Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can take a Bonus Action on each of your later turns to deal this damage again if the object is within range.
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn’t drop the object, it has Disadvantage on attack rolls and ability checks until the start of your next turn.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
* - (a piece of iron and a flame)
This doesn't seem to have changed from the 2014 rules. Just wondering, it seems somewhat ambiguous:
If a creature succeeds on the Constitution save, and chooses not to drop the object, are they still subjected to the Disadvantage? I feel like they shouldn't, personally, otherwise it's a really strong spell against anyone wearing metal armor.
The 2014 version didn't have the bold part. I don't know the rules well, so I'm not sure if that's a change or a clarification. Other than that, it just looks like slightly different wording.
The range bit is a change and a needed nerf. The 2014 version of this spell was a death sentence for folks in metal armor. You could cast the spell with an action inflict 2d8 fire, no save. Then run far far away, teleport, wrap yourself in a wall of stone, whatever and every turn for the next 9 rounds they take 2d8 fire with no save. That is 20d8 fire for a 2nd level spell. Its even worse if you could Extend it. And yes they are at disadvantage so long as they took damage that turn.
This version is still nasty but at least they can run away.
RIP "Cook and Book"! It's probably for the best, but it will be missed all the same.
The Animated Spellbook video from Zee Bashew hilariously demonstrating "Cook and Book":
(Animated Spellbook) D&D 5E HEAT METAL
Conjure Volley + Heat Metal = Rain of Molten Agony. Never go against Smokey the Druid and Snuffles the Ranger.