Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of yourโฆ
Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range. Each creature in the Sphere makes a Constitution saving throw. On a failed save, a creature takes 12d6 Radiant damage and has the Blinded condition for 1 minute. On a successful save, it takes half as much damage only. A creature Blinded by this spell makes another Constitution saving throw at theโฆ
Upon completion of the adventure, each character may select one treasure bundle listed below.
You hurl a twisting bolt of blood at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 Necrotic damage, and you gain a number of Temporary Hit Points equal to your Proficiency Bonus. Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6). Available For: Sorcerer (Legacy), Warlock (Legacy), Wizardโฆ
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Wondrous Item, very rare (requires attunement) This set of six-sided dice is indistinguishable from nonmagical dice. While attuned to the dice, you gain the following benefits. Luck. The dice have 6 charges and regain 1d6 charges daily at dawn. When you fail a D20 Test, you can expend 1 charge to reroll the test if you donโt have the Incapacitated condition. You must use the new roll. Loaded.โฆ
You helped a notorious Leukish thief escape certain death, and that means they owe you a favor. Given how shifty they are, though, it may be difficult to collect.
You hurl a mote of fire at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Fire damage. A flammable object hit by this spell starts burning if it isnโt being worn or carried. Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10). Spell Tags: Damage Available For: Sorcererโฆ
You twist your fingers and fate seems to follow suit. Until the end of your next turn, you can reroll any ability check you make to play nonmagical games of skill and must use the new roll. Therefore, this spell could influence a game of poker, but not the result of a Deck of Many Things. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy), Bard, Sorcerer, Warlock,โฆ
| 1d6 | Trinket |
|---|---|
| 1 | A broken harmonica |
| 2 | A powder compact with a hidden compartment โฆ |
โ Use Minimum Hit Points and Damage Rolls for this creature.
Type: Ammunition Cost: 3 GP Weight: 10 lbs A type of Ammunition for weapons with the Artillery property. Ammunition is required by a weapon that has the Ammunition property. A weaponโs description specifies the type of ammunition used by the weapon. Firearm ammunition is destroyed upon use.
Wondrous Item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which itโs inserted. Once it unlocks something, the key d isappears.
Armor (double mail), uncommon Metal armor made of songsteel rings like a bell or chime when it clangs against an object. When wearing the armor, you can call out to Volund as a Bonus Action. Until the end of your next turn, you take 5 less damage from all attacks that hit you. Once you use this feature, you must finish a Long Rest before you can use it again. Also called tvifold brynja, the ringsโฆ
Wondrous Item, artifact This bone comb is sized to assist with the weaving of cloth on a loom. It appears quite plain and unadorned. Using the Identify spell on the comb reveals its name but no other features. When someone views the comb using Detect Magic, it radiates extraordinarily powerful Divination magic. Loom of Fables. Created by the ancient Norns countless millennia ago, the Loom ofโฆ
Cilanthรฉ has her wealth stockpiled in her lair. Old wooden chests hold 715gp in various coin values, a dragon-themed cutlery set made of gold (650gp), three paintings of her previous lair (400gp each), a Sword of Life Stealing and a Tome of Understanding.
Weapon (crossbow, hand), rare This curious contraption is in fact a small, surreptitious Hand Crossbow that can be worn on a wrist or forearm without requiring a free hand to use it. In order to use the crossbow, you must also wear two special rings on adjacent fingers on the arm the weapon is attached to. One ring carries a thin but flexible string that connects to the firing mechanism of theโฆ
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Weapon, uncommon This magic ammunition is made by the elder Clerics of nature and hunting deities. Attack rolls made with this ammunition deal no damage on a hit. When you hit a creature other than yourself with the ammunition, the target regains Hit Points equal to 2d4 plus your Dexterity and Wisdom modifiers (minimum +1). If the target is an ally, you have Advantage on the attack roll. Once itโฆ
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
| 1d4 | Card Suit | Danger or Event Card |
|---|---|---|
| 1 | Hearts | Event |
| 2 | Diamonds | Danger โฆ |
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