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Returning 35 results for 'might servants of life o'.
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might servant of life o
Spells
Player’s Handbook
This spell puts you in contact with a god or a god’s servants. You ask one question about a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply, which might
be a short phrase or cryptic rhyme. The spell doesn’t account for circumstances that might change the answer, such as the casting of other spells.
If you cast the spell more than once before
Spells
Player’s Handbook
consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the god’s divine servants might instantly intervene to prevent it or to
the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might be achieved only in part, or you might suffer an unforeseen consequence as a
Monsters
Monster Manual
Underdark, in the tunnel-mazes they occupied in life or in the lairs of enemy beholders they conquered. These lairs are devoid of life, as death tyrants change their servants into Undead horrors.
The
Classes
Player’s Handbook
Soothe the Hurts of the World
The Life Domain focuses on the positive energy that helps sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life
force to cure many hurts.
Existence itself relies on the positive energy associated with this domain, so a Cleric of almost any religious tradition might choose it. This domain is particularly
Species
Player’s Handbook
attribute their unusual gift to one or more of their benevolent gods, including Yondalla, Brandobaris, and Charmalaine. The same gift might contribute to their robust life spans (about 150 years
Cherished and guided by gods who value life, home, and hearth, halflings gravitate toward bucolic havens where family and community help shape their lives. That said, many halflings possess a brave
Magic Items
Dungeon Master’s Guide
disappears, your Attunement to it ends immediately, and you lose all benefits granted by it. If you die while attuned to the book, an entity of great evil claims your soul. You can’t be restored to life
lore about demons. When you do so, you have Advantage on that check.
At the DM’s discretion, the book might reveal secrets no mortal should know, such as the true names of powerful Fiends
Classes
Player’s Handbook
associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn
prayers and rites that help them draw on power from the Outer Planes.
Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Will-o'-Wisp
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution
saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Consume Life"} hit points.
Ephemeral. The will-o'-wisp
Monsters
Astarion's Book of Hungers
":"Fiery Eruption", "rollDamageType":"Fire"} Fire damage.Effigy Animated by Hellish Magic
Fiendish icons are grotesque, sapient statues depicting fearsome fiends. These creatures gain life as a result
thing uglier than these wretched statues are my siblings and I when the servants forget to secure our blackout curtains.
—Astarion on Fiendish Icons
Fire, Poison
Monsters
Ravenloft: The Horrors Within
Semblance of Life. The podling is a physical copy of a creature digested by a Bodytaker Plant. The podling has Advantage on Charisma (Deception) checks made to pass as the digested creature. The
bodytaker plant.
Bodytaker podlings frequently exhibit behaviors that suggest their true nature. Most often, they miss the nuances of social interactions. Some might talk in a stilted, jerky cadence
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
Semblance of Life. The podling is a physical copy of a creature digested by a Bodytaker Plant. The podling has Advantage on Charisma (Deception) checks made to pass as the digested creature. The
bodytaker plant.
Bodytaker podlings frequently exhibit behaviors that suggest their true nature. Most often, they miss the nuances of social interactions. Some might talk in a stilted, jerky cadence
Monsters
Ravenloft: The Horrors Within
kills a Humanoid with its Life Drain action, the wight transforms into an independent Jiangshi 5 days later.When a soul becomes trapped within its corpse, its bitterness can reanimate its body
lurk within tombs or hidden ruins to avoid attention from the living. At night, they emerge to drain the life from those who dare wander in darkness. A Humanoid killed by a jiangshi rises as a life
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
. Soth’s undead servants and his werebadger seneschal, Azrael Dax, scour the land for the elusive ghost.
Soth shares his imprisonment in Sithicus with all in the domain by keeping its borders
perpetually closed. Only those who rouse him to activity or invade Nedragaard Keep might convince him to let them escape. This risks provoking the mighty death knight’s wrath, but Soth still thinks
Monsters
Ravenloft: The Horrors Within
ft. or range 30 ft. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Necrotic Burst", "rollDamageType":"Necrotic"} Necrotic damage.
Life Drain. Constitution Saving
Throw: DC 15, one creature Saidra can see within 30 feet. Failure: 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Life Drain", "rollDamageType":"Necrotic"} Necrotic damage, and its
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
the end of its next turn.Realistic humanoid sculptures come to life, waxworks seek to kill and replace those they’ve been crafted to resemble. These creatures typically believe they’re the
original living beings rather than duplicates. Any waxwork confronted with evidence of its true nature flies into a rage until it or its double is destroyed.
In rare cases, a waxwork might live as if
Monsters
Ravenloft: The Horrors Within
the death’s head’s next turn.A death’s head that arises from an aberrant monster, such as a nothic or mind flayer, might retain a measure of the mind-warping power it had in life
Monsters
Ravenloft: The Horrors Within
the end of its next turn.Realistic humanoid sculptures come to life, waxworks seek to kill and replace those they’ve been crafted to resemble. These creatures typically believe they’re the
original living beings rather than duplicates. Any waxwork confronted with evidence of its true nature flies into a rage until it or its double is destroyed.
In rare cases, a waxwork might live as if
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
the death’s head’s next turn.A death’s head that arises from an aberrant monster, such as a nothic or mind flayer, might retain a measure of the mind-warping power it had in life
Monsters
Ravenloft: The Horrors Within
the damage it takes from that attack, and the podling takes the other half of the damage.A bodytaker plant uses its powerful vines to capture victims or accept captives brought to it by podling servants
of the original creature remains, though its noncompostable gear might be recovered after the bodytaker plant is slain.
A bodytaker plant’s podlings are extensions of the plant’s will
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
the damage it takes from that attack, and the podling takes the other half of the damage.A bodytaker plant uses its powerful vines to capture victims or accept captives brought to it by podling servants
of the original creature remains, though its noncompostable gear might be recovered after the bodytaker plant is slain.
A bodytaker plant’s podlings are extensions of the plant’s will
Monsters
The Wild Beyond the Witchlight
Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10
Constitution saving throw against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6);{"diceNotation":"3d6","rollType":"heal","rollAction":"Consume Life"} hit points.
Ephemeral. The
Monsters
Astarion's Book of Hungers
don’t live for long and are inattentive while sleeping or simpering. Monstrous servants are often too unpredictable or simply unreliable. To keep their lairs safe, some vampires create more
durable spawn to serve as watchful guardians. These vampire wardens appear to have the same pallid flesh as most vampires but, through sheer force of will, can shrug off blows that might fell others
Feats
Ravenloft: The Horrors Within
.
Entwined Existence. The symbiote can’t be targeted. If you die, so does your symbiote. If you are returned to life, your symbiote also revives.
Second Mind. You gain proficiency in one of the
repeat this save, ending the effect on a success.
At the DM’s discretion, you might make this saving throw whenever you act contrary to the symbiote’s agenda.
Monsters
Ravenloft: The Horrors Within
. Soth’s undead servants and his werebadger seneschal, Azrael Dax, scour the land for the elusive ghost.
Soth shares his imprisonment in Sithicus with all in the domain by keeping its borders
perpetually closed. Only those who rouse him to activity or invade Nedragaard Keep might convince him to let them escape. This risks provoking the mighty death knight’s wrath, but Soth still thinks
Monsters
Ravenloft: The Horrors Within
of the curse of vampirism. These ravenous, graceless predators stalk the night, desperately seeking blood and barely remembered comforts of life.
Nosferatu feed on anything with blood. Heaps of
mutilated rats, stables turned into slaughterhouses, and fields covered in massacred livestock might mark a nosferatu’s presence. Nosferatu lurk in forgotten places scoured of the living, such as
Classes
Ravenloft: The Horrors Within
Embrace Death and Wield Ghostly Power
Some Rogues traverse the veil between life and death, shepherding opponents to the grave and slipping through the world as undetectable as a spirit. In these
pursuits, a Rogue might discover a mystical connection to death itself. Such an individual becomes immersed in negative energy, infusing their strikes with deathly energy and stealing knowledge from
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (3/Day). If Sammaster fails a saving throw, he can choose to succeed instead.
Life Suppression. Creatures within 60 feet of Sammaster can’t regain Hit Points.
Magic
dedicated to transforming living dragons into undead inheritors of a world blasted of life. Sammaster was slain centuries ago but now exists as a lich with his essence tied to a powerful dracolich form
Monsters
Ravenloft: The Horrors Within
"} Poison damage. A Humanoid reduced to 0 Hit Points by this damage rises 24 hours later as a Vine Blight under Ivana’s control unless the Humanoid is restored to life or its body is destroyed
manipulates all aspects of society. Her servants, employees, and fractious cousins prove endlessly unreliable, forcing her to attend personally to tedious duties and social functions to maintain her
Monsters
Ravenloft: The Horrors Within
.
Possessive Aura. Grasping, ghostly servants surround Wilfred in a 5-foot Emanation originating from him. A creature that ends its turn in this area is subjected to the following effect. Charisma Saving
targets.
Spectral Serfs. A Humanoid that dies in Mordent rises 7 days later as a Specter under Lord Godefroy’s control, unless the Humanoid is restored to life.
If Wilfred dies, these effects end immediately.Necrotic, PoisonAcid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Monsters
Ravenloft: The Horrors Within
parts are reanimated into striking, mighty, thinking beings with wills of their own. While some might be convinced to serve their creator, others seek to recover some semblance of the lives they
remember in fractured memories. Still others believe that they are something new and greater than what they were before and seek to create a new life—whether on their own or at the expense of
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (3/Day). If Sammaster fails a saving throw, he can choose to succeed instead.
Life Suppression. Creatures within 60 feet of Sammaster can’t regain Hit Points.
Magic
transforming living dragons into undead inheritors of a world blasted of life. Sammaster was slain centuries ago but now exists as a lich with his essence tied to a powerful dracolich form.
History
Species
Ravenloft: The Horrors Within
Dhampirs are living people who possess vampiric prowess but are cursed with macabre hunger. Most dhampirs thirst for blood, but some gain sustenance from dreams, life energy, or other vital sources
others are partially transformed by a vampire’s bite. All manner of macabre bargains and necromantic influences might also give rise to a dhampir. Regardless of their origins, dhampirs exhibit
Backgrounds
Eberron: Forge of the Artificer
, Disguise Kit, Costume, Traveler's Clothes, 16 GP; or (B) 50 GP
Your aberrant dragonmark has made life challenging since it manifested. You might have hidden it successfully for most of your life
or managed to avoid notice. Alternatively, you might have encountered suspicion and fear, perhaps coupled with the outright antagonism of one or more dragonmarked houses. You might have formed an
Monsters
Ravenloft: The Horrors Within
. Lorinda doesn’t dissuade her fragile mortal followers from their baseless cult practices. The villagers provide willing sacrifices for the hag’s flawed magical attempts to create life
sockets.
Lorinda seeks new ways to create a permanent family. This might involve great sacrifices, stolen fey magic, strange adoptions, or all manner of supernatural bargains.
Mother Lorinda’s
Backgrounds
Lorwyn: First Light
, chaotic place perpetually lit by pale moonlight. You might survive Shadowmoor’s merciless conditions thanks to your wit and cunning, or you might keep threats at bay with your brawn and bravery
. Regardless of where you tread, you keenly understand that friendship is a rare commodity. You believe that knowing who to trust and who to keep at arm’s length isn’t just practical— it’s often a matter of life or death.