Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
- You grant up to ten creatures that you can see resistance to a damage type you choose.
- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
to the dm's on here: how would you go about it if one used wish to cast a 9th level spell like say, meteor swarm?
If I use wish to cast Simulacrum to duplicate myself, will it have the ability to cast wish with no risk of me losing the ability to cast wish?
Could it wish to be real and have duplicate characters?
We would have the exact memories and personality so as long as I'm not an evil character should be perfect allies
Those last penalties seem pretty tough, but that shouldn't stop players from casting the spell.
wow!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Took a couple dips with my sorcerer (Bard/warlock) but not enough to keep this one out of reach!
I really dislike that so many people seem to want to punish players for even thinking about using this spell, first; it's just a game, second; at this level, it's time to let the players know they've actually achieved something awesome.
Can this spell be negated by Counter Sell?
This would be great with a good DM........ Or really, really bad if you don't!!
Go look up “Epic Magic” from older editions. 10th, 11th, and one 12th level spell. There’s also “Elven High Magic”, which is even more absurd ****ery.
So could I eventually cast Wish every day and gain resistance to all damage?
Amazing for a sorcerer or wizard to use to grant immunity to counterspell to the casters before the big fight. And just go ham.
Assuming that you didn't roll a 33 or lower on percentile dice, until you inevitably do, and then lose the ability to cast Wish forever.
1) The consequences affect everyone except for you and your closest allies, and are tenfold.
2) There isn't any rule against casting more wishes, but it could potentially allow for magical items.
3) Wish can only cast spells of a lvl lower than itself. Casting wish x3 would be equivalent to casting 3 9th level spells, which you would need a different spell to cast, probably a 10th lvl wish spell or higher.
It's the most powerful that a "MORTAL" can cast.
One of my players cast this with the words
so naturally I found the craziest home-brew undead creature possible
Wow that is almost as bad as me I would lower there intelligence to 2 so they can’t cast wish
1) your intelligence is 0
2) Failure
2) breaks the rule due to last wish failure
One question. Does the necrotic damage still happen if the spell is from an item, let's say "lucky shortsword"? I feel like the answer is yes, but I honestly didn't know.
Actually it’s 1d4 -1 wishes each year I believe. It’s in the genie stat block in the monster manual.
could you wish to not have stress afterwards? ever?