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Returning 35 results for 'short casting'.
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Spells
Player’s Handbook
be a short phrase or cryptic rhyme. The spell doesn’t account for circumstances that might change the answer, such as the casting of other spells.
If you cast the spell more than once before
finishing a Long Rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer.
Spells
Player’s Handbook
Up to five creatures of your choice who remain within range for the spell’s entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points. A creature can’t be affected
Spells
Player’s Handbook
a case where a one-word answer could be misleading or contrary to the deity’s interests, the DM might offer a short phrase as an answer instead.
If you cast the spell more than once before
finishing a Long Rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer.
Spells
Player’s Handbook
You create a simulacrum of one Beast or Humanoid that is within 10 feet of you for the entire casting of the spell. You finish the casting by touching both the creature and a pile of ice or snow that
is the same size as that creature, and the pile turns into the simulacrum, which is a creature. It uses the game statistics of the original creature at the time of casting, except it is a Construct
Magic Items
Dungeon Master’s Guide
its normal casting time, and you can’t use this property again until you finish a Short or Long Rest. On a failed check, you fail to cast the spell and a random effect occurs instead
Divination
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
reply. The reply might be a short phrase, a cryptic rhyme, or an omen.
The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional
spells or the loss or gain of a companion.
If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.
Commune
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.
If you cast the spell two or more times before finishing your next long
rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
Firearm Bullets are destroyed upon use in a modern firearm.
Monsters
Bigby Presents: Glory of the Giants
a short or long rest.Multiattack. The giant makes three Flying Staff attacks.
Flying Staff. Melee or Ranged Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Flying
feet of itself casting a spell, the giant tries to interrupt it. If the creature is casting a spell using a spell slot of 3rd level or lower, the spell fails and has no effect. If the creature is
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Monsters
Waterdeep: Dungeon of the Mad Mage
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
short or long rest. Halaster has the following wizard spells prepared:
Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Magic Items
Icewind Dale: Rime of the Frostmaiden
hold. The largest mythallars are 150 feet in diameter.
The Ythryn mythallar is a relatively small device—a mere 50 feet in diameter. To attune to this mythallar, a creature must finish a short
can use the Ythryn mythallar to cast the control weather spell without requiring any components and without the need for you to be outdoors. This casting of the spell has a 50-mile radius. For the
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Spells
Xanathar's Guide to Everything
casting.
Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment
.
Funeral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.
Wedding. You touch adult humanoids willing to be
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
Arrows are used with a weapon that has the ammunition property
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
Crossbow bolts are used with a weapon that has the ammunition
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
Blowgun needles are used with a weapon that has the ammunition
Equipment
casting the Mending spell on the object or by succeeding on a DC 10 Dexterity check using Smith's Tools as part of a Short Rest or Long Rest.
This weapon has the following mastery property. To use this