Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Parry. If you’re holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonus…
| 1d12 | Sinister Given Name | Sinister Surname |
|---|---|---|
| 1 | Arachne | Doomwhisper |
| 2 | Axyss | Dreadfield … |
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
After clearing Government Hall, the party leaves to find a much better organized resistance set up in the square outside. Proceed to Chapter 2.
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
Weapon (greataxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Cleave. If you hit a creature with a melee attack roll…
The typical dhuthorex is a hungry and thoughtless beast, chasing prey through the depths and venturing onto land only to pursue easy prey. Dhuthorexes Strange things swim in sunless seas, but few are as fierce as the shark-like dhuthorexes. These beasts chase prey fearlessly and tenaciously.
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Commoner | 10 | 4 | +0 | Club (clipboard) |
| Draft Horse | 10 | 15 | +0 | Bludgeoning Hooves … |
Large Beast (Thyreophoran), Unaligned AC 20 (Extensive Osteoderms) Initiative -3 (7) HP 72 (10d10 + 22) Speed 20 ft.
The characters travel along the Low Road in the Kron Hills between Hommlet and Nulb. They can talk to each other and learn about the mission they were given by Artunok Swooren, an advisor to the Viscountess of Verbobonc.
Weapon (glaive), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Graze. If your attack roll with this weapon misses a creature,…
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
If there are parts of the game you prefer not to handle yourself, assign them to players who enjoy them. If you don’t want to break your narrative stride by looking up a rule, designate another player to be the rulebook reference expert. If you don’t like tracking Initiative, ask another player to do so.
Weapon, uncommon You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
The Low Road ambush site has the following features. Use “Map: Three-Grave Road.”
The preceding example of play shows how one Dungeon Master might run an encounter, but no two DMs run the game in exactly the same way—and that’s how it should be! You’ll be most successful as a DM if you choose a play style that works best for you and your players. The Rule of Fun D&D; is a game, and everyone should have fun playing it. Everyone shares equal responsibility in moving the game…
A distracting melody momentarily fills a 20-foot-radius Sphere centered on a point you choose within range. Each creature in the Sphere makes a Constitution saving throw. On a failed save, a target loses Concentration, and it has Disadvantage on Constitution saving throws to maintain Concentration for the spell’s duration. Available For: Bard (Legacy), Sorcerer (Legacy), Wizard (Legacy), Bard,…
| 1d4 | Card Suit | Danger or Event Card |
|---|---|---|
| 1 | Hearts | Event |
| 2 | Diamonds | Danger … |
Estimated Duration: 45 Minutes
Weapon (dart), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to the…
One of the best ways to learn how to run a D&D; game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire you with cool things you can do in your games. You can use these questions to help you reflect on a game you observe: Beginning the Session. How did the DM start the session? Was there a recap? Body Language. What gestures…
This content is part of the Dungeon Master’s Guide. You can unlock it by purchasing the book in our marketplace.