Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
You twist your fingers and fate seems to follow suit. Until the end of your next turn, you can reroll any ability check you make to play nonmagical games of skill and must use the new roll. Therefore, this spell could influence a game of poker, but not the result of a Deck of Many Things. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy), Bard, Sorcerer, Warlock,โฆ
Magic Items for Starting Characters If youโre starting a campaign for characters above level 1, the Playerโs Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let theโฆ
You conjure a pillar of spellfire in a 20-foot-radius, 20-foot-high Cylinder centered on a point within range. The area of the Cylinder is Bright Light, and each creature in it when it appears makes a Constitution saving throw, taking 4d10 Radiant damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spellโs area for the first timeโฆ
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
If the characters confront Postmaster Theodora Mayvilleโwho is actually the Pigeon Hag * Golub Graygullet in disguiseโbefore she kills Geneva, she attempts to dissuade the characters from their accusation and alleviate suspicion. In truth, Theodora is dead and her skin is being worn for a flawless shapeshifted form (as detailed in โ Golub Graygullet โ previously). If the characters persist inโฆ
List of Magic Items from the Steinhardt's Guide to the Eldritch Hunt Player Pack.
To determine how many magic items your hireling brings back, count the Haunted special facilities in your Bastion, then roll the die indicated in the Magic Items Acquired column on the Curios Collected table. The DM rolls on the Cursed Item Chance (1d100) column to determine whether one of the magic items carries a curse. The DM chooses which item is cursed and establishes the nature of theโฆ
One creature you touch must succeed on a Charisma saving throw or become cursed for 10 minutes. The curse causes the creature to adopt abrasive and off-putting behaviors in all of its interactions with others. The creature has Disadvantage on Charisma checks, and the attitude of any unfamiliar NPC the creature encounters is worsened by one step. At the end of 10 minutes, the creature repeats theโฆ
Krooths, sometimes called crocodile eaters, are fast and vicious bogland hunters. While they are known to hunt and eat large predators, their favorite prey are lizardfolk, boggards, and dinosaurs. Indeed, a krooth looks vaguely like a dinosaur itself, with its ridged head frill, long tail, and mouth full of sharp, venomous teeth. When a krooth bites a creature, one of these teeth breaks off andโฆ
| Investment | Item Rarity |
|---|---|
| 150 GP | Common |
| 600 GP | Uncommon โฆ |
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of yourโฆ
Creature Type: Monstrosity Size: Medium (about 4โ5 feet tall) Speed: 40 feet As a Worg, you have the following special traits. Darkvision. You have Darkvision with a range of 60 feet. Keen Senses. You have proficiency in the Perception skill, and you have Advantage on Wisdom (Perception) checks that rely on hearing or smell. Bite. Your formidable jaws are a natural weapon, which you can use toโฆ
Gamble with Life and Death Fortune is a fickle thingโunless youโre a High Roller. These Gunslingers are master card sharps and dice throwers that mix their love of risk with their talent for gunplay. High Rollers push their luck until it runs out, then push harder. Why settle for a win when you could bet it all and win big? Level 3: Poker Face You gain proficiency with all Gaming Sets and in oneโฆ
Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits. Bet Big. If you don't already have it, you gain Heroic Inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 Hit Points, or when a creature fails a saving throw you forced it to make. If, inโฆ
Bandit deceivers use magic to disguise their activities or create flashy distractions. Bandits Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Roll on or choose a resultโฆ
Origin Feat You gain the following benefits. Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Longโฆ
Rod, very rare (requires attunement) This wooden foolโs scepter is painted with vibrant, unsettling colors that depict a grinning face. While no creature is attuned to the marotte, the face looks like the infamous Chuckles, the Lord of Fools. While holding the marotte, you can use it as a Spellcasting Focus for your spells, you gain a bonus to spell attack rolls and your spell save DC determinedโฆ
List of Stat Block from the Dr Dhrolinโs Dictionary of Dinosaurs.
Armor (double mail), rare (requires attunement) While wearing this armor, you donโt have the Unconscious condition when you are at 0 Hit Points. You still make Death Saving Throws normally. You canโt use the Help action to make a Medicine check to stabilize yourself. Also called tvifold brynja, the rings of this chain mail are doubled, so each pair is passed through by four pairs of other rings.โฆ
Graveyard revenants possess dozens of bodies that combine to form grotesque masses. They take revenge on those responsible for mass deaths or institutions that callously ruin lives. Revenants Wrathful spirits bent on revenge, revenants possess corpses and other materials, using them to seek justice or vent their rage on those who wronged them. Revenants refuse to rest until those they seek toโฆ
General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Parry. If youโre holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonusโฆ
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiontโan unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinboundโฆ
*Halve the value for a consumable item other than a Spell Scroll. The value of a Spell Scroll is double what it costs to scribe the scroll (as specified in the Playerโs Handbook).
| CR | XP |
|---|---|
| 0 | 0 or 10 |
| 1/8 | 25 โฆ |