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Returning 35 results for 'with three claws'.
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Monsters
Forgotten Realms: Adventures in Faerûn
turn with 0 Hit Points and doesn’t regenerate.Multiattack. The beast makes three attacks, using Bite or Claws in any combination.
Bite. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType
":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 23 (4d8 + 5);{"diceNotation":"4d8+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage.
Claws (Land or Sky Form
Chimera
Legacy
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Monsters
Basic Rules (2014)
Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns
(1d12 + 4);{"diceNotation":"1d12+4","rollType":"damage","rollAction":"Horns","rollDamageType":"bludgeoning"} bludgeoning damage.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
Draegloth
Legacy
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Monsters
Volo's Guide to Monsters
makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 16
(2d10 + 5);{"diceNotation":"2d10+5","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
Gray Slaad
Legacy
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Monsters
Monster Manual (2014)
.
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.Multiattack. The slaad makes three attacks: one with its bite and two with its claws or greatsword
":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws (Slaad Form Only). Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"} to hit
Magic Items
Bigby Presents: Glory of the Giants
The back of this weatherworn leather glove is adorned with three large metal hooks shaped like a mole’s claws. Stitched into the glove’s palm is the mountain rune.
The glove is
Ice Devil
Legacy
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Monsters
Basic Rules (2014)
makes three attacks: one with its bite, one with its claws, and one with its tail.
Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft
","rollAction":"Bite","rollDamageType":"cold"} cold damage.
Claws. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 10 (2d4
Yuan-ti Broodguard
Legacy
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Monsters
Volo's Guide to Monsters
weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.Multiattack. The broodguard makes three attacks: one with its bite and two
with its claws.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType
Rot Troll
Legacy
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Monsters
Mordenkainen’s Tome of Foes
","rollDamageType":"necrotic"} necrotic damage, unless the troll has taken acid or fire damage since the end of its last turn.Multiattack. The troll makes three attacks: one with its bite and two with its claws
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Bite","rollDamageType":"necrotic"} necrotic damage.
Claws. Melee Weapon
Giant Scorpion
Legacy
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Monsters
Basic Rules (2014)
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claw"} to hit, reach
scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Sting"} to hit, reach 5 ft., one creature
Gray Render
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Multiattack. The gray render makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite"} to hit
must succeed on a DC 16 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Claws"} to hit, reach 10 ft., one target
Death Slaad
Legacy
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Monsters
Monster Manual (2014)
least 1 hit point.Multiattack. The slaad makes three attacks: one with its bite and two with its claws or greatsword.
Bite (Slaad Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType
(2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Bite","rollDamageType":"necrotic"} necrotic damage.
Claws (Slaad Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType
Armanite
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Magic Resistance. The armanite has advantage on saving throws against spells and other magical effects.
Magic Weapons. The armanite's weapon attacks are magical.Multiattack. The armanite makes three
attacks: one with its hooves, one with its claws, and one with its serrated tail.
Hooves. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Hooves"} to hit, reach 5 ft
Monsters
Infernal Machine Rebuild
. When one of the owlbear's heads is asleep, its other head is awake.Multiattack. The skeletal two-headed owlbear makes three attacks: two with its beaks and one with its claws.
Beak. Melee Weapon Attack
","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation
Manticore
Legacy
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Monsters
Basic Rules (2014)
with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3
Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.Multiattack. The manticore makes three attacks: one with its bite and two
Monsters
Tomb of Annihilation
turn.Multiattack. The pterafolk makes three attacks: one with its bite and two with its claws. Alternatively, it makes two melee attacks with its javelin.
Bite. Melee Weapon Attack: +4;{"diceNotation
":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Bite"}+ 2) piercing damage.
Claws. Melee Weapon
Monsters
Guildmasters’ Guide to Ravnica
disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.Multiattack. The horror can use its Maddening Presence and make three attacks: one with its bite and two with its claws.
Bite
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Claws"} to hit, reach 10 ft., one target. Hit: 24
Monsters
Ghosts of Saltmarsh
. The blademaster makes three attacks with its wavecutter blade, or one attack with its bite and two with its claws.
Wavecutter Blade. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit
Monsters
Tyranny of Dragons
creature’s tiles.Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its
target. Hit: 10 (1d12 + 4);{"diceNotation":"1d12+4","rollType":"damage","rollAction":"Horns","rollDamageType":"bludgeoning"} bludgeoning damage.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7
Monsters
Tales from the Yawning Portal
False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.Multiattack. The four-armed gargoyle makes three attacks: one with its bite and two with its
claws.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage
Monsters
Infernal Machine Rebuild
. When one of the owlbear's heads is asleep, its other head is awake.Multiattack. The two-headed owlbear makes three attacks: two with its beaks and one with its claws.
Beak. Melee Weapon Attack: +7
":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Monsters
Ghosts of Saltmarsh
. The statue makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
statue. The curse lasts for 10 minutes. While the creature is cursed, the statue has advantage on all attacks against it.
Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit
Monsters
Ghosts of Saltmarsh
champion makes three attacks with its spear, or one attack with its bite and two with its claws.
Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spear
damage.
Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Hezrou
Legacy
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Monsters
Basic Rules (2014)
Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.Multiattack. The hezrou makes three
attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4
Gnoll Fang of Yeenoghu
Legacy
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Monsters
Monster Manual (2014)
gnoll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit
Night Hag (Coven Variant)
Legacy
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Monsters
Monster Manual (2014)
Resistance. The hag has advantage on saving throws against spells and other magical effects.
Shared Spellcasting. While all three members of a hag coven are within 30 feet of one another, they can each cast
","rollType":"to hit","rollAction":"Spellcasting"}.Claws.(Hag Form Only). Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 13
Red Slaad
Legacy
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Monsters
Monster Manual (2014)
point.Multiattack. The slaad makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit
at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth, the host starts to feel unwell, its speed is halved
Monsters
Acquisitions Incorporated
, it loses its horns attack. If the lion head is disabled, it loses its bite attack.Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its
damage.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage
Skulk
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror
","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage. If the skulk has
Spirit Troll
Legacy
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Monsters
Mordenkainen’s Tome of Foes
force damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.Multiattack. The troll makes three
attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 19 (3d10 + 3
Green Hag (Coven Variant)
Legacy
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Monsters
Monster Manual (2014)
with a successful DC 14 Wisdom (Insight) check.
Shared Spellcasting. While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard
":"Spellcasting"}.Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType
Ice Devil (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
makes three attacks: one with its bite, one with its claws, and one with its tail.
Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft
","rollAction":"Bite","rollDamageType":"cold"} cold damage.
Claws. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 10 (2d4
Sea Hag (Coven Variant)
Legacy
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Monsters
Monster Manual (2014)
has disadvantage on attack rolls against the hag.
Shared Spellcasting. While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the
":"Spellcasting"}.Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType
Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
. The sahuagin makes three attacks: one with his bite and two with his claws or trident.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5
ft., one target. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7
Monsters
Eberron: Rising from the Last War
other magical effects.Multiattack. The hag makes two Nightmare Touch attacks.
Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Nightmare Touch. Melee Spell Attack: +7;{"diceNotation":"1d20+7
Young Blue Dragon
Legacy
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Monsters
Basic Rules (2014)
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach