Treasure Bundles
Upon completion of the adventure, each character may select one treasure bundle listed below.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Mitflits, also known as mites, are self-loathing and pitiful cowards with oversized heads, blue skin, and a penchant for befriending the ugliest of vermin. They tame insects, spiders, and other small creatures to serve as faithful allies. Mitflits have lost most of their ancestral magic, leaving them to feel incomplete and full of doubt and insecurity. Mitflits find companionship in the otherβ¦
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. βGundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether rawβ¦
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Characters selecting this option receive 125 GP.
Weapon (handaxe), uncommon (requires attunement) This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead. Proficiency with a Handaxe allows you to add your proficiency bonus to theβ¦
At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D; Beyond.
Weapon (any simple or martial with the thrown property), uncommon This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll. Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property.β¦
Wondrous Item, uncommon (requires attunement) This satin glove has no visible seams and can be easily flipped inside-out to wear on either a left or right hand. While attuned to the glove, you can fit it over a hand that is either missing fingers or missing entirely and have it function as a normal body part. In addition, you can cast the Mage Hand cantrip at will using the glove. When you do,β¦
Weapon (club), legendary (requires attunement by a Paladin) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage. While you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage onβ¦
A mitflit with the ingenuity to both bully others and cajole loyalty rises to the boss of a mitflit gang. Gremlins Gremlins are cruel fey tricksters and saboteurs who have acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness.
Weapon (handaxe), legendary (requires attunement) This weapon was forged using the preserved remains of an ancient mimic. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. As a Bonus Action, you can use a command word to magically reshape it into any kind of Melee weapon with which youβre proficient that doesnβt have the Heavy or Reach property. When you hit aβ¦
Weapon (handaxe), common When you reduce a Small or larger creature to 0 Hit Points or score a Critical Hit against a target with this weapon, you can create a harmless sensory effect or illusion, as if by the Prestidigitation spell, as part of that attack. The effect can appear on the target of the attack or in the area immediately surrounding it. Proficiency with a Handaxe allows you to addβ¦
Type: Simple Melee Weapon Cost: 6 GP Weight: 2 lbs Damage: 1d6 Slashing Properties: Light, Thrown (range 20/60), Vex Silver isnβt an ideal material from which to craft edged weapons, but it possesses innate traits that pose a threat to certain supernatural creatures. Upkeep. When you make an attack roll with a silver weapon or piece of ammunition, it takes a cumulative -1 penalty to attack rolls.β¦
Death has no claim on you. In exchange for staying its cold hand without that hand closing, you become a maw through which death feeds on the world around you. Adamant Endurance. You have Advantage on Constitution saving throws. Cling to Life. When you have 0 Hit Points at the start of your turn, or when you die, you can instead choose to regain a number of Hit Points equal to half your maximum.β¦
Weapon (hand claws), rare These beat up and well worn weapons smell as if theyβve spent a week at the bottom of a forgotten cask in a busy tavern. You gain a +1 bonus to attack rolls and damage rolls made with these hand claws. Each time you deal damage to a creature, it gains one Toxin Point for 1 hour, to a maximum of 10 Toxin Points. As a Magic action, you can cause a creature you can see toβ¦
Any gear and other mundane items found can be used during the adventure, but are removed at the conclusion of play.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Type: Simple Melee Weapon Cost: 3 GP Weight: 2 lbs Damage: 1d4 Slashing Properties: Finesse, Light, Vex Three sharp slashing blades protruding from a handle to be held in its wielderβs grip or attached to a gauntlet made of leather or metal.
Devas are emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve. Rather than literal correspondence from a god, a deva conveys an allegory or quest to mortals, tasking them with delivering something to its rightful place. While the angel might be called on inβ¦
Wondrous Item, rare (requires attunement) The skin of this desiccated hand on a looped leather cord is covered with tattoos signifying dreadful hexes. The fingers seem to curl slightly when the hand is at the edge of your vision. While you hold or wear the hand, you gain a +1 bonus to spell attack rolls and spell save DCs. The hand grants the following properites. Withering Grasp. When you makeβ¦
Weapon (light hammer), common When you reduce a Small or larger creature to 0 Hit Points or score a Critical Hit against a target with this weapon, you can create a harmless sensory effect or illusion, as if by the Prestidigitation spell, as part of that attack. The effect can appear on the target of the attack or in the area immediately surrounding it. Proficiency with a Light Hammer allows youβ¦
| 1d6 | The Deva Tasks a Mortal with Delivering... |
|---|---|
| 1 | The corpse of a hero in need of redemption. |
| 2 | The cure for a plague in a distant land. β¦ |
Weapon (crossbow, hand), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly asβ¦
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