the form the demiplane takes. It could be a tranquil garden, a cheery tavern, an immense palace, a tropical island, a fantastic carnival, or whatever else you can imagine. Regardless of its nature, the…
Wondrous Item, Uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches:
Type: Tool Cost: 1 SP Weight: -- Ability: Wisdom Utilize: Discern whether someone is cheating (DC 10), or win the game (DC 20)
Bookcases filled with weathered tomes surround a reading table here. Two bulky serpentine figures peruse the volumes on the shelves. Two Arisen Sarrukhs (see appendix B) search through these books about necromancy, seeking to better understand Szass Tam’s ritual. The sarrukhs fight the characters on noticing them. Treasure. The books contain all the Necromancy spells in the Player’s Handbook. A…
If you’re a member of the Zhentarim, you receive these benefits. Loaner Gear. At the outset of a Zhentarim assignment, you can requisition a single weapon or suit of armor worth up to 50 GP. You must return the item to the Zhentarim on the job’s completion or pay a fee equal to twice the item’s price. Steady Work. You can always find mercenary work while in a settlement. Trinket. Roll on the…
Magic items are presented in alphabetical order. If a magic item description capitalizes a creature’s name and presents it in bold type, that’s a visual cue pointing you to the creature’s stat block. How to read and use a stat block is explained in “ How to Use a Monster ” and to a lesser degree in the “ Rules Glossary ”.
When you cast this spell, all footprints and fingerprints within a 30-foot Emanation originating from you become highlighted and glow faintly for the duration. When you cast the spell, choose any point in time up to 10 days ago. Only footprints and fingerprints left between that time and the present will be highlighted. Each creature that leaves footprints and fingerprints is assigned a unique…
Gamble with Life and Death Fortune is a fickle thing—unless you’re a High Roller. These Gunslingers are master card sharps and dice throwers that mix their love of risk with their talent for gunplay. High Rollers push their luck until it runs out, then push harder. Why settle for a win when you could bet it all and win big? Level 3: Poker Face You gain proficiency with all Gaming Sets and in one…
List of Stat Block from the Dr Dhrolin’s Dictionary of Dinosaurs.
Map 3.3: Zulkir Thrul's Demiplane View Player Version When the characters walk through the shadowy door, read or paraphrase the following: Sconces shed soft, yellow light over this beautifully furnished office, which boasts oak furniture upholstered in maroon velvet. A gleaming desk sits to the south, along with nearby seats and a plush armchair. A wraparound sofa and a table bearing crystal…
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