Probably already been mentioned, but when creating a custom attack, when adding in your stat and/or selecting proficient, neither does anything to change the attack.
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The most memorable stories always begin with failure.
As someone who is going through their old character sheets and planning to recreate them (some going back as old as 1992 printed on a commodore 64 dot matrix printer), We really really, really, REALLY, need character name on each page.
I know the character name is on page 1 & 2, but the spell list, or any other added pages in the future really need the character name, so that in 25 more years, I'll know what spells go to which character. Thank you.
I'm sure this has been mentioned already somewhere sometime but after a few searches I couldn't find it so - preferring being safe than sorry - I've got a bug to report:
My 11th lvl druid has "Produce Flame" Cantrip.
At 11th lvl the spell should deal 3d8 instead of 1d8 damage.
I believe I have found a bug. My fourth level halfling wizard is able to choose the svirlfneblin magic feat. Also the sage background is able to choose any skills for proficiency in.
Probably already been mentioned, but when creating a custom attack, when adding in your stat and/or selecting proficient, neither does anything to change the attack.
I reported it, too, and Badeye confirmed its a bug they are working on fixing. glad someone else found it, too.
Probably already been mentioned, but when creating a custom attack, when adding in your stat and/or selecting proficient, neither does anything to change the attack.
I reported it, too, and Badeye confirmed its a bug they are working on fixing. glad someone else found it, too.
We're actually in the middle of deploying a fix for this now. You might see some strange displays for a little while, but within the hour it should be working.
Is there a way to add bonus feats to a character that I'm not seeing? I give the players a bonus feat at level 1 and I would like to be able to have them add that to their sheet.
If not, I would like to request to add this somewhere to the list of customizations. I can bootleg it with a homebrew magic item for now, but it would be a cool feature to have.
Is there a way to add bonus feats to a character that I'm not seeing? I give the players a bonus feat at level 1 and I would like to be able to have them add that to their sheet.
If not, I would like to request to add this somewhere to the list of customizations. I can bootleg it with a homebrew magic item for now, but it would be a cool feature to have.
Custom "rule-breaking" things like extra feats are definitely on the list and will be included soon.
Is there a way to add bonus feats to a character that I'm not seeing? I give the players a bonus feat at level 1 and I would like to be able to have them add that to their sheet.
If not, I would like to request to add this somewhere to the list of customizations. I can bootleg it with a homebrew magic item for now, but it would be a cool feature to have.
Custom "rule-breaking" things like extra feats are definitely on the list and will be included soon.
will these "rule-breaking things" include progressing a multi-classed character past level 20? e.g Sorcerer20/Rogue3 ?
Is there a way to add bonus feats to a character that I'm not seeing? I give the players a bonus feat at level 1 and I would like to be able to have them add that to their sheet.
If not, I would like to request to add this somewhere to the list of customizations. I can bootleg it with a homebrew magic item for now, but it would be a cool feature to have.
Custom "rule-breaking" things like extra feats are definitely on the list and will be included soon.
will these "rule-breaking things" include progressing a multi-classed character past level 20? e.g Sorcerer20/Rogue3 ?
We'll see if there's enough interest in that - I guess I can count your one vote for it!
Is there a way to add bonus feats to a character that I'm not seeing? I give the players a bonus feat at level 1 and I would like to be able to have them add that to their sheet.
If not, I would like to request to add this somewhere to the list of customizations. I can bootleg it with a homebrew magic item for now, but it would be a cool feature to have.
Custom "rule-breaking" things like extra feats are definitely on the list and will be included soon.
will these "rule-breaking things" include progressing a multi-classed character past level 20? e.g Sorcerer20/Rogue3 ?
We'll see if there's enough interest in that - I guess I can count your one vote for it!
I often run campaigns past 20th level >__< so it'd be a great feature to include. I cant be the only one who plays long campaigns >__<
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My armor is equipped
I'm sorry, I made a mistake it is being calculated. I misread my +1
The ability to change the order of items in the Attacks section would be nice. Currently, they are auto-sorted alphabetically, and cannot be changed.
Probably already been mentioned, but when creating a custom attack, when adding in your stat and/or selecting proficient, neither does anything to change the attack.
The most memorable stories always begin with failure.
As someone who is going through their old character sheets and planning to recreate them (some going back as old as 1992 printed on a commodore 64 dot matrix printer), We really really, really, REALLY, need character name on each page.
I know the character name is on page 1 & 2, but the spell list, or any other added pages in the future really need the character name, so that in 25 more years, I'll know what spells go to which character.
Thank you.
Hello,
I'm sure this has been mentioned already somewhere sometime but after a few searches I couldn't find it so - preferring being safe than sorry - I've got a bug to report:
My 11th lvl druid has "Produce Flame" Cantrip.
At 11th lvl the spell should deal 3d8 instead of 1d8 damage.
I believe I have found a bug. My fourth level halfling wizard is able to choose the svirlfneblin magic feat. Also the sage background is able to choose any skills for proficiency in.
The character creation doesnt automatically set your first level HP to max if you make a randomized character beyomd 1st level
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All backgrounds can choose any two skills. That is correct. The phb allows the player to customize their background.
We do bones, motherf***ker!
Howdy. Loving how this is coming along. Two questions:
1) Re: Homebrew content in character sheets: Is there a way to add custom feats, equipment, monastic traditions (or other class traits)?
2) Re: Hoverboxes in character sheets and Homebrew: is there a way to add hoverboxes (linked explanations) to character sheets?
Very excited for launch day.
Is there a way to add bonus feats to a character that I'm not seeing? I give the players a bonus feat at level 1 and I would like to be able to have them add that to their sheet.
If not, I would like to request to add this somewhere to the list of customizations. I can bootleg it with a homebrew magic item for now, but it would be a cool feature to have.
Feature Requests || Homebrew FAQ || Pricing FAQ || Hardcovers FAQ || Snippet Codes || Tooltips
DDB Guides & FAQs, Class Guides, Character Builds, Game Guides, Useful Websites, and WOTC Resources