Maps
Map: Lighthouse Cliff View Without Grid Map: Lighthouse Full View Without Grid
Map: Lighthouse Cliff View Without Grid Map: Lighthouse Full View Without Grid
This mark of prestige is granted to any character that completes the Queen’s Test in Part 2.
The characters can find the mundane equipment the bandits were carrying.
| Character Level | Number of Adventures to Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 … |
Type: Gemstone Cost: 500 GP Weight: 1 lb Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like…
White Plume Mountain is a natural wonder—and a haunt of evil The City of Greyhawk is a great starting point for a D&D; campaign for many reasons, as discussed in the sections that follow.
Boggarts in Lorwyn are born into communal warrens where laws and hierarchies are considered suggestions. The oldest and most powerful boggarts, known as “aunties,” serve as respected leaders who keep the peace. Lorwyn boggarts value sharing knowledge and past experiences with their communities. Many are willing to brave great dangers in pursuit of new experiences, and adventurers are common.…
Lorwyn kithkin live in pastoral villages called clachans and welcome outsiders into their communities. These kithkin collect their cultural heritage in a tome called the Book of Kith and Kin. They also often entertain many superstitions, particularly related to Lorwyn’s incarnations of nature.
The horns of Lorwyn elves are stubby like a goat’s or curved like a ram’s, but always ridged. Their pointed ears are long and slender. In Lorwyn, elves value beauty above all, though what any given elf deems beautiful can seem arbitrary. Some Lorwyn elves assume authority over the land’s other peoples, using their fallen empire to support their claims. These elves blame the fall of their empire…
List of Maps from the One-Shot Wonders: 10 Forest One-Shot Adventures.
"Dust is swirling around the driveway. The skittish horses have kicked up the gravel path that had been so neatly raked when you first arrived." Bolla has driven her carriage, pulled by two horses, right up to the door. She was meant to go to pick someone up first, but forgot. When the horses get loose, they knock over the lanterns that have been placed along the driveway.
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
You make an area within range magically secure. The area is a Cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration. When you cast the spell, you decide what sort of security the spell provides, choosing any of the following properties:
Ability Scores: Strength, Constitution, Wisdom Feat: Healer Skill Proficiencies: Medicine and Survival Tool Proficiency: Leatherworker’s Tools Equipment: Choose A or B: (A) Greatclub, Leatherworker’s Tools, Bedroll, Blanket, Healer’s Kit, Pole, Rations (3 days’ worth), Tent, Tinderbox, 5 Torches, Traveler’s Clothes, Waterskin, 32 GP; or (B) 50 GP The dead magic zones of the Anauroch…
This product includes the tools you need to play Dungeons & Dragons adventures set in the realm of Lorwyn-Shadowmoor. This introduction gives an overview of Lorwyn-Shadowmoor, details key features, and provides guidance on adventuring here. Although this introduction and chapter 1 are suitable for all players’ eyes, the remainder of this supplement is intended for Dungeon Masters only. The…
"You stand at the top of a grand, double-sided staircase looking out at the opulent room. The central table is bare, as are the walls." The banquet hall has a raised seating area at one end, where the dessert table has been set up. Artum tells the party where the garlands should be hung: along the balconies, up the stairs and criss-crossing the ceiling.
Magic Item Table G, Option 1 1d100
From a distance, will-o’-wisps look like lanterns bobbing in the dark. Through the windows of abandoned structures or around the bends of treacherous paths, these spirits tempt the curious into peril. Once their prey is vulnerable, will-o’-wisps feed on the life force of those they lay low. Roll on or choose a result from the Will-o’-Wisp Ambushes table to inspire how a will-o’-wisp imperils its…
Camouflaged as rock formations, ropers are aberrant ambushers that lurk in wait for smaller creatures. These bizarre subterranean hunters extend their rubbery tentacles to explore and prod their surroundings, often reaching beyond their fields of vision. Should they encounter prey, these limbs ensnare victims and drag them close to ropers’ toothy maws. If these tentacles are severed, ropers…
| Location | Description |
|---|---|
| 1: Outer Gatehouse | Guards vet entrants and keep watch at this gate. |
| 2: Barn | Livestock and steeds are stabled and groomed here. … |
List of Maps from the One-Shot Wonders: 10 Coastal One-Shot Adventures.
“A ring of silver birch trees marks the edge of the glade. The thin, pale trunks blaze with sinister, crackling flames.” The burning trees create a wall of magical fire that the party cannot see through. Five Nightmares can be found within the circular glade. Once the fiendish Nightmares are destroyed, the Unicorn’s presence begins to return the space to a site of stunning, natural beauty.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Once, even before your most recent travel to Druskenvald, you rode the deathly train known as the Ghostlight Express. Your memories of that journey might be hazy and dreamlike, or they could be sharp and jarring in their clarity. You learned some of the workings of the ghostly engine and formed a connection with the conductor and fellow travelers that has stayed with you. At times, you are even…
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