Second Floor Locations
The following areas are keyed to the Memory's Rest Sanatorium (Second Floor) map.
The following areas are keyed to the Memory's Rest Sanatorium (Second Floor) map.
Unbearably warm. Brimstone and wood odor. This room, meticulously maintained by its inhabitant’s servants, features an enormous, well-appointed bed over which hangs a massive painting of a mountain scene. An open jar sits atop a small chest resting against the wall. This richly decorated chamber feels unnaturally warm and has an odor mixing brimstone and sandalwood. The bed and furnishings are…
Deadly Trap (Levels 5–10) When the inscribed rune breaks, it releases a condensed Cone of Cold. Trigger: When a creature opens the coffer bearing the inscribed rune, the trap activates. Duration: Instantaneous. The rune creates a 30-foot Cone of cold, emanating from the coffer. Each creature in the area must make a DC 16 Dexterity saving throw, taking 36 (8d8) Cold damage on a failure, or half…
List of Maps from the One-Shot Wonders: 10 Coastal One-Shot Adventures.
The Cerulean Citadel is Kalakeri’s royal palace. It derives its name from the blue sandstone used in its construction. Control of the citadel and the Sapphire Throne within regularly passes between Ramya and her siblings.
“The orchard floor is sticky with crushed fruit. At the far end of the field, a team of shiny copper constructs are attempting to rip scared guests out of a tree.” Aldur has already disabled two constructs, but has used up most of his magic for the day to do so. The three VIPs climbed the apple tree when Aldur suggested they did so. The tree will last two rounds before the apple pickers break it…
| 1d8 | Contents |
|---|---|
| 1 | A set of Fine Clothes and a gold pocket watch worth 150 GP |
| 2 | 4 cannisters that each contain the following seasonings: salt (5 CP each); ginger (1 GP each); cinnamon (2 GP each); pepper (2 GP each); cloves (3 GP each); saffron (15 GP each) … |
Arcane Telecom’s simple but effective service can tell you over the phone which neighborhood a person is in. For a small fee and a detailed description of the creature you’re looking for, you’ll have an answer within minutes.
If the characters confront Postmaster Theodora Mayville—who is actually the Pigeon Hag * Golub Graygullet in disguise—before she kills Geneva, she attempts to dissuade the characters from their accusation and alleviate suspicion. In truth, Theodora is dead and her skin is being worn for a flawless shapeshifted form (as detailed in “ Golub Graygullet ” previously). If the characters persist in…
“Clearly centuries old, this sturdy tree towers boastfully above its kin. The tree’s wide branches and gaping knotholes house chirping birds and fluffy squirrels, who send fluttering, pink blossom drifting to the floor below.” The tree sits at around 40 ft tall, and provides fruit to the animals and insects that inhabit its branches. A hidden wasps’ nest will surprise anyone who climbs the tree.
A character looking for a specific item can also make a DC 16 Intelligence (Investigation) or Wisdom (Perception) check to try and find it within the clutter. Distilled Memory. Dozens of crystal decanters containing glowing, violet-colored liquid can be found scattered throughout the Laboratory—Unrefined Ichor, harvested directly from The White Worm. Each container is labeled with a date and…
The following clues and information can be observed while examining the library’s exterior. Temple Design. As a Study action, a character can examine the library’s façade and make a DC 12 Intelligence (History) check. On a success, the character notices the library resembles a temple by design, with granite pillars and high arches. On closer inspection… A character who takes the Search action…
The Second Floor of Memory’s Rest veils the truth of Matron Lethica's work from the world, where suffering and horrific mutations are ignored in the name of “healing.” Like the First Floor, it is divided into two wings: a Processing Wing where the Lethic Serum is tested and an Experimental Wing where those who survive its effects are contained and observed. The entire Second Floor is a…
Bas-reliefs adorn the palace, depicting the history, heroes, and legends of the kingdom. The site is depicted on map 2.20 and has the following features: Domed Court. The central domed court houses the Sapphire Throne. It hosts guardians and treasures gathered by the paranoid Vasavadans. Towers guard the surrounding walls, which are accessible via bridges from the court’s upper floors. War-Torn…
"The settlement sits on top of a mountain, and from the village square you can see for miles. Stalls selling cocoa and mulled wine have been set up, making the whole area smell delightful." Villagers are gathered around Gregorus, who stands on a raised dais next to a clocktower and well. The decorated fir tree is damaged, and the piles of wrapped gifts at its base are now all gone.
List of Maps from the One-Shot Wonders: 10 Forest One-Shot Adventures.
“Zavi and Sofia’s modest dwelling sits on the edge of the desert, waiting for its youngest occupant to return.” Sofia ’s sketches of rabbits, her dad, and the Couatl are scattered on the floor of her bedroom. Their home shows no signs of forced entry or intruders, and no traces of any magical energy. The temple’s entrance is visible from Sofia’s bedroom window.
The apartments offer the following services: Buy Gems. Lenk can buy gems the characters find in their adventures. Lenk exchanges gems at this location for their value in gold. All the gems in this adventure are worth 100 GP; this rate includes Lenk’s appraisal fee. Rent an Apartment. Characters can rent an apartment for 100 GP per month.
Level 5 – 6 Adventure. Thrilling. Acquisition. Quaint Cottage. Young Lindamill has lost her pet dog! This is no ordinary pooch predicament, however, as the hapless hound has a habit of teleporting when it gets scared. Could the dog’s eagerness to escape suggest there is more to this young owner than first meets the eye?
“Torches line the walls and gleam against fine silks and carpets that are draped to give the cave a more luxurious atmosphere.” Zephyr ’s map indicates a rock fall as the entrance to the camp. On closer inspection, the huge boulders are a magical illusion. The cave interior is decorated with a mixture of stolen treasure and illusions created by Selyse.
The guild house offers the following services: Customize Equipment. A character can hire an artisan to customize their equipment, such as emblazoning a Shield with a symbol of their choice or embellishing the binding of a Spellbook. The standard rate is 5 GP per piece of equipment. Research. The library contains books on history, magic, and the creatures of the Borderlands. For 1 GP, a character…
“Clo-bi-oh-don” (Cage tooth) This whole area was filled with lil’ fish-snatching pterosaurs. They kept their distance from us – I guess they’re used to being plucked off of the ground by small predators. Still, beautiful creatures to see flyin’ and fascinatin’ to observe perchin’ on rocks. They fed by flyin’ low over the water and quickly dippin’ their heads in, nabbin’ unaware fish. Nifty stuff.…
This content is part of the The Crooked Moon Part Two: Monsters & Adventure Campaign. You can unlock it by purchasing the book in our marketplace.