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Returning 3 results for 'elemental's'.
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15. Elemental Checkpoint
47. Elemental Cells
Elemental Adept
elemental
elementals
Water Elemental
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
.
Whelm (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Whelm"}. Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13
grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.
The elemental can
Air Elemental
Legacy
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Monsters
Basic Rules (2014)
","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Whirlwind (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Whirlwind"}. Each creature in the elemental's space
Conjure Elemental
Legacy
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Spells
Basic Rules (2014)
you, and it disappears 1 hour after you summoned it.
The GM has the elemental's statistics. Sample elementals can be found below.
At Higher Levels. When you cast this spell using a spell slot of