Patient Defense, and what not is already addressed at an earlier level. I would prefer causing damage at 17th level, so they will have to amend it so I can take one of my attack actions
Even on an Eldritch Knight (whose version actually makes sense), the 17th level feature is mainly about trading off damage for utility. It's tough to do more damage than your two attacks would with an at-level first/second spell.
You wouldn't get to use two of your attacks, since current UA says it takes the two attacks in the attack action. So they just need to amend it only taking one of the attacks.. I don't care utility, that's why there are true spell casters in a party. I only care about doing as much damage as I can and zipping out of melee range when possible.
I think if the idea was to actually make the lvl 17 capstone useful, it needs to actually provide the following:
1 - It must actually allow you to gain some form of advantage in terms of action economy (like casting a spell and getting to attack in the same action) and 2 - It should actually utilize Focus Points, since apart from generating spells slots, NONE of the subclass features of this subclass actually do that.
Personally, I would go for something like this:
"When you use the magic action on your turn to cast a spell of level 1 or higher, you can pay an amount of foucs points equal to the level of spell slot used. If you do, you can make up to two unarmed strikes as part of that same action."
And yes, that is quite the power spike compared to the previous one, but it think it would be ok, especially when comparing to the lvl 17 features of other subclasses, like mercy or Open Hand.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
You wouldn't get to use two of your attacks, since current UA says it takes the two attacks in the attack action. So they just need to amend it only taking one of the attacks.. I don't care utility, that's why there are true spell casters in a party. I only care about doing as much damage as I can and zipping out of melee range when possible.
I think if the idea was to actually make the lvl 17 capstone useful, it needs to actually provide the following:
1 - It must actually allow you to gain some form of advantage in terms of action economy (like casting a spell and getting to attack in the same action)
and
2 - It should actually utilize Focus Points, since apart from generating spells slots, NONE of the subclass features of this subclass actually do that.
Personally, I would go for something like this:
"When you use the magic action on your turn to cast a spell of level 1 or higher, you can pay an amount of foucs points equal to the level of spell slot used. If you do, you can make up to two unarmed strikes as part of that same action."
And yes, that is quite the power spike compared to the previous one, but it think it would be ok, especially when comparing to the lvl 17 features of other subclasses, like mercy or Open Hand.