Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature (the object must be neither worn nor carried by another creature). The spell lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the spell lasts until it is dispelled.
This spell has no effect on a shapechanger or a creature with 0 hit points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn’t affected by this spell.
Creature into Creature. If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target’s (or its level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.
The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech, unless its new form is capable of such actions.
The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment.
Object into Creature. You can turn an object into any kind of creature, as long as the creature’s size is no larger than the object’s size and the creature’s challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The GM has the creature’s statistics and resolves all of its actions and movement.
If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.
Creature into Object. If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form, as long as the object’s size is no larger than the creature’s size. The creature’s statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.
* - (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)
Once it died of old age, wouldn't it turn back?
if you Polymorph into a creature that has legendary action, can you use them? because i know that you can't with wild shape. (dose this also count with true polymorph)
I just noticed that little restriction from shapechange missing from here. I'd check with the DM, but RAW you should be able to use at least the legendary bits; lair actions kinda need a lair to work.
There's this djinni storm sorcerer I put together using the DMG's monster creation guidelines for a one-shot I played in a couple of years ago. Only earlier today did I realize its CR 23 makes it eligible to morph into an ancient blue dragon.
polymorph! into a mimic posing as a bag of holding!
If the spell has no effect ON a Shapechanger creature... Does that mean you can polymorph a creature or object INTO a Shapechanger creature?
tell me why aint butba heary atat
druids dont get the spell
Could you polymorph yourself into an Adult Gold Dragon and play that for the rest of the campaign?
Once you were level 17, yes.
This is so overpowering.
imagine being a wizard that turns enemy soldiers into Swords permenantly....talk about an ironic way to go.