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Returning 35 results for 'have of have find scores'.
Magic Items
Dungeon Master’s Guide
directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31–40
A
makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature
Backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Strength, Constitution, CharismaFeat: ToughSkill Proficiencies: Intimidation and PerceptionTool Proficiency: Cartographer's ToolsEquipment: Choose A or B: (A) Cartographer's Tools
that’s dotted with ancient obelisks enchanted to imprison Fiends and home to dragons, gnolls, and other deadly creatures. Friendships are hard to find in such an isolated land, and you’ve learned to keep strangers at a distance.
Backgrounds
Eberron: Forge of the Artificer
Ability Scores: Intelligence, Wisdom, Charisma
Feat: Mark of Scribing
Skill Proficiencies: History and Perception
Tool Proficiencies: Calligrapher's Supplies
Equipment: Choose A or B: (A
. Communication is the cord that binds civilization together, and your ancestors settled the disputes of sovereigns and helped the dragonmarked houses find a place in the world. Few people realize the
Backgrounds
Eberron: Forge of the Artificer
Ability Scores: Strength, Constitution, Charisma
Feat: Aberrant Dragonmark
Skill Proficiencies: History and Intimidation
Tool Proficiencies: Disguise Kit
Equipment: Choose A or B: (A) Dagger
association with the House Tarkanan criminal organization (named for one of the most notorious leaders of the aberrant dragonmarked in the War of the Mark twenty-five centuries ago). Or you might struggle to find your own way in the world, relying on your wits and the power of your mark.
Backgrounds
Eberron: Forge of the Artificer
Ability Scores: Constitution, Intelligence, Charisma
Feat: Alert
Skill Proficiencies: Insight and Investigation
Tool Proficiencies: Thieves' Tools
Equipment: Choose A or B: (A) Thieves' Tools
explore mysteries, find missing people, recover stolen goods, unearth corruption and conspiracies, and solve crimes. As an inquisitive, you might have pursued freelance work, signed on with an inquisitive
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
minor beneficial properties
1 major beneficial property
3 minor detrimental properties
2 major detrimental properties
Adjusted Ability Scores. After you spend the requisite amount of time
ability scores again.
Mark of Darkness. After you spend the requisite amount of time reading and studying the book, you acquire a physical disfigurement as a hideous sign of your devotion to vile
Species
Mordenkainen Presents: Monsters of the Multiverse
and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2
Hexblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid
.
When you create a character using a lineage option, follow these additional rules during character creation.
Ability Score Increases
When determining your ability scores, you increase one of those
Species
Dragonlance: Shadow of the Dragon Queen
diminutive Humanoids who look like humans with pointed ears and diverse appearances. Kender have a supernatural curiosity that drives them to adventure. Due to this inquisitiveness, many kender find
determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you
Monsters
Storm King's Thunder
retains its alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses the target’s statistics, except the target’s knowledge, class features
mountain valleys, soaring plateaus, and desert oases. Outsiders that stumble into an enclave of yakfolk are usually surprised and pleased to find what appears to be a utopia, and the yakfolk foster
Monsters
Storm King's Thunder
retains its alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses the target’s statistics, except the target’s knowledge, class features
’s abuse, including mountain valleys, soaring plateaus, and desert oases. Outsiders that stumble into an enclave of yakfolk are usually surprised and pleased to find what appears to be a utopia
Bag of Beans
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows
creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores
Species
Spelljammer: Adventures in Space
speak by clacking their mandibles and waving their antennae, indicating to other thri-kreen what they are thinking and feeling. Other creatures find this method of communication difficult to interpret and
Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
overindulge their thirst risk losing control and forever viewing others as prey. Those who resist might find exceptional ways of controlling their urges or suppress them through constant, molar-grinding
lineage option, follow these additional rules during character creation.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different
Magic Items
Keys from the Golden Vault
banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Adjusted Ability Scores. After you spend the requisite amount of time reading and studying the book
, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your ability scores again
backgrounds
Ravenloft: The Horrors Within
Ability Scores: Dexterity, Constitution, Wisdom
Feat: A Dark Gift feat of your choice (see “Feats”; Mist Walker is recommended)
Skill Proficiencies: Survival and Stealth
Tool
way home. Your time in these cursed realms has changed you, yet you find solace in communities of fellow wanderers throughout the Mists.
Species
Spelljammer: Adventures in Space
, determined to find a greater purpose.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s
ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
connections and opportunities. Depict the public’s interest in the characters by using the renown system presented in the Dungeon Master’s Guide. Start the characters with high renown scores, but let their
renown scores decay if they don’t work to keep the public’s interest. At the height of their fame, characters might be recognized by strangers on the streets, given free room and board, or invited to
Backgrounds
Ghosts of Saltmarsh
, you can automatically find a safe route to land a boat on shore, provided such a route exists.
HARDSHIP ENDURED
Hardship in your past has forged you into an unstoppable living weapon. This
how you survived a particular battle. Every arrow and bolt missed you. You slew scores of enemies single-handedly and led your comrades to victory.
5
Stowaway. For days, you hid in the bilge
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Inquisitive Esther Wu Ability Scores: Constitution, Intelligence, Charisma
Feat: Alert
Skill Proficiencies: Insight and Investigation
Tool Proficiency: Thieves’ Tools
Equipment: Choose A or
—to explore mysteries, find missing people, recover stolen goods, unearth corruption and conspiracies, and solve crimes. As an inquisitive, you might have pursued freelance work, signed on with an
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Sivis Heir Yinfaowei Harrison Ability Scores: Intelligence, Wisdom, Charisma
Feat: Mark of Scribing (see “Dragonmark Feats”)
Skill Proficiencies: History and Perception
Tool Proficiency
centuries, your family has worked to maintain order. Communication is the cord that binds civilization together, and your ancestors settled the disputes of sovereigns and helped the dragonmarked houses find
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Aberrant Heir Kevin Gnutzmans Ability Scores: Strength, Constitution, Charisma
Feat: Aberrant Dragonmark (see “Dragonmark Feats”)
Skill Proficiencies: History and Intimidation
Tool Proficiency
Mark twenty-five centuries ago). Or you might struggle to find your own way in the world, relying on your wits and the power of your mark.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Mist Wanderer Mikael Javaid Ability Scores: Dexterity, Constitution, Wisdom
Feat: A Dark Gift feat of your choice (see “Feats” later in this chapter; Mist Walker is recommended)
Skill
Mists as you search for a way home. Your time in these cursed realms has changed you, yet you find solace in communities of fellow wanderers throughout the Mists.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Dagger Danger!
information on a character sheet is based on these three elements.
Abilities and Ability Scores. All creatures (including your characters) have six abilities: Strength, Dexterity, Constitution
, Intelligence, Wisdom, and Charisma. Each of the ability scores governs a specific characteristic. Strength is physical might; Dexterity is agility, reflexes, and balance; Constitution is health and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, littered with scores of wooden coffins, is difficult terrain. Some of the coffins are intact, while others have fallen apart with age. Most are empty, but three of the coffins contain resting vampire
. Characters who search through all the coffins find a silver rod with one end carved in the shape of a key (70 gp). The rod unlocks the double door in area 18. 13c. Empty Hall Six web-draped pillars buttress the 20-foot-high ceiling of this otherwise empty hall.
Compendium
- Sources->Dungeons & Dragons->Red Wizards’ Gambit
characters to travel into Ashenwood Forest to find Rashemi magic-item crafters who are being hunted by Thayan mercenaries. The Standing Stones. At a sacred grove in Ashenwood, the characters face off
Handbook and Arcana Unleashed. The following additional guidelines apply to these characters:
Ability scores are generated using either the Standard Array or Point Cost options detailed in chapter 2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Large Groups The biggest considerations with large groups are maintaining order at the table and keeping combat from becoming too slow. Structured Turns If you find yourself in a situation where
designate a party leader, who is then the only person who tells you what the group is doing. It becomes the leader’s role to work with the rest of the players to find consensus on what the group will do
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
character sheets present on D&D Beyond as noted above. These are available to claim by navigating to Premade Characters. Instruct the players to find them on their D&D Beyond accounts by navigating
weapon? Can you balance on a narrow ledge as you ascend a mountain? Can you convince a dragon not to eat you? You find the answer to these questions during the game by making a D20 Test!
These
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
advanced intellect and a unique perspective on the world. She might strike a deal with the characters if they agree to find the brains and bring her one, allowing them to summon the ferry without paying her
decreases to ability scores) might then be usable by their original owners to reverse the decrease. If any of those owners are still alive, the stones might help guide the characters to them, allowing the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(Perception) scores to determine whether they react to noises. Flickering oil lamps provide dim illumination. Thin mattresses of straw covered with badly cured furs form small beds that are haphazardly
. Every character within 5 feet takes 2d4 bludgeoning damage, or half that with a successful saving throw. A character who is actively looking for a trap on the stairs can find the trapped step with a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall. (Halaster artfully placed the skeleton here to help adventurers find the secret door to area 3.)
The carvings on the north wall of area 2a depict (from east to west) a balor, a barlgura, a chasme
and circle around to warn the goblinoids in area 23 of intruders. The bugbears know the perils of the western tunnel (area 21) and avoid it. Characters whose passive Wisdom (Perception) scores equal or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stumble into an enclave of yakfolk are usually surprised and pleased to find what appears to be a utopia, and the yakfolk foster that image until the strangers can be disarmed and taken prisoner. In their
alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses the target’s statistics, except the target’s knowledge, class features, feats, and proficiencies
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
donor awakes 1 hour later with control of the recipient’s body. While controlling the recipient’s body, the donor retains their alignment, Intelligence, Wisdom, and Charisma scores. They otherwise use
degrees and driving snow scours the land (detailed in the Dungeon Master’s Guide). Those who reach the Mists find they function as detailed in “The Mists” at the start of this chapter.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(Perception) scores to determine whether they react to noises. Flickering oil lamps provide dim illumination. Thin mattresses of straw covered with badly cured furs form small beds that are haphazardly
. Every other character within 5 feet takes 2d4 bludgeoning damage, or half as much damage with a successful saving throw. A character who is actively looking for a trap on the stairs can find the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
psychic damage, and ability scores of 10. It can’t be charmed or frightened, and it is not subject to exhaustion. It speaks and understands Common, has no attacks, and falls to pieces if reduced to 0 hit
fire. The breaking flask does no harm to nearby creatures. If the puppet is destroyed, Halaster’s voice magically calls out, “Auugh! Now who will find the cure to filth fever?!” before trailing off into silence.