Treasure Bundles
Upon completion of the adventure, each character may select one treasure bundle listed below.
Upon completion of the adventure, each character may select one treasure bundle listed below.
At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D; Beyond.
Characters earn an advancement toward their next level. If they decline the advancement, they do not earn any treasure but remain eligible to earn marks of prestige or other non-treasure rewards.
Float Like a Butterfly, Sting Like a Bee Pugilists who practice the Sweet Science hit hard, fast, and often. These Pugilists sometimes battle for the entertainment of the upper classes, but just as often duke it out in back alleys and bars where their next breath depends on a knockout. Level 3: Bare Knuckle Boxer Your attack rolls with Unarmed Strikes can score a Critical Hit on a roll of 19 orโฆ
Noble prodigies trace their lineage to a legendary hero, a demigod, a dragon, or some other ancestor that grants them magical prowess. Among some nobles, the source of a prodigy's magic might be a family secret. Nobles Nobles encompass a variety of people with social influence. They might be rulers, wealthy merchants, callous bureaucrats, or the idle elite.
Type: Gemstone Cost: 5,000 GP Weight: -- A blue white, canary, pink, brown, or blue gemstone worth 5000 gold pieces.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Weapon (dart), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage toโฆ
MonkeyDM Publishing accepts no liability for injury, loss of limb, mutilation, beheading, loss of sanity, or entrapment in madness caused by joining the hunts described in this book. Any attempt at curing the scourge, communing with Old Ones, or understanding the Eldritch Truth is not cautioned by MonkeyDM Publishing or any of their partners.
Folk in Etharis donโt always speak highly of Monster Hunters, and many consider them to be just as depraved and inhuman as the evils they vanquish. Many of the appalling tales about Monster Hunters can be attributed, directly or indirectly, to the Devourer Guild, who are accused of being monstrous cannibals. The truth is barely any better. Devourers have spent their days consuming the flesh andโฆ
Dark Bargains weave Druskenvaldโs essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into theseโฆ
You create a terrible force that slowly crushes the target from the inside. Choose a creature that you can see within range and roll 2d6 and record the total rolled. At the start of each of your turns, roll another 2d6 and add the number rolled to the total. If the total is greater than the targetโs Strength, it has Disadvantage on Strength-based attacks. If the total is greater than the targetโsโฆ
Dark Bargains can also come about during play in a campaign. There might be times where inscrutable powers have their own designs and see an opportunity for a character to further those ends in exchange for gifts. Others might be willing to negotiate a bargain as an alternative price to death or worse. In these cases, the GM might alter terms of the bargains, such as increasing, lessening, orโฆ
Weapon (any simple or martial), rare (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, you can take a Bonus Action to cause it to shed Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. You can extinguish the light as a Bonus Action. The weapon has 4 charges. You can take a Reaction immediately after beingโฆ
As part of casting this spell, you must expend four Hit Point Dice or the spell automatically fails. Make a melee spell attack against a creature within 5 feet using the Material component of this spell. On a hit, roll the Hit Point Dice expended to cast the spell plus 4d8. You deal Necrotic damage equal to the rollโs total. If this damage causes the creature to be reduced to 0 Hit Points, itโฆ
Potion, rare When you drink this potion, you gain the โreduceโ effect of the Enlarge/Reduce spell for 1d4 hours (no Concentration required). The red in the potionโs liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
Characters earn an advancement towards their next level. If they decline the advancement, they also do not earn any treasure but are still eligible to earn marks of prestige or other non-treasure rewards.
Wield Your Curse Like a Weapon With every promise whispered to a fairy, every contract signed with a devil, and every pact made with the dead, thereโs a chance someone doesnโt keep their end of the bargain. The vengeance of immortal beings lasts much longer than one lifetime, and the lingering magic of these curses can affect the mortalโs descendants. These inherited magical afflictions mayโฆ
You receive a message of up to 6 words from yourself in the future, warning you of a critical threat or pointing you toward a fruitful avenue. The GM determines this message. At some point in the future, once you have learned why you sent the message, you must perform a ritual over the course of 10 minutes, which can be done during a Short or Long Rest, to deliver the message back in time to yourโฆ
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