Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
- You grant up to ten creatures that you can see resistance to a damage type you choose.
- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
Player: "I wish for infinite wishes."
Cruelest DM known to mankind: "And as those words leave your lips you feel confident that you will never have to worry about any chances of not being able to cast Wish ever again, because you and ALL of your allies including the WHOLE PARTY can now ONLY use the wish spell to produce the effect of an 8th level spell or lower, thus PERMANENTLY removing any potential for never being able to cast Wish again when completing this spell."
It can even give the possibility to NEVER CAST IT AGAIN!
Player: "I wish that all the monsters would die."
Me: "You're dead, you monster!"
Player: "I wish for there to be no rules against wishing for more wishes, or for magical items."
Me: "And now you feel confident about there not being rules against wishing for more wishes, because Wish is permanently removed from this campaign, thus removing all the rules for it. Also, you feel confident about there not being rules for magical items, because all magical items, including yours, are permanently removed from this campaign, thus removing all the rules for them."
Those consequences are if you try using wish for anything other than duplicating another spells effects. So if you use the spell in this manner, you automatically suffer the effects. The only thing that is up to chance at that point is if you roll low on your percentile.
There does seem to be a misunderstanding. The wish spell has a power limit. you cannot just wish for anything overly op, for example "i wish to become a god".
If your DM wants to be nice to you they should still powerscale the spell. this is why it says "the spell might simply fail".
1. Definitely don't do this, first i would say "ok you are now a young silver dragon" CR 9.
2. Even if you changed your wording you could get screwed.
3. you can use the (True Polymorph) spell to permanently turn into a dragon, you could then use the dragon's skill to turn into a wizard.
4. Congrats you can switch between dragon and wizard whenever you want.
Key here is components are free, so use this spell for expensive spells. Plus im pretty sure you could use it to cast "create golum" whenever you want, that would be super OP.
You've confused Shapechange with True Polymorph. You lose all class abilities with True Polymorph, turning into a standard version of the creature with no class levels. A metallic dragon's ability to Change Shape also specifically can't produce class levels. It would just turn you into a human that looks like your former self. If you True Polymorph into a creature that has its own Spellcasting trait, you can use its spells, with its Spellcasting statistic. Not yours.
Shapechange doesn't allow you to gain another creature's Spellcasting trait, but specifically allows you to retain all of your own class abilities. So you could be a genius, level 20-caster Ancient White Dragon with Shapechange, but not with True Polymorph. The balancing factor to this is that Shapechange cannot be permanent.
Jeremy Crawford, developer of 5e, confirmed this on Sage Advice.
The wording of True Polymorph don't mention the Shapechange ''You turn into an average individual of that race without spellcasting'' were as True Polymorph (atleast as it is written) simply state that you can onyl take action the new form can, so if I turn into a purple worm I cant do anything a purple worm cant. But dragons are known for sometime managing to be spellcasters. But I totaly see the balance issue that would come for allowing it, but worth noting is that Shapechange keep your mental stats rather then take that of the creature which True Polymorhp do.
So I'd say it all depends on the wording between player and the DM, also in the instance of a True Polymorhp turning permament after 1hour it can still be dispelled sence its onyl the duration that becomes permament, or am I reading it wrong?
I'd personaly disscus the whole ordeal with the DM before rather then just throw it out there, if you REALLY want to be a dragon there should be more to it then ''I cast True Polymorph'' or ''I wish to be a dragon''?
You've misunderstood what I said about the Spellcasting trait. It's a creature trait, therefore part of a creature's statistics. The reason Shapechange doesn't give you the creature's Spellcasting trait is because it would be on top of your own Spellcasting class feature, which you retain during Shapechange. With True Polymorph, you can get a creature's Spellcasting trait. You just don't retain your own spellcasting class feature. That said, Shapechange isn't necessary to explain what True Polymorph does. It's just that people frequently assume True Polymorph can do things that only Shapechange can.
True Polymorph's wording means something very definite and specific; the problem is that a lot of people don't understand what the word "statistics" means in a DND context. A lot of people assume this means "Ability Scores", but that's one distinct part of your statistics. "Statistics" is your entire statblock, which includes class levels, and the associated features and abilities. A monster's statblock is everything from its Ability Scores to its Alignment to its Racial Traits to its Skill Proficiencies to its Saving Throws to its Actions. Literally the entire orange block is wrapped up in the phrase "creature's statistics".
Now with that clarification, let's look at the exact wording of True Polymorph.
Your class, your ability scores, and all of your features, are replaced by the creature's. That is what this means. You throw out everything except specifically for your alignment and personality, and then you paste those two things onto the creature. This isn't up to interpretation, this is Rules As Written. The word statistics means "entire statblock, including all traits and features". If you wanted to argue Rules As Intended, you would look to Sage Advice, who has clearly explained on multiple occasions that is also how it's intended to work. There's an entire video of Jeremy Crawford just talking about the various Polymorph spells on Youtube.
So, to further clarify the comparison, the reason Shapechange specifically outlines all the exceptions of things you retain, is because they're specifically exceptions to the phrase "game statistics are replaced".
But again, referring to Shapechange isn't even necessary to demonstrate that True Polymorph throws your class out the window. Class features and race features are all part of your creature statistics.
True Polymorph lasts until dispelled, correct. RAW, it's an effect that remains active forever, so it's possible to dispel it forever with a Dispel Magic that rolls 19 or is 9th-level.
And as a side note for personal DM'ing, I think it's boring to punish Wish for existing and to cruelly punish players for ever even attempting to use it. There would be no point in including it in the game. If they made a Wish for that kind of thing, "I wish to become a dragon", I would use it to start a quest, probably. They learn one piece of information that would be enough to get them started on a long, long road to becoming a true dragon. A character arc kind of thing, that could conclude near the end of a campaign. Having a lot of latitude in the ruling means you can make a creative, even subtle result, instead of an easy yes or harsh no.
That's meta beyond belief, I would not allow that but whatever your DM says goes.
there is sadly no menion on wheter or not you can disable a triat consistently with this spell, meaning that i cannot consistently remove the tarrasques fire immunity and have my druid friend turn into a pit fiend with their 9th level shapechange spell and at will fireball the tarrasque to death.
but that is an resonable request right?
i mean only the wizard or sorcerer can ever use wish, plus the arcana cleric and bards with their fabulous magical secrets. Unless you have an magic item with stored wish spells somewhere this will not be a problem. And the spell replication is still a great usage for the spell, all things considered, it gives the wizard healing, the sorcerer summoning and similaricum, the cleric more acess to demons other than the planar ally spell, and gives bards acess to every magical secret they did not choose.
honestly that is pretty chill for me, i donno about your party tho, they are probably pissed
yeah, lets not even use the alternative use for the spell, only replicate 8th level spells forever.
Let's say one wishes themselves to be a dragon... does the strength decrease carry over to the new form? I'm assuming it does. But wanted to make sure.
This is the most powerful? I need to make some home brew
me: i want the orb of dragon kind
dm: here's a stone that says "orb of dragon kind"
And an angel descends from the heavens on high! Glorious golden light streaming down around her. The sigil of Mystra, goddess of magic, shining on her tabard. She lands gracefully, her wings fluttering lightly behind her. She looks up at you with a knowing look and smiles as she hands you a slip of folded paper. This paper appears to be made of gold and shines like the sun itself, hard to look at. Squinting, you look back up at the divine beauty that bequeathed such a rare treasure upon you, but she is gone. Curious, you open the paper and are bestowed knowledge from the goddess herself! The note, written in ink that appears to be that of liquid platinum and with penmanship that nearly causes you to cry at the sight of it's beauty, is legible as a single, wondrous word. "No."
As soon as you read that word, the paper vanishes in a puff of smoke and all returns to as it was...but you can't cast 9th level spells.
That is the most beautiful thing I have ever read, and will definitely be using it on my players the moment they cast "wish" and ask if they can be consequence-free. Thank you!