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Returning 35 results for 'burns both deal colors rolls'.
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bards both death color rolls
bards both death colors roles
barons both deep colors rules
boros both deep colors rules
burst both deal colors rolls
Spells
Player’s Handbook
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using
Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice).
Cantrip Upgrade. Whether you deal Radiant damage or the weapon
Spells
Player’s Handbook
contact with the object takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can take a Bonus Action on each of your later turns to deal this damage again if the object is within range
object, it has Disadvantage on attack rolls and ability checks until the start of your next turn.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
Feats
Player’s Handbook
Origin Feat
You gain the following benefits.
Enhanced Unarmed Strike. When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to 1d4 plus your Strength modifier
instead of the normal damage of an Unarmed Strike.
Damage Rerolls. Whenever you roll a damage die for your Unarmed Strike, you can reroll the die if it rolls a 1, and you must use the new roll
Spells
Player’s Handbook
), horns (Piercing), or hooves (Bludgeoning). When you use your Unarmed Strike to deal damage with that new growth, it deals 1d6 damage of the type in parentheses instead of dealing the normal damage for
your Unarmed Strike, and you use your spellcasting ability modifier for the attack and damage rolls rather than using Strength.
Magic Items
Dungeon Master’s Guide
While wearing these wraps, you have a bonus to attack rolls and damage rolls made with your Unarmed Strikes. The bonus is determined by the wraps’ rarity, and those strikes deal your choice of
Spells
Player’s Handbook
one ability. The target has Disadvantage on ability checks and saving throws made with that ability.
The target has Disadvantage on attack rolls against you.
In combat, the target must succeed on a
Wisdom saving throw at the start of each of its turns or be forced to take the Dodge action on that turn.
If you deal damage to the target with an attack roll or a spell, the target takes an extra 1d8
Magic Items
Dungeon Master’s Guide
While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor’s clawed gauntlets allow your Unarmed Strike;Unarmed Strikes to deal 1d8 Slashing
damage instead of the usual Bludgeoning damage, and you gain a +1 bonus to the attack and damage rolls of your Unarmed Strikes.
Curse. Once you don this cursed armor, you can’t doff it unless you
Magic Items
Dungeon Master’s Guide
, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic.
Ioun Stone of Agility;Agility (Very Rare). Your
Initiative rolls and Wisdom (Perception) checks.
Ioun Stone of Fortitude;Fortitude (Very Rare). Your Constitution increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.
Ioun
Magic Items
Dungeon Master’s Guide
+1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by
.
Moonblade Properties
1d100
Property
01-60
Increase the weapon’s bonus to attack rolls and damage rolls by 1, to a maximum of +3. Reroll if the Moonblade already has a +3 bonus.
61
Monsters
Astarion's Book of Hungers
Diabolic Ward. Attack rolls against the devil have Disadvantage. If the devil makes an attack roll, this trait is suppressed until the start of its next turn.
Diabolical Restoration. If the devil
promise wealth or influence to corruptible mortals, often securing a deal with a contract they produce in a flash of brimstone. This contract binds the mortal signatory’s soul to the Nine Hells
magic-items
These brass knuckles are forged from a dull black ore that sparkles with a prism of colors when held to light. They feel heavier than they look like they should be, especially to creatures capable of
casting spells.
You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a creature that can cast at least one spell, that creature takes an extra 1d6 Force
Monsters
Vecna: Eve of Ruin
Dazzling Visage. A brilliant array of chromatic colors emanates from Windfall, causing attack rolls against her to have disadvantage. This trait ceases to function while Windfall has the
. Windfall’s enchanted tailcoat shimmers with the colors of the Dragon Queen, and she uses this coat to dazzle patrons and enemies alike.
A performer at heart, Windfall is ostentatious and
Derro
Legacy
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Monsters
Out of the Abyss
Magic Resistance. The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity. While in sunlight, the derro has disadvantage on attack rolls, as well as on
(1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Hooked Spear","rollDamageType":"piercing"} piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and
magic-items
This collar comes in a variety of colors and sizes, all with metal spikes protruding around the outside of the collar. A Beast wearing this magic item gains a +2 bonus to its attack rolls and damage rolls while wearing this collar.
Spells
Xanathar's Guide to Everything
of 120 feet.
You make Strength-based attack rolls with advantage.
Your melee weapon attacks deal an extra 1d6 force damage on a hit.
Great Tree. Your skin appears barky, leaves sprout from your
hair, and you gain the following benefits:
You gain 10 temporary hit points.
You make Constitution saving throws with advantage.
You make Dexterity- and Wisdom-based attack rolls with advantage.
While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.
magic-items
This collar comes in a variety of colors and sizes, all with metal spikes protruding around the outside of the collar. A Beast wearing this magic item gains a bonus to its attack rolls and damage rolls while wearing this collar. The bonus is determined by its rarity.
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
Monsters
Acquisitions Incorporated
.
Dealing with Onyx. Onyx cannot be overcome or killed by combat. Any weapon attack against her that hits AC 12 makes contact but deals no lasting damage. However, if the attack would deal 10 or more
damage, Onyx has disadvantage on attack rolls until the end of her next turn. If Onyx would take 10 or more damage from spells or other effects, it yields the same result. Spells that impose conditions
magic-items
This collar comes in a variety of colors and sizes, all with metal spikes protruding around the outside of the collar. A Beast wearing this magic item gains a +1 bonus to its attack rolls and damage rolls while wearing this collar.
Darkling
Legacy
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Monsters
Volo's Guide to Monsters
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to
for the beauty of art. A darkling might risk taking a peek at a sunset or lighting a tiny candle to glimpse the colors in a painting or a jewel.
Elder Transformation. A wise and respected darkling can
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
determined by the weapon’s rarity.
The color of the weapon’s metal changes to reflect your own natural colors as a Dragonborn once you attune to it.