two resources of psionic power (you cant mix them for use, but it's not needed)
Main focus on throwing psy blades that can receive the boost of the psychic abilities of the psy warrior like Psionic Strike further boosted by Telekinetic Thrust later on. Might lose some dmg later on from Sneak attack but the versatility added by psy warrior and some extra feats would be fun. we can also take 3 lvls from fighter for 3 lvls into artificer armorer for that infiltrator armor Model and added utility since we got a little MAD with int for psy warrior.
Can't for the life of me figure a good way to use the ASI/Feat since I might take Alert maybe rest is pure ASI.
Features:
Psionic Power
3rd-level Psi Warrior feature
You harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers you have, which are detailed below.
Some of your powers expend the Psionic Energy die they use, as specified in a power’s description, and you can’t use a power if it requires you to use a die when your dice are all expended. You regain all your expended Psionic Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can’t do so again until you finish a short or long rest.
When you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The powers below use your Psionic Energy dice.
Protective Field. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force.
Psionic Strike. You can propel your weapons with psionic force. Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your Intelligence modifier.
Telekinetic Movement. You can move an object or a creature with your mind. As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move it to or from your hand. Either way, you can move the target horizontally, vertically, or both. Once you take this action, you can’t do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.
Telekinetic Adept
7th-level Psi Warrior feature
You have mastered new ways to use your telekinetic abilities, detailed below.
Psi-Powered Leap. As a bonus action, you can propel your body with your mind. You gain a flying speed equal to twice your walking speed until the end of the current turn. Once you take this bonus action, you can’t do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.
Telekinetic Thrust.When you deal damage to a target with your Psionic Strike, you can force the target to make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Intelligence modifier. If the save fails, you can knock the target prone or move it up to 10 feet in any direction horizontally.
Talk to your DM about it before doing this because by RAW Tasha's severely hosed the soulknife for no reason.
as it stands having extra attack and psionic blades does not help you as when you attack with the blade it disappears after you attack, and the feature allows you to BA to make a second attack. Having an extra attack does not allow you to summon up a third blade which is.. just dumb. By raw you'd have to do your attack with psionic blade, draw a dagger to attack with extra attack than BA with your second psionic blade. Following turn you than need to drop the dagger to continue doing this..
I really dislike how soulknife requires you to talk to your DM to have to NOT play it stupidly, just.. good job WotC
Now that you mention it makes sense and would push me to armorer infiltrator for the Lightning launcher in the chest, u can shoot it as ur second attack and not have to worry about a weapon maybe? All the psy power and tech make me feel like a Protoss zealot lol
Interact with Object: switch real weapon to other hand
BA: other psionic blade
This also gives you a way to make opportunity attacks, since psionic blades can't do that. Bonus points if you take Sleight of Hand expertise and flavor your weapon switching as juggling or a fancy Winter Soldier/Arya Stark switcheroo.
Fighting style Throwing weapons fit more with a ranged build will be picking a lot of daggers from the carcases afterwards though lol. Also, the daggers can be poisoned as well for extra dmg
If you have the thrown fighting style you don't need weapons in your hands anyway. You can pull any weapon with the thrown property as part of the attack action. So it would be psychic blade, dagger, BA psychic blade right?
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Here is a little debate and request of recommendations to make a powerful Psychic.
Soul Knife12 / Psy Warrior 8
Standard array 8 14 15 13 12 10
Race: Custom Lineage ??
Benefits of MC
Main focus on throwing psy blades that can receive the boost of the psychic abilities of the psy warrior like Psionic Strike further boosted by Telekinetic Thrust later on. Might lose some dmg later on from Sneak attack but the versatility added by psy warrior and some extra feats would be fun. we can also take 3 lvls from fighter for 3 lvls into artificer armorer for that infiltrator armor Model and added utility since we got a little MAD with int for psy warrior.
Can't for the life of me figure a good way to use the ASI/Feat since I might take Alert maybe rest is pure ASI.
Features:
Psionic Power
3rd-level Psi Warrior feature
You harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers you have, which are detailed below.
Some of your powers expend the Psionic Energy die they use, as specified in a power’s description, and you can’t use a power if it requires you to use a die when your dice are all expended. You regain all your expended Psionic Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can’t do so again until you finish a short or long rest.
When you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The powers below use your Psionic Energy dice.
Protective Field. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force.
Psionic Strike. You can propel your weapons with psionic force. Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your Intelligence modifier.
Telekinetic Movement. You can move an object or a creature with your mind. As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move it to or from your hand. Either way, you can move the target horizontally, vertically, or both. Once you take this action, you can’t do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.
Telekinetic Adept
7th-level Psi Warrior feature
You have mastered new ways to use your telekinetic abilities, detailed below.
Psi-Powered Leap. As a bonus action, you can propel your body with your mind. You gain a flying speed equal to twice your walking speed until the end of the current turn. Once you take this bonus action, you can’t do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.
Telekinetic Thrust. When you deal damage to a target with your Psionic Strike, you can force the target to make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Intelligence modifier. If the save fails, you can knock the target prone or move it up to 10 feet in any direction horizontally.
Talk to your DM about it before doing this because by RAW Tasha's severely hosed the soulknife for no reason.
as it stands having extra attack and psionic blades does not help you as when you attack with the blade it disappears after you attack, and the feature allows you to BA to make a second attack. Having an extra attack does not allow you to summon up a third blade which is.. just dumb. By raw you'd have to do your attack with psionic blade, draw a dagger to attack with extra attack than BA with your second psionic blade. Following turn you than need to drop the dagger to continue doing this..
I really dislike how soulknife requires you to talk to your DM to have to NOT play it stupidly, just.. good job WotC
Now that you mention it makes sense and would push me to armorer infiltrator for the Lightning launcher in the chest, u can shoot it as ur second attack and not have to worry about a weapon maybe? All the psy power and tech make me feel like a Protoss zealot lol
Just wield a real weapon in one hand.
Attack 1: psionic blade
Attack 2: real weapon
Interact with Object: switch real weapon to other hand
BA: other psionic blade
This also gives you a way to make opportunity attacks, since psionic blades can't do that. Bonus points if you take Sleight of Hand expertise and flavor your weapon switching as juggling or a fancy Winter Soldier/Arya Stark switcheroo.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Fighting style Throwing weapons fit more with a ranged build will be picking a lot of daggers from the carcases afterwards though lol. Also, the daggers can be poisoned as well for extra dmg
If you have the thrown fighting style you don't need weapons in your hands anyway. You can pull any weapon with the thrown property as part of the attack action. So it would be psychic blade, dagger, BA psychic blade right?