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Manage your D&D Beyond account, profile, and settings. You can also review your subscription and account entitlements.
Manage your D&D Beyond account, profile, and settings. You can also review your subscription and account entitlements.
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
This section provides tools useful for adventures in the Dalelands.
This section provides tools useful for adventures in Calimshan.
This section provides tools useful for Icewind Dale adventures, including guidance on renown, Bastions, and random encounters.
This section provides tools useful for adventures in Baldurβs Gate.
This chapter provides advice on rules for adventure elements such as poison and traps.
This section provides tools useful for adventures in the Moonshaes, including guidelines on renown, Bastions, and an encounter table for seagoing adventurers.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Wondrous Item, rare This long key, studded with tiny Siberys dragonshards, can only be used by a creature with the Mark of Hospitality. You can take a Magic action to trace the outline of a door in the air with the key and cast Mordenkainenβs Magnificent Mansion without requiring Material components. The spell ends after 24 hours or when you use the key to lock the door and dismiss the effect; atβ¦
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Large Beast (Thyreophoran), Unaligned AC 20 (Extensive Osteoderms) Initiative -3 (7) HP 72 (10d10 + 22) Speed 20 ft.
Characters gain renown with the Harpers by completing Harper missions and upholding the Harper code. As their Renown Score with the Harpers increases, characters gain access to various perks, as shown on the Harpers Renown table. If your campaign doesnβt use renown, your DM decides if and when characters earn these perks.
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiontβan unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinboundβ¦
You briefly slow time for a creature of your choice that you can see within range. The target must succeed on a Wisdom saving throw or be moved to last place in the Initiative order from the start of the next round onwards. Spell Tags: Chronomancy Available For: Bard (Legacy), Sorcerer (Legacy), Wizard (Legacy), Bard, Sorcerer, Wizard, Warlock - Future You Patron
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The draenei known as Krokul (which means βBrokenβ in the Draenei language) are remnants of the original eredar who were neither preserved by the naaru, as the draenei were, nor transformed into demons, as the manβari eredar were, but were corrupted by fel energies. Some of these Krokul never left their original home world of Argus, others remain on the shattered remnants of Draenor (now calledβ¦
Characters earn an advancement toward their next level. If they decline the advancement, they do not earn any treasure but remain eligible to earn marks of prestige or other non-treasure rewards.
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At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D; Beyond.
For many years it was assumed that ankylosaurs used their clubs exclusively to fight off predators. However, recent studies of Zuul βs holotype have revealed that several healed injuries were likely the result of tail-club attacks from other Zuul. This indicates that it engaged in intraspecific combat, although its club was undoubtedly also used as a defensive weapon. Additionally, anβ¦
β Use Minimum Hit Points and Damage Rolls for this creature.
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patronβs aims are evilβthe corruption or destruction of all things, ultimately including youβand your path is defined byβ¦
Manage your D&D Beyond account, profile, and settings. You can also review your subscription and account entitlements.