Quick Stats
โ Use Minimum Hit Points and Damage Rolls for this creature.
โ Use Minimum Hit Points and Damage Rolls for this creature.
โ Use Maximum Hit Points and Damage Rolls for this creature.
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Commoner | 10 | 4 | +0 | Club (clipboard) |
| Draft Horse | 10 | 15 | +0 | Bludgeoning Hooves โฆ |
While adventuring in the Dragonlance setting, the siblings Caramon Majere, Raistlin Majere, and Kitiara uth Matar provoke the rage of a wyvern Imagination is a key ingredient of Dungeons & Dragons, a cooperative game in which the characters that you roleplay embark on adventures together in fantasy worlds filled with monsters and magic. In D&D;, the action takes place in the imaginations of theโฆ
Adjusting the Scene Here are suggestions for adjusting this scene: Less Challenging: Reduce the DC of each check by 2. More Challenging: Increase the DC of each check by 2.
N (they/them) human The mysterious and discreet Onaivu is a member of the Thievesโ Guild. They hide in the shadows and ply their trade in the most unexpected places, even those right under your nose. Who they are and what they are arenโt important at all, unless they know something about you that you donโt want the rest of the world to know. They keep their face covered beneath a cowl; no oneโฆ
"Stepping into the venue, youโre hit by a wall of warmth and a medley of mouthwatering scents. The blend of spices, freshly baked pastry and roasting meats is the unmistakable smell of Winterfest. As you shake off your heavy layers and stamp the snow from your boots, other staff hurry past you clutching supplies. It seems thereโs still a lot to do to have everything ready for the banquetโฆ
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, thatโฆ
CN male (he/him) human (Oeridian/Flan) Chase is broad-shouldered for a teen, with a streak of stubbornness that sometimes borders on recklessness. His skin is a warm, medium-brown, and his dark hair is cropped short. His clothes are ragged but well-mended, and he carries a battered shortsword as if for comfort as much as protection. Quick to pick a fight when cornered, heโs fiercely loyal toโฆ
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. โGundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether rawโฆ
In the city of Graywall, a Tharashk bounty hunter signals the Sentinel Marshal heโs working with. Heโs found their quarryโฆ In a tavern filled with drunk ogres and trolls. The stench of stale alcohol and sweaty troll is overpowering, and the denizens of the bar have no love for people from the east. One misstep and it will be a short and bloody nightโฆ On the Border Road, a gargoyle soars above anโฆ
One of the best ways to learn how to run a D&D; game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the roleโas well as inspire you with cool things you can do in your games. You can use these questions to help you reflect on a game you observe: Beginning the Session. How did the DM start the session? Was there a recap? Body Language. What gesturesโฆ
Lord Marrowgar An Adventure for Level 16 Characters
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Blink Dog | 13 | 22 | +3 | Teleports up to 40 ft |
| Dire Wolf | 14 | 22 | +2 | Knocks targets prone โฆ |
General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Parry. If youโre holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonusโฆ
No two DMs run the game in exactly the same wayโand thatโs how it should be! Youโll be most successful as a DM if you choose a play style that works best for you and your players. The Rule of Fun D&D; is a game, and everyone should have fun playing it. Everyone shares equal responsibility in moving the game along, and everyone contributes to the fun when they treat each other with respect andโฆ
โ Use Maximum Hit Points and Damage Rolls for this character.
The game uses actions to govern how much you can do at one time. You can take only one action at a time. This principle is most important in combat, as explained in โ Combat โ later in this chapter. Actions can come up in other situations, too: in a social interaction, you can try to Influence a creature or use the Search action to read the creatureโs body language, but you canโt do both at theโฆ
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Cat | 12 | 2 | +2 | Sharp claws |
| Mastiff | 12 | 5 | +2 | Bites when cornered โฆ |
Wondrous Item, common This scrap of paper bears a table with space for five names. If you write a creatureโs name in one of the blank spaces on the table, it will shuffle the text to show their ranking as a duelist relative to all the other individuals named on the table. This appears to be calculated based on the number of duels the named individuals have won over the past year. The source ofโฆ
Player characters and monsters can also do things not covered by these actions. Many class features and other abilities provide additional action options, and you can improvise other actions. When you describe an action not detailed elsewhere in the rules, the Dungeon Master tells you whether that action is possible and what kind of D20 Test you need to make, if any.
Strangling, Otherworldly Pest Demobats are slimy, winged pests endemic to demonic realms. A demobat has four serrated tentacles, which trail behind it during flight, and its eyeless head opens wide to reveal a toothed maw. Demobats hunt in flocks, using their tails to strangle and immobilize their prey as they feed.
Characters earn an advancement toward their next level. If they decline the advancement, they do not earn any treasure but remain eligible to earn marks of prestige or other non-treasure rewards.
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