Burning Hands
A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the Cone that aren’t being worn or carried start burning. Using a Higher- Level Spell Slot. The damage increases by 1d6 for each spell slot level above
- Spell Tags: Damage Available…