Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
Any gear and other mundane items found can be used during the adventure but are removed at the conclusion of play.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Zavi offers the party 300gp, money earned from a recent masonry commission. After the ritual, Sofia and Beneta can heal the party. Beneta praises the party’s efforts and gifts them one of her feathers that acts as a Spell Scroll (Dispel Evil and Good).
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Type: Heavy Armor Cost: 350 GP Weight: 65 lbs Armor Class: 17 Strength: 16 Stealth: Disadvantage Also called tvifold brynja, the rings of this chain mail are doubled, so each pair is passed through by four pairs of other rings. It is very heavy and bulky.
Weapon (dart), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to…
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Level 7 – 8 Adventure. Mysterious. Rescue. Secluded Temple. The sudden disappearance of a young girl sends the party on a rescue mission through the desert and into the hidden temple of a powerful beast. However, things aren’t as straightforward as they seem, and more than just brute force will be needed to win the day.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Type: Simple Ranged Weapon Cost: 125 GP Weight: 3 lbs Damage: 2d6 Piercing Properties: Ammunition, Firearm, Recoil, Reload, Slow An iconic handgun, the Revolver stores six bullets in a rotating cylinder. This weapon is favored by Gunslingers for its reliability and stopping-power. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.…
If the characters defeat the Brotherhood minions, they can loot them for the following rewards:
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your…
*You can learn this option multiple times and must select a different item each time; each item selected counts as a different plan.
Weapon (rapier), very rare (requires attunement) This item appears to be a sword hilt that has a small hole on either end of it. The hilt is made of clear quartz and contains an hourglass with sand inside it. Despite the holes on the hilt, the sand never seems to flow out of the hourglass. You can take a Bonus Action and use a command word to cause it to magically form a thin blade of sand. The…
You target a creature you know on the same plane of existence. You or a willing creature you touch enters a trance state to act as a dream messenger. While in the trance, the messenger is Incapacitated and has a Speed of 0. If the target is asleep, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the spell’s duration. The…
| 1d100 | Magic Item |
|---|---|
| 01-07 | Spell Scroll of Protection from Evil and Good |
| 08-26 | Instrument of Scribing … |
In nearly all cases, the power that is proposing a Dark Bargain is uninterested in negotiating the duration or eventual cost of this gift. However, there may be extenuating circumstances. There could be roleplaying scenarios or simply the current events in the adventure’s narrative that could cause the power to briefly—briefly!—consider negotiating. The GM has the final say on whether a given…
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