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Returning 35 results for 'spell of reaper divided vines'.
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spell of reaper divided vine
spell of repair divided vine
spell of render divine view
Monsters
Monster Manual
penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.
In 1 minute, the pudding can eat through 2 feet of nonmagical wood or metal.
Spider Climb. The pudding
by the target takes a −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.Split
Spells
Player’s Handbook
condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.
While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained
Spells
Player’s Handbook
A flood of healing energy flows from you into creatures around you. You restore up to 700 Hit Points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell also have the Blinded, Deafened, and Poisoned conditions removed from them.
Magic Items
Dungeon Master’s Guide
interior is divided into two floors, with a ladder, staircase, or ramp (your choice) connecting them. This ladder, staircase, or ramp ends at a trapdoor leading to the roof. When created, the tower has
a single door at ground level on the side facing you. The door opens only at your command, which you can issue as a Bonus Action. It is immune to the Knock spell and similar magic.
Magic prevents the
Magic Items
Dungeon Master’s Guide
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or
other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum range is normally less than 120 feet, it
Monsters
Lorwyn: First Light
Grappled condition (escape DC 15) from one of two vines.
Radiant Blast. Constitution Saving Throw: DC 17, each creature of the incarnation’s choice in a 20-foot Emanation originating from the
.
Spellcasting. The incarnation casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability:
At Will: Daylight, Druidcraft, Plant Growth
1/Day: Blindness
Magic Items
Forgotten Realms: Adventures in Faerûn
spellcaster with at least two level 5 spell slots or a Dragon. A single assistant (or more, at the DM’s discretion) can help you conduct the ritual, so long as that assistant also meets the
supplies (which includes a gem that will serve as the anchor for the dracolich’s spirit). While you have the necessary materials, you must conduct a ritual that lasts 180 days divided by the
Monsters
Baldur’s Gate: Descent into Avernus
Aura of Murder. As long as the reaper is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.
Innate
Spellcasting. The reaper's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
1/day each: charm person, disguise
Magic Items
Bigby Presents: Glory of the Giants
. When you cast hold person using the staff, the target is wreathed in spectral vines.
Once the rune has been invoked to cast either spell, it can’t be invoked again until the next dawn.
spectral vines until the start of your next turn.
Invoking the Rune. As an action, you can invoke the staff’s rune to cast either hold person (save DC 12) or speak with plants with the staff
Monsters
Candlekeep Mysteries
effect on itself on a success.
Wither. Ranged Spell Attack: +9;{"diceNotation":"1d20+9","rollType":"spell","rollAction":"Wither"} to hit, range 60 ft., one target. Hit: 14 (4d6);{"diceNotation":"4d6
","rollType":"damage","rollAction":"Wither","rollDamageType":"necrotic"} necrotic damage.
Fire Storm (7th-Level Spell; 1/Day). The lich fills up to ten 10-foot cubes with fire. Every cube must be within
Monsters
Ghosts of Saltmarsh
Immutable Form. The statue is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the statue fails a saving throw, it can choose to succeed instead.Multiattack
actions at the start of its turn.
Bite. The statue makes one bite attack.
Blood Reaper. All creatures currently cursed by the statue and within 20 feet of it take 5 necrotic damage.
Move. The statue moves up to its speed without provoking opportunity attacks.Lightning, PoisonForce
Ensnaring Strike
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Spells
Player’s Handbook (2014)
The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or
be restrained by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save, the vines shrivel away. While restrained by
Monsters
Planescape: Adventures in the Multiverse
"} psychic damage.
Spellcasting (Psionics). The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 13):
At will: mage hand
, its walking speed increases to 40 feet until the start of its next turn.
3–4: Growth. Flowers and vines grow around the githzerai until the start of its next turn, then vanish; the ground
Monsters
Vecna: Eve of Ruin
in this way takes 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Sapping Vine", "rollDamageType":"necrotic"} necrotic damage at the start of its turn.
The dryad has six vines. Each
condition. All vines immediately wither and disappear when the dryad is reduced to 0 hit points.
Spellcasting. The dryad casts one of the following spells, requiring no material components and using
Backgrounds
The Wild Beyond the Witchlight
under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there.
When you finally returned to your home plane, you did not come back unchanged. You
(your choice) in your presence.
7
Your hair is made of vines or brambles and grows back to normal length within 1 hour of being cut.
8
You have a tail like that of a dog or another animal
Mass Heal
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Spells
Basic Rules (2014)
A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range
. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.
Spells
The Book of Many Things
dies, the spirit disappears, or the spirit uses this action again.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the reaper spirit stat block.
You call forth a spirit that embodies death. The spirit manifests in an unoccupied space you can see within range and uses the reaper spirit stat block. The spirit disappears when it is reduced to 0
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
Conduit. If the yggdrasti is subjected to lightning damage, it is unhurt, and the lightning damage is instead divided evenly among all creatures it is grappling. In addition, the yggdrasti regains one
inside its trunk in which Medium or smaller creatures can lurk.
Yggdrasti attack any settlements or spelljamming ships they come across without provocation. By using a speak with plants spell or
Monsters
Guildmasters’ Guide to Ravnica
Innate Spellcasting. The dryad’s innate spellcasting ability is Charisma (spell save DC 17). The dryad can innately cast the following spells, requiring no material components:
At will
become restrained by twisting vines for 1 minute. A target restrained in this way can use an action to make a DC 17 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on itself on
Entangle
Legacy
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Spells
Basic Rules (2014)
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature
in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to
Monsters
Strixhaven: A Curriculum of Chaos
Multiattack. The professor makes two Verdant Lash attacks.
Verdant Lash. Melee Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Verdant Lash"} to hit, reach 30 ft., one
conjured poisonous vines to avatars of nature’s wrath.
These professors teach their students to focus on the growth side of the natural cycle of life and death and to avoid wasting resources. They
Monsters
Guildmasters’ Guide to Ravnica
Innate Spellcasting. Trostani’s innate spellcasting ability is Wisdom (spell save DC 24). She can innately cast the following spells, requiring no material components:
At will: dispel magic
trees must be Large or bigger.Multiattack. Trostani takes three actions: she uses Constrict and Touch of Order, and she casts a spell with a casting time of 1 action.
Constrict. Melee Weapon Attack: +11
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
unconscious creature remains asleep until it is no longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.Nightmare haunts are terrors from the
where the Wicked Slumber is prominent. Purple tendrils of wispy nightmares spread like vines across those areas and surround the bodies of those who sleep.
Heroes throughout Eldraine have ventured
Unicorn
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Monsters
Basic Rules (2014)
unicorn’s innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:
At will: detect evil and good, druidcraft, pass
+ 2);{"diceNotation":"2d8+2","rollType":"heal","rollAction":"Heal Self"} hit points.A Unicorn’s Lair
A unicorn’s lair might be an ancient ruin overgrown with vines, a misty clearing
Monsters
Quests from the Infinite Staircase
spellcasting ability (spell save DC 17):
At will: Druidcraft, Speak with Animals, Speak with Plants
2/day each: Awaken (as an action), Goodberry, Plant Growth (as an action only)
1/day each: Heroes' Feast
carrying, to an unoccupied space they can see within 15 feet. A creature reduced to 0 hit points by the psychic damage has the unconscious condition and is stable instead of dying.
Spell Refuge. When
Monsters
Divine Contention
’s spellcasting ability is Charisma (spell save DC 19). She can innately cast the following spells, requiring no material components:
1/day each: invisibility, legend lore, protection from
energy, true seeing
Spellcasting. Claugiyliamatar is an 8th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18; +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction
Monsters
Mordenkainen's Fiendish Folio Volume 1
Magic Resistance. The forlarren has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The forlarren's innate spellcasting ability is Charisma (spell save DC 14
":"damage","rollAction":"Gore","rollDamageType":"piercing"} piercing damage.
Chromatic Ray. Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit"} to hit, range 60 ft., one target. Hit: 3
Daern's Instant Fortress
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Magic Items
Dungeon Master’s Guide (2014)
is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you
. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.
Each creature in the area where the
Instant Fortress
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Magic Items
Basic Rules (2014)
is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you
. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.
Each creature in the area where the
Monsters
Storm King's Thunder
Charisma as the spellcasting ability (spell save DC 19):
At will: detect magic, druidcraft, speak with animals
2/day each: animal messenger, cure wounds, dispel magic, entangle, invisibility
1/day each
effect two rounds in a row:
Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it. That area becomes difficult terrain, and
Magic Items
Phandelver and Below: The Shattered Obelisk
a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a
small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening
Backgrounds
Guildmasters’ Guide to Ravnica
cast ensnaring strike, for example, the vines created by the spell might appear as rune-inscribed glowing bands that wrap around the target and hold it in place.
Suggested Characteristics
even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
Equipment
objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and words
the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy
Equipment
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of
monsters
or open the borders to Borca at will. While the borders are closed, the Mists surrounding Borca are filled with briar vines (Ivana) or barbed wire (Ivan). The Mists become Difficult Terrain, and
spell, there must be a Large or bigger plant within range from which the sensor appears.
If a Darklord of Borca dies, that Darklord’s effects end immediately. Those effects resume if that