Armor Class
15
(natural armor)
Hit Points
52
(7d10 + 14)
Speed
40 ft.
STR
15
(+2)
DEX
13
(+1)
CON
15
(+2)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Senses
Blindsight 60 ft., Passive Perception 9
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Describe the following to your players to provide better immersion - (show, don't tell during their first encounter):
The large beast in front of you has a pair of grasping pincers (pedipalps) and scuttles along the terrain on eight legs. Its long, narrow, and segmented tail is carried forward in a curve over its back which ends in a terrifying stinger.
In addition, you might want to allow them a Wisdom-Survival check to know the following (accumulated - a roll of 25 or above would know all):
DC5 (very easy): attacks with two claws and one sting
DC10 (easy): each claw can grapple an opponent and its sting is poisonous
DC15 (medium): does not have any damage resistances nor damage vulnerabilities
DC20 (hard): does not have any damage immunities
DC25 (very hard): does not have any condition immunities - can perceive its surroundings without relying on sight to 60'
This is a wonderful little companion!
This would make for an incredible wild shape for druid...if it wasn't for those dreadfully low + to hit modifiers. Seriously why on earth would a 9th level druid turn into something that has +4 to hit? The amount of damage this can potentially deal is great for wild shaped creature ''41 average dpr'' but good luck hitting anything with AC of 18 or above.
Thankfully there are things to help with that a little. For example the item Insignia of Claws applies to both unarmed strikes and natural weapons. So at least there’s a +1 there lol.
Definitely a form that benefits extra hard from a wizard’s familiar taking the Help action for that advantage.
edit: Also just remembered that the druid could sacrifice a claw attack to try and Shove the target prone for advantage as well. Though I guess a +2 to Athletics ain’t much better than a +4 to hit lol.
I suggest pairing with Guardian of Nature.
OMG
Our group defeated four giant scorpions in a wooded area with tall grass near Waterdeep.
Why does the scorpion have blindsight? You'd think if it wherefrom smell or sound they would also have keen senses, but no. I suppose it doesn't matter *too much* in terms of balance, just trying to understand the logic.
Honestly: DO NOT UNDERESTIMATE THIS POISON DAMAGE!
I threw a 4 of those against a Level 5 party of 5 and it almost ended in a TPK... 4d10 (or 2d10) and a natural AC of 15 is no joke...
One of those guys oneshot our Sorcerer...
Stellar!
one of my players got a nat 20 jumping inside the scorpions butt.
Nat 20s are not autosuccesses except for attack rolls. Scorpions don't even have butts.
My friend DM's a game where a Giant Scorpion attacked and grabbed a PC with one claw... turned to the side and dropped him over the ledge with his free action.
The PC used his Reaction to successfully grab the ledge.
The Giant Scoprion used it's other claw attack to grab the same PC again... and then immediately dropped him.
The PC had no Reaction to grab the ledge this time, equating to a long fall down a chasm some 100-odd feet. The other players ended up reviving that PC after the battle, but he now has a fear of both Scorpions and Heights.
...correct me if I am wrong, but this seems to be a legit option, all in the Giant Scorpion's turn.. correct? letting go of a grapple is a free action, and there is nothing that states you can't break apart Multi-Attack with movement... correct?
To be quite honest the giant scorpion has an intelligence of 1. Its just not smart enough to do anything but react.
Dropping a PC off a cliff is way beyond its ability to plan.
hmmm.. guess someone should have pointed that out to the DM... think the panic and laughter was too great to even consider it's intelligence lol
so... assume it was a moon druid then that retains intelligence etc.., just for the mechanics of it... should the ruling have been feasible
I would have at least given them a dex save each time to attempt to grab the ledge.
My dm threw 20 of these at our level 9 party.
I locked them all out with wall of Force and we wore them down with damage that got past the wall.
Insignia of Claws is only in Hoard of the Dragon Queen.
The multi-attack is the action. Monsters don't work the same as characters. You would have to take the attack action and you could only shove once in that turn (and make no further attacks).
Is it possible to have this majestic beast as a mount? My character's a neutral good Fallen Aasimar goth girl.
circle of the moon uses spell attack modifier for hit