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Returning 35 results for 'which bolt'.
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magic-items
the string back to load the crossbow, the string crackles with energy and loads a small bolt of lightning ammunition instead. Attacks made with this crossbow deal 1d12 Lightning damage instead of
magic-items
This ammunition is etched with runes that are magically discordant to spellcasters. You have a +1 bonus to attack rolls and damage rolls made with this piece of magic ammunition. When a creature that
magic-items
This magic ammunition is made by the elder Clerics of nature and hunting deities. Attack rolls made with this ammunition deal no damage on a hit. When you hit a creature other than yourself with the
magic-items
This Bolt is fletched with phoenix feathers and is magically bound to a small Quiver or Crossbow Bolt Case, respectively. You have a +1 bonus to attack rolls and damage rolls made with this piece of
turning to ash.
You can store up to ten other Arrows or Bolts in the small Quiver or Crossbow Bolt Case, respectively, but can only have one piece of Phoenix Ammunition bound to it at a time. If the
magic-items
A favorite among tricksters, this ammunition is intended to distract rather than wound. When you make a ranged attack roll using this ammunition and hit, the target takes no damage, and the ammunition
magic-items
This unique ammunition’s spiraling design allows it to travel unimpaired through water. When firing the Bolt underwater, you ignore the normal drawbacks of underwater combat. If you fire it while not underwater, the normal and long ranges for the attack are halved.
magic-items
This pitch-dark piece of ammunition is composed of densely packed shadows. Attacks with it deal Psychic damage on a hit instead of Piercing. The ammunition makes no sound when it’s fired or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage.
Bolt Launcher. Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bolt Launcher"} to hit, range 120/480
ft., one target. Hit: 17 (3d10 + 1);{"diceNotation":"3d10+1","rollType":"damage","rollAction":"Bolt Launcher","rollDamageType":"piercing"} piercing damage.A bolt launcher carries a gigantic crossbow
Ogre Bolt Launcher
Legacy
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Monsters
Mordenkainen’s Tome of Foes
","rollAction":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage.
Bolt Launcher. Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bolt Launcher"} to hit, range 120/480
ft., one target. Hit: 17 (3d10 + 1);{"diceNotation":"3d10+1","rollType":"damage","rollAction":"Bolt Launcher","rollDamageType":"piercing"} piercing damage.
Monsters
Eberron: Rising from the Last War
Amorphous. The living spell can move through a space as narrow as 1 inch wide without squeezing.
Magic Resistance. The living spell has advantage on saving throws against spells and other magical
Spells
Player’s Handbook
A stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose. Each creature in the Line makes a Dexterity saving throw, taking 8d6 Lightning damage on
magic-items
This ammunition is covered in an alchemical concoction that ignites upon impact, casting Bright Light in the space of the target it hits and Dim Light in a 5-foot Emanation originating from the target
Spells
Player’s Handbook
You hurl a bolt of light toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 4d6 Radiant damage, and the next attack roll made against it before the end
Equipment
Advanced Ammunition named after a damage type deals that damage type. Arrows and bolts can have blunt tips that deal Bludgeoning damage. All such ammo is heavier than normal; the weapon’s
Equipment
Alchemical Ammunition carries an alchemical payload. Rather than hurling a vial, you fire Alchemical Ammunition from a Ranged weapon, using your normal attack bonus with that weapon.
Alchemical
Equipment
A Crossbow Bolt Case holds up to 20 Bolts.
Witch Bolt
Legacy
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Spells
Player’s Handbook (2014)
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit
Spells
Player’s Handbook
You hurl a mote of fire at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Fire damage. A flammable object hit by this spell starts
Equipment
Advanced Ammunition that has the Ranging property is lighter and better made than common counterparts. When you fire Ranging ammo, you can increase your weapon’s normal range by 50 percent
Equipment
Advanced Ammunition named after a damage type deals that damage type. Arrows and bolts can have wide heads that deal Slashing damage. All such ammo is heavier than normal; the weapon’s maximum
Equipment
Ammunition with the Whistling property creates a high-pitched sound after firing. This sound is audible out to 300 feet from the ammo as it flies. Whistling ammo isn’t heavier, but it catches
Guiding Bolt
Legacy
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Spells
Basic Rules (2014)
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made
Lightning Bolt
Legacy
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Spells
Basic Rules (2014)
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6
Spells
Xanathar's Guide to Everything
You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The
Fire Bolt
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites
spells
Player’s Handbook
A beam of crackling energy lances toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against it. On a hit, the target takes
Equipment
This ammunition works like an Armor-Piercing Melee weapon, but you fire the ammunition as a projectile from a Ranged weapon
Equipment
Designed to open wide wounds, such as with a broad-bladed arrowhead, Brutal ammunition works like a Brutal Melee weapon
Equipment
When you hit with Incendiary ammunition, the target takes an additional 1d4 Fire damage
Case, Crossbow Bolt
Legacy
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Equipment
This wooden case can hold up to twenty crossbow bolts
Equipment
When you hit with Blessed ammunition, the weapon’s damage type becomes Radiant. Also, if the target is Fiend, Fey, or Undead, that creature’s Speed is reduced by 10 feet until the end of
Equipment
When you hit with Desecrated ammunition, the weapon’s damage type becomes Necrotic. Also, if the target is Celestial, Humanoid, or Plant, that creature’s Speed is reduced by 10 feet until
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Fire Bolt Evocation Cantrip (Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a mote of fire at a creature or an object within range
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Guiding Bolt 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: 1 round A flash of light streaks toward a creature of your choice within range. Make a ranged spell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Lightning Bolt Level 3 Evocation (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a bit of fur and a crystal rod)
Duration: Instantaneous
A stroke of lightning forming