Creatures by Challenge Rating
| Challenge Rating | Creature |
|---|---|
| 1/4 | Dandelion Dragon |
| 1/2 | Clematis Dragon … |
| Challenge Rating | Creature |
|---|---|
| 1/4 | Dandelion Dragon |
| 1/2 | Clematis Dragon … |
Fighting Style Feat (Prerequisite: Fighting Style Feature) While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class. Notes: +1 AC when wearing Light, Medium, or Heavy armor
Weapon (sickle), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the…
Weapon (handaxe), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the…
Weapon (dagger), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the…
You draw knowledge through the power of blood about a creature you can see within range. You learn the target’s species and creature type, its current Hit Points, and any conditions affecting it. You also learn if it has any of the following, and, if so, what they are: Vulnerability, Resistance, or Immunity to damage or conditions. Additionally, the next ability check or attack roll you make…
The Nine Golden Swords is a powerful crime syndicate based out of Thesk in northeast Faerûn. From there, the Swords’ power extends eastward along the Golden Way, the legendary trade route between Faerûn and lands to the east, as well as westward around the Sea of Fallen Stars, where cells operate in port cities like Telflamm and Westgate. The Nine Golden Swords’ operations include highway…
Weapon (club), rare (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, you have a…
Weapon, rare (requires attunement by a Bard) A bard wielding this weapon is empowered to mix swordplay with witty repartee. If you deal damage with this weapon on your turn, you can use your Bonus Action to cast Vicious Mockery at the same creature you damaged. If you wish, as part of that Bonus Action, you can also expend a use of your Bardic Inspiration, which otherwise functions as it normally…
Armor (double mail), uncommon Metal armor made of songsteel rings like a bell or chime when it clangs against an object. When wearing the armor, you can call out to Volund as a Bonus Action. Until the end of your next turn, you take 5 less damage from all attacks that hit you. Once you use this feature, you must finish a Long Rest before you can use it again. Also called tvifold brynja, the rings…
↑ Use Maximum Hit Points and Damage Rolls for this character. ↓ Use Minimum Hit Points and Damage Rolls for this character.
Weapon (club), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword…
Weapon (longsword), rare (requires attunement) This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure radiance to spring into existence or make the blade disappear. While the blade exists, this magic weapon functions as a Longsword with the Finesse property. If you are proficient with Longswords or Shortswords, you…
Short On Time? If you’re running this adventure in a shorter time slot, you can skip either this encounter or the encounter in Part 3. Both of them communicate that Aeldwyn’s bloody past is catching up with her (and the characters). Yllani the aquatic elf has pestered Captain Gizor about investigating a shipwreck along the route, and judging by the stream of profanities he’s muttering, it seems…
Weapon (club), very rare (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, you…
Weapon (morningstar), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the…
The red rock formation is sacred to the village, but no one knows about the temple within. The Couatl has lain dormant without a worthy, mortal Priest Acolyte and thus faded from local lore. In the first chamber, Celestial script reads, ‘Those seeking peace are welcome. You only need to ask.’ In the second chamber, wall art depicts healing actions. Sofia ’s hair ribbon can also be found. In the…
Weapon (spear), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword…
Level 7 – 8 Adventure. Thrilling. Confrontation. Cider Distillery. The party are invited to an exclusive tour of a new, state-of-the-art, magically operated distillery. When they arrive, the site is in chaos and the other guests are at the mercy of malfunctioning equipment. Will the party’s day end in a successful shutdown or a total meltdown?
Weapon (lance), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword…
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Weapon, very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears…
Borca is altered by Ivana’s and Ivan’s presences, creating the following effects: Closing the Borders. While in their domain, Ivana or Ivan can close or open the borders to Borca at will. While the borders are closed, the Mists surrounding Borca are filled with briar vines (Ivana) or barbed wire (Ivan). The Mists become Difficult Terrain, and whenever a creature moves into or within the Mists,…
The skalds don’t admit to knowing stories of the first giantkin, but few giantkin care about or dwell on their origin. Descended from giants and smaller species in equal measure, they know they must walk their own path in lands where some look upon their ancestry with disfavor. Actions alone will forge their legacy. Giantkin primarily inhabit communities on the fringes of giant-held territories…
Weapon (greatsword), rare (requires attunement) When you fail an ability check made as part of the Study action while holding this greatsword, you can roll 1d6 and add the number rolled to the check, potentially turning the failure into a success. This property can be used three times, and the item regains expended uses of this property daily at dawn. As long as this weapon is within your reach…
Weapon (whip), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword…
Wondrous Item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key d isappears.
Sphinxes of secrets are commonly associated with a site of great magic or learning. These immortal beings often outlive such locations, though, and might protect a site’s ruins as they continue their own studies. Sphinxes of secrets fiercely guard their dwellings and research. Sphinxes Sphinxes protect the secrets of the multiverse. Formed from the spirits of sages and explorers, sphinxes know…
This content is part of the The Field Guide to Floral Dragons. You can unlock it by purchasing the book in our marketplace.