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Returning 35 results for 'pulled'.
Magic Items
Dungeon Master’s Guide
someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can take an action to try to escape, doing so with a successful DC 15
pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material
Monsters
Monster Manual
itself.
Engulf. Strength Saving Throw: DC 15, one Medium or smaller creature within 5 feet. Failure: The target is pulled into the shambling mound’s space and has the Grappled condition (escape DC
Monsters
Monster Manual
creature the blight can see within 15 feet. Failure: The target is pulled up to 10 feet straight toward the blight and has the Grappled condition (escape DC 16) from one of six roots. Until the grapple
Spells
Player’s Handbook
the vine. On a hit, the target takes 4d8 Bludgeoning damage and is pulled up to 30 feet toward the vine; if the target is Huge or smaller, it has the Grappled condition (escape DC equal to your spell
Monsters
Monster Manual
", "rollAction":"Smelting Charge", "rollDamageType":"Fire"} Fire damage, and the target is pulled into the gorgon’s space and has the Grappled condition (escape DC 14); if the gorgon already has a
Spells
Player’s Handbook
to an extradimensional space that lasts until the spell ends. That space can be reached by climbing the rope, which can be pulled into or dropped out of it.
The space can hold up to eight Medium or
Monsters
Monster Manual
damage only.Necrotic, PoisonAbsorb Body. Strength Saving Throw: DC 15, one Medium or Small creature the necrohulk can see within 5 feet. Failure: The target is pulled into the necrohulk’s space
Magic Items
Dungeon Master’s Guide
in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
Gray Bag of Tricks
1d8
Creature
Spells
Player’s Handbook
the whirlpool is pulled 10 feet toward it. When a creature enters the whirlpool for the first time on a turn or ends its turn there, it makes a Strength saving throw. On a failed save, the creature
Feats
Forgotten Realms: Heroes of Faerûn
being pushed or pulled. To receive this benefit, the ally can’t have the Incapacitated condition.
Vigilant. When you take the Ready action, the next attack roll made against you has Disadvantage before the start of your next turn.
Monsters
Forgotten Realms: Adventures in Faerûn
creature within 5 feet. Failure: The target is pulled into the spore’s space and has the Grappled condition (escape DC 16). Until the grapple ends, the target has the Blinded and Restrained
Monsters
Forgotten Realms: Adventures in Faerûn
":"Whirlpool", "rollDamageType":"Force"} Force damage, and the target is pulled 15 feet straight toward Biha Babir. Success: Half damage only. Failure or Success: Biha Babir can’t use this action
Hill Giant
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
damage.Hill giants are selfish brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.
Monsters
Tales from the Yawning Portal
damage.Hill giants are selfish brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.
magic-items
Appearance A long pole with a bladed steel tip and a hooped ring of rope dangling from the end. A line of rope then runs parallel to the shaft and can be pulled to open or close the hoop.
Rules +1
magic-items
Appearance A long pole with a bladed steel tip and a hooped ring of rope dangling from the end. A line of rope then runs parallel to the shaft and can be pulled to open or close the hoop.
Rules +1
Merrow
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
Monsters
Icewind Dale: Rime of the Frostmaiden
knucklehead trout can't easily be caught in nets. Moreover, using a line to reel in such a strong fish is a significant undertaking. Incautious fishers who get pulled into freezing water can quickly die
Grasping Vine
Legacy
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Spells
Player’s Handbook (2014)
30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.
magic-items
ice or snow doesn’t cost you extra movement. In addition, whenever you’re pushed, pulled, or otherwise moved against your will, the distance you would be moved is reduced by 5 feet.
magic-items
Appearance A long pole with a bladed steel tip and a hooped ring of rope dangling from the end. A line of rope then runs parallel to the shaft and can be pulled to open or close the hoop.
Rules +1
magic-items
Appearance A long pole with a bladed steel tip and a hooped ring of rope dangling from the end. A line of rope then runs parallel to the shaft and can be pulled to open or close the hoop.
Rules +1
magic-items
Appearance A long pole with a bladed steel tip and a hooped ring of rope dangling from the end. A line of rope then runs parallel to the shaft and can be pulled to open or close the hoop.
Rules +1
spells
Sword Coast Adventurer's Guide
You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet
magic-items
Appearance A long pole with a bladed steel tip and a hooped ring of rope dangling from the end. A line of rope then runs parallel to the shaft and can be pulled to open or close the hoop.
Rules +1
magic-items
Appearance A long pole with a bladed steel tip and a hooped ring of rope dangling from the end. A line of rope then runs parallel to the shaft and can be pulled to open or close the hoop.
Rules +1
Rope Trick
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.
Attacks and spells can't cross through the entrance into or out of the
Water Weird
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
","rollAction":"Constrict","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the water weird. Until this grapple
Monsters
Waterdeep: Dungeon of the Mad Mage
","rollType":"damage","rollAction":"Constrict","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the poison weird
Spells
Elemental Evil Player's Companion
is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage and be pulled 10 feet toward the center.
Rowboat
Legacy
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Equipment
significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.
Monsters
Strixhaven: A Curriculum of Chaos
saving throw. On a failed save, a creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Paradoxy", "rollDamageType":"force"} force damage and is pulled up to 15 feet in a
straight line toward the center of the sphere. On a successful save, the creature takes half as much damage and isn’t pulled. A creature caught in the area of multiple warps is affected by only one
Balor
Legacy
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Monsters
Basic Rules (2014)
","rollType":"damage","rollAction":"Whip","rollDamageType":"fire"} fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
Teleport. The
Magic Items
Mythic Odysseys of Theros
The chariot’s riders and creatures pulling the chariot gain a +1 bonus to their AC.
If this magic chariot is pulled by one or more flying creatures, it too can fly.
CHARIOTS
Chariots and
Monsters
The Book of Many Things
Void", "rollDamageType":"necrotic"} necrotic damage and is pulled 10 feet straight toward the aspirant’s space. On a successful save, a creature takes half as much damage only.
Sinister Devotion