Cleric
Base Class: Cleric

Their temples are often sought out places of healing when Doctors surgeries are unavailable. Followers of such Gods & Goddesses can be found throughout the world and they come from all walks of life. Many choose to study Medicine in a more direct path and can attention that way, others serve in temples and act as a vessel for the Gods themselves. Some are blessed from a young age with the miraculous healing abilities, hand picked by their Deity to do great things in the years to come.

Level 3: Gifted Healer

Gifted Healer

Whenever you use a spell to restore hit points to a creature, the creature regains additional hit points equal to your Wisdom modifier plus 5.

If you've selected proficiency in Medicine, you gain Expertise in this field.

In addition, you learn the spare the dying cantrip, which doesn’t count against the number of cleric cantrips you know. 

Level 3: Healing Domain Spells

Healing Domain Spells

You gain domain spells at the cleric levels listed in the Healing Domain Spells table. See the Divine Domain class feature for how domain spells work.

Healing Domain Spells

Cleric Level

Spells

   

3rd

Healing Word, Sanctuary ,  Prayer of Healing, Protection from Poison

5th

Beacon of Hope, Remove Curse

7th

Tetragammaton, Resilient Sphere

9th

Defensive Harmony, Contagion

Level 3: Channel Divinity

CHANNEL DIVINITY

Divine Diagnosis

Starting from 3rd level you gain the ability to magically detect and diagnose ailments you encounter. As an action you can present your holy symbol and allow it to guide you towards a hidden source of poison, diseases or illness within 30 feet that isn't protected from divination magic. The sense does not inform you about the nature of the ailment you are tracking.

If you are diagnosing a patient and make physical contact ROLL A MEDICINE OR RELIGION CHECK DC 18;  will be able to detect the exact nature, down to the name and the side effects, of any poison, illness or curse that is ailing them. You have advantage on any check in thinking or recalling medicine within a week of the first use.

You can use this feature a number of times equal to 3 plus your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

 

A Friend in Need...

When you or an ally you can see within 15 feet suffers from something that requires a Constitution save you have the ability to grant a blessing that gives advantage. If saved they will become Resistant from if it is a damage type or if it is a satus effect; next save they make can be at advantage for 1 minute.

 

This can only be used once a day

PROTECT THE HEALER!

Protect the Healer!

Starting at 6th level, as a reaction you can subtract your Wisdom modifier total from an attack roll made against you. 

This can be used three times per long rest.

Level 17: Divine Restoration

As your power grows you begin to channel Divine Light in such a way that Material and Somatic components are no longer needed when using the spell Revivify, Raise the Dead or Resurrection.

Once used this feature cannot be accessed again for 1d8 +5 days.

Previous Versions

Name Date Modified Views Adds Version Actions
2/2/2026 12:20:00 AM
19
15
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Coming Soon

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