Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature (the object must be neither worn nor carried by another creature). The spell lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the spell lasts until it is dispelled.
This spell has no effect on a shapechanger or a creature with 0 hit points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn’t affected by this spell.
Creature into Creature. If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target’s (or its level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.
The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech, unless its new form is capable of such actions.
The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment.
Object into Creature. You can turn an object into any kind of creature, as long as the creature’s size is no larger than the object’s size and the creature’s challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The GM has the creature’s statistics and resolves all of its actions and movement.
If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.
Creature into Object. If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form, as long as the object’s size is no larger than the creature’s size. The creature’s statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.
* - (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)
It depends on the DM actually.
LOL but oh no
The fact that a level 14 Artificer can cast this spell if it's on a spell scroll makes me happy.
Become a Devkarin Lich so you get all those awesome spells and legendary actions :D
I have a really cool idea for a plot hook involving True Polymorph;
A powerful wizard casts TP on the immortal lich Bob, turning him into a statue of silver. Then, the statue is melted down and the silver is turned into 10 swords(or similar). Since the 10 swords are separate, you'd have to dispel the magic on all 10 of them to return Bob to life. Ensue a campaign where the PCs must protect the 10 Kings of the Realms who wield these legendary Bob-swords from an evil Bobist cult.
Hypothetical scenario: if a high-level magical battle ended with the defeated party being True Polymorphed into an animal rather than killed, would said animal be smart enough to start following an adventurer around and/or act just "off" enough to make them suspect that there's more to it than meets the eye?
I can't help but compare the description of this spell to the one for Feeblemind, which states that even with a pitiful INT score of 1, "The creature can, however, identify its friends, follow them, and even protect them." I checked the stats for a few random animals for fun and I could name a fair few that are smarter than 1.
I'm sorry, I'm very new to the game and a friend and I just got it into our heads to DM for each other in a 1-on-1 fashion, we're having a blast, but I need to know if this idea is feasible.
A group of Elvish Archwizards could use this to create an actual army out of brooms and doors and boulders over the course of a few weeks if they tranced multiple times a day
100% absolutely, it retains alignment and personality.
Masterplan:
1. Turn into Orcus
2. Become 20th level wizard
3. Kill real Orcus + claim wand
4. Use special powers to summon lichs
5. Polymorph lichs into iron golems (Golems follow their creators ever command)
6. Profit
Orcus has too high of a challenge rating to turn into. The CR must be equal or less than the target's CR (or level if it has no CR), basically meaning a 20th level wizard could turn into a 20 CR level thing, and Orcus is CR 26 :(
Also saw someone mention turning Tiamat into a psuedodragon (after getting her to use up resistances and such) and keep her as a new pet. Problem is, That's still a smart creature, and it's still Tiamat, she'd very likely know what you did to her, and simply find away to hurt her self enough to revert back (ex. fly 200 ft into the air and free fall). So unless you keep her on a short chain and force feed her, etc, you're just gunna have Tiamat again real soon. :)
Although speaking of iron golems, they are immune to "magic or effects" that would alter their form. So if you True Polymorph a big bad into an iron golem and make it permanent, so it's an iron golem for all intents and purposes, then kill it, would it stay an iron golem? I get in most other cases it would revert to it's true form, but wouldn't this count as an "effect" that would alter the iron golem's form? #ReadingTooDeep
If you turn a powerful creature into lets say a piece of Adamantine, and then forge it into a weapon. Could you create a sentient Weapon in this way? A player recently presented me with the idea he wanted to turn one of their recurring rivals/enemies into a Sentient Weapon, and I was thinking on ways to make that possible.
I mean it doesn't though??
“Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature (the object must be neither worn nor carried by another creature). The spell lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the spell lasts until it is dispelled.”
I guess, “persistent” should be the technical verbiage. Then again, maybe not.
So question for turning an object into a creature would that work on a ship? If so what happens to the crew and cargo
Shapechange Mentions specifically that you can't use the creature's Legendary Actions, or Lair Actions ... however, True Polymorph mentions no such limitations, does that mean that you can use Legendary Actions (and Lair Actions, if somehow you had a lair ... perhaps if the True Polymorph became permanent or something)?
Warrior: How do we kill Tiamat?
Wizard: Ok, circle up everyone, I'm turning us all into dragons.
The bestiary states that when a creature assumes the form of another, it has no lair or legendary actions. However, it is vague on legendary resistances.
what level do you have to be to use the True polymorph spell?
The casting time is one action, but if you concentrate for the duration of the spell it becomes permanent. only if you intend to make the object/creature a permanently different creature or object must you concentrate. that's how the spell was intended.
So, True Polymorph.
I'm not trying to turn into a Dragon & still be Hgh Level Wizard at the same time (Though, I could use the Dragon transformation in a pinch to aid in battle, then revert back later through Dispell Magic)
[Keep in mind, even without Legendary or Lair Actions, Adult Dragons aren't to be taken lightly. It'd still be good to have the option when, say, fighting another Dragon or the BBEG.]
My real goal with True Polymorph is actually tied to a role play matter and the backstory for a character I'm thinking up.
So, my character has a sibling, let's say, this sibling is a Level 12 Human Male with the stats to match.
My character's sibling would rather be Female.
My current plan is to use True Polymorph to turn this human with a Male body into a human with a Female body, but the same memories, level, stats, and skills. (same eye color & hair color are ideal, but not necessary) [I was originally considering Wish, but that feels less geared to my character's goals & riskier than this.]
{Added bonus, most of the targets I'd use this method on would be willing if I offered, so no concerns about WIS saves when they want it}
Would the rules permit that?
Cause if so, I'm about to be one of the biggest Trans-Allies in all the Realm(s).