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Manage your D&D Beyond account, profile, and settings. You can also review your subscription and account entitlements.
Manage your D&D Beyond account, profile, and settings. You can also review your subscription and account entitlements.
Become One with a Cosmic Being Your patron is a cosmic parasite, draining the vitality of entire peoples and worlds. Upon forging a pact with such a patron, you become host to one of its nascent offspring. As you grow in power, the boundary between your identity and the parasitic larva within blurs. Level 3: Spell Siphon Your patron has taught you to siphon magic from your enemies and make itโฆ
Unfortunately, finding these dandyish devilsโ contractual loopholes is not nearly as much fun as I had hoped. โASTARION ON HARVESTER DEVILS
Gamble with Life and Death Fortune is a fickle thingโunless youโre a High Roller. These Gunslingers are master card sharps and dice throwers that mix their love of risk with their talent for gunplay. High Rollers push their luck until it runs out, then push harder. Why settle for a win when you could bet it all and win big? Level 3: Poker Face You gain proficiency with all Gaming Sets and in oneโฆ
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lipโฆ
Manipulate Time with Help from the Future Your patron is you in a decades-distant future. Perhaps your future self found an artifact of great power connecting them to the past, which they must now lead you to discover, or perhaps they were taught the mystic arts by their future self long ago, a cycle you will have to continue someday. Your future self has forgotten the fine details of some thingsโฆ
Weapon (club), uncommon (requires attunement) A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesnโt like you. If any creature attempts to wield this weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creatureโฆ
Upon completion of the adventure, each character may select one treasure bundle listed below.
Quink pays the characters 20 GP for stopping the heist as promised. If they also reveal the thiefโs identity, Quink is flabbergasted but adds a 10 GP bonus for the charactersโ exceptional work. Soon after, two guards arrive and arrest Yvette. After the arrest, Yvette no longer appears at this location.
A relieved, but flabbergasted, Vandell pays the party 100gp, matching the ransom money. The travelling artists wear a mix of jewellery, including a pair of earrings, a bracelet, a ring, an eyebrow piercing, and a choker, each valued at around 10gp.
Bandit deceivers use magic to disguise their activities or create flashy distractions. Bandits Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Roll on or choose a resultโฆ
The bank offers the following services: Take Out a Loan. A character can borrow up to 10 GP from the bank with an interest rate of 1 GP per day. Thereโs no minimum payment due, but if the loan is left unpaid for long, word of the characterโs financial insolvency spreads throughout the keep. Deposit and Withdraw Money. A character can deposit gold and other valuables at the bank. They can withdrawโฆ
Director, Finance & Operations: Louise Clarke Senior Manager, Operations: Robin Eastwood Business Intelligence Analyst: Anne-Claire Little Commercial Finance Analyst: Noor Raimi Customer Account Representative: Karen Clark, Shana-de Finnigan, Alison Healey, Baljinder Kaur Team lead, Customer Service: Binita Patel Demand Planner: Sarah Lee Flow Manager: Lee Nash Associate Flow manager: Jenniferโฆ
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Characters earn an advancement towards their next level. If they decline the advancement, they also do not earn any treasure but are still eligible to earn marks of prestige or other non-treasure rewards.
If youโre a member of the Zhentarim, you receive these benefits. Loaner Gear. At the outset of a Zhentarim assignment, you can requisition a single weapon or suit of armor worth up to 50 GP. You must return the item to the Zhentarim on the jobโs completion or pay a fee equal to twice the itemโs price. Steady Work. You can always find mercenary work while in a settlement. Trinket. Roll on theโฆ
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Young deep dragons establish lairs in familiar hunting grounds and defend their lairs with twisting passages and traps such as deadfalls. They dominate the local environment, consuming vast quantities of fish and pale crabs and cultivating fungal growths. They bully nearby communities when they can or enter into cautious arrangements with powerful Underdark settlements, such as drow cities. Deepโฆ
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Vice President, Consumer Care: Gary Cocchiarella Director, Game Support & Operations: John Kozar Senior Manager, Consumer Care: Kat OโFarrell Manager, Game Support & Operations: Chuck Arnett Manager, Customer Service: Tim Walker Manager, Digital Game Security: Paul Clinkingbeard Senior Knowledge Base Admin: Szilvia Kulcsar Associate Project Manager: Quinn Axe Fraud Analyst: Charles Bruene, Roryโฆ
Cilanthรฉ has her wealth stockpiled in her lair. Old wooden chests hold 715gp in various coin values, a dragon-themed cutlery set made of gold (650gp), three paintings of her previous lair (400gp each), a Sword of Life Stealing and a Tome of Understanding.
You are connected to one of the dragonmarked houses, but you havenโt (yet) manifested a dragonmark. You might be a member of the family by birth or an employee of the house with no familial connection. Youโve earned your living by doing the business of the house, serving as the hands, feet, and eyes of house leadership in the world. You might have many old friends, mentors, and rivals in theโฆ
If the characters agree, the guards at the outer gate nod at them as they exit the keep and head down the trail. When the characters come across the wagon, read the following boxed text aloud: You find the wagon standing in the middle of the trail with no driver in sight. Some of the crates in the wagon glisten wetly. A Gray Ooze Glob lurks within the abandoned wagon, waiting to ambush theโฆ
Jeholrak Infiltrators are specialist members of Jeholrak society, hired by Jeholrak Politicians to eliminate other politicians. They are, in essence, master assassins whose primary purpose is to act as a wedge in the complex interplay of Jeholrak politics. The assassination of a particular politician is usually requested by another who has less influence, intending to clear space for theirโฆ
Manyhorn Guild Brokers are the senior officials who draft, organise, and oversee trade negotiations between their guild and other parties. These include negotiations between other Manyhorn guilds, as well as other cities, kingdoms, or political groups. Manyhorn Guild Brokers are generally exceptionally cool-headed, especially in a crisis. They pride themselves on their ability to use logicalโฆ
Manage your D&D Beyond account, profile, and settings. You can also review your subscription and account entitlements.