I like Masterminds because they can justify the over-the-top roleplay of the other characters and let them all get away with it! It's a thankless job, but it's gotta be done lmao
this post is still true and I hope there's some way I can purchase access to just that archetype from SCAG rather than having to pay for the whole thing all at once (cuz I'm broke, not cuz SCAG doesn't have other good azz content)
I like Masterminds because they can justify the over-the-top roleplay of the other characters and let them all get away with it! It's a thankless job, but it's gotta be done lmao
this post is still true and I hope there's some way I can purchase access to just that archetype from SCAG rather than having to pay for the whole thing all at once (cuz I'm broke, not cuz SCAG doesn't have other good azz content)
If we're talking just the best overall with only classes in Rogue, swashbuckler seems to have the most versatility. However I like to play dex Fighter/Rogue multiclass and then assassin really shines. :)
I am considering playing a Swashbuckler/Bladesinger combo. Mixing Fancy Footwork with Booming Blade to move in, leave a present, and then move back unharmed.
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How I'm posting based on text formatting: Mod Hat On - Mod Hat Off
My son plays an arcane trickster in my Elanon home works campaign. Race is elf, so main weapon is longbow. Faerie Fire and Invisibility makes the character a very powerful member of the party. Twice the character has used superior movement (wood elf 35' & cunning action) to basically kite and kill a much powerful enemy that could never close to strike back. Once was a mummy that had already killed the fighter.
All the options are fine, but I really like the way the Trickster plays.
I actually really like swashbuckler. Fits with my play style, as someone who likes to move a lot, the fancy feet work perk you get right off the bat has done wonders for my character
I just love the versatility of Arcane Trickster. I tend to play very utility-based characters rather than a specific role. Jack of all trades and all that (which is, luckily, an actual ability of rogues!) Arcane Trickster lets me do a little bit of everything.
Love all Rogues. There's something truly seductive about the skill/utility/sneak attack mix. I find them to be one of the most versatile in terms of flavour.
But I had to vote Swashbuckler because I made one that was incredibly fun to play. He was flavoured as a Shadow of the Colossus style giant slayer with a homebrew harpoon/grapple spear to latch onto said giants and expertise in Athletics and Acrobatics. Think Captain Ahab versus Moby Dick, but jovial and winning. He ended a plane of Water Big Bad by harpooning the huge flying mount, climbing his way up, and ultimately double crit-ing the Boss Rider on advantage. Turning the fall into a dive and surfacing with a boisterous laugh and insistence to celebrate the victory with ale!
It's both the mechanics and the flavour. It's just such a good mix to play.
As of right now, I love the Swashbuckler. The ability to weave in and out of combat and using my sneak ability at will is simply too great. I'm excited to try out the Mastermind and Inquisitor archetypes... I think they're going to be a blast. Inquisitor especially...
Alas, at the end of the day, my heart will always belong to the Thief.
There is no "Best" archetype for not just rogue but for any class. It all depends on what you are doing in the story and how you made/want to make your rogue. For example you wouldn't choose Arcane Trickster for a rogue that roams the seas and used brute strength to attack and high dexterity to dodge attacks, you would choose Swashbuckler. Personal preference for me though would have to be assassin as I've been playing with DM's that focus on high level combat too much. Otherwise I might choose Mastermind.
I've played a few different kinds of rogues across a couple different systems and I think that it really depends on what the character is like instead of just what archetype is the best.
That being said, my vote goes to Arcane Trickster. My current character (a moon elf) is an Arcane Trickster and it's so much fun. Initially I thought I would take her the thief route, but then I realized that AT would just suit her better. She doesn't have any attack spells (unless you count Tasha's Hideous Laughter), instead it's all spells that help her steal, scam, or just generally screw with people. And it's fantastic.
I play Arcane Trickster and Thief. I cant really pick between the two but the Arcane Trickster is more versatile. Also you forgot the Scout in your poll.
I play Arcane Trickster and Thief. I cant really pick between the two but the Arcane Trickster is more versatile. Also you forgot the Scout in your poll.
The original poll was from before XGtE came out, so the Scout was not a thing yet.
It's been a while since I had the chance to play a Rogue, but I think it really depends on what you want to achieve. I believe the Thief is one of the most versatile classes in the game, thanks to the wide variety of role-enhancing subclasses they have access to. Theoricrafting a bit, I'd say Scout is the one that appeals to me the most (for now)
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I'm also saddened by the lack of love for the Inquisitive. I tried to make a Gin Blanco from the Elemental Assassin novels and it seemed perfect to me. The sneak attack on every turn (provided you won your insight vs their deception check) is great since it doesn't require stealth or a nearby comrade to be in affect, and it seemed to make sense with the original character's tendency to get knife happy when plans fall apart.
My cousin and I are in a game for the first time in years. We've just reached level 3 (I'm going EK) and I suggested to him that he go Inquisitive. It goes well with his background (he's an Urban Bounty Hunter), but it also helps with his sneak attack as he seemed very concerned about how best to get advantage on an attack and how to do the most damage. Following my suggestion, he doesn't have to worry about gaining advantage anymore, and now he can do a lot of damage over time (providing he actually hits the target). Add in that his backstory is that he's hunting down an old friend who betrayed him and framed him for a crime he didn't commit, and I can't think of a better fit.
I’m going for a kobold swashbuckler. He got banished from his tribe after being clumsy, made a raft and sailed out to sea where he was abducted by pirates. Seeing they looked scary he claimed to have killed his way out of the tribe to protect his shinies. The pirates like this and he becomes a part of the crew. He later wants to have a look at a precious gem carved into the shape of a lotus, and clumsily knocks over a candle, ignites the black powder and blows up the ship. All he wants is to be a part of a family, but through clumsiness gets them killed.
So when the campaign starts in about a month he will be desperate for a group to join, acting mean to impress, and afraid he will kill them too.
I'm looking forward to dashing in, getting advantage and sneak attack and then getting way out again without triggering opportunity attacks. Also plan to start bar fights but knowing he his only a little kobold, evening the odds by tying their boot laces together before picking the fight. It’ll be interesting to see what my DM will let me get away with relying on the bad reputation feature.
I am going with Arcane Trickster this week. It is my first time playing a rogue and I think A.T. will fit my background and character details the best. I am a forest gnome urchin with a pet rat who likes to pickpockets and steal. Hopefully A.T. and mage hand will help out with that.
I am also going forest gnome arcane trickster though everyone thinks it will go s**t. Should i stay with the build
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If we're talking just the best overall with only classes in Rogue, swashbuckler seems to have the most versatility.
However I like to play dex Fighter/Rogue multiclass and then assassin really shines. :)
I am considering playing a Swashbuckler/Bladesinger combo. Mixing Fancy Footwork with Booming Blade to move in, leave a present, and then move back unharmed.
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My son plays an arcane trickster in my Elanon home works campaign. Race is elf, so main weapon is longbow. Faerie Fire and Invisibility makes the character a very powerful member of the party. Twice the character has used superior movement (wood elf 35' & cunning action) to basically kite and kill a much powerful enemy that could never close to strike back. Once was a mummy that had already killed the fighter.
All the options are fine, but I really like the way the Trickster plays.
--
DM -- Elanon -- Homebrew world
Gronn -- Tiefling Warlock -- Amarath
Slim -- Halfling Cleric -- CoS (future Lord of Waterdeep 😁)
Bran -- Human Wizard - RoT
Making D&D mistakes and having fun since 1977!
I actually really like swashbuckler. Fits with my play style, as someone who likes to move a lot, the fancy feet work perk you get right off the bat has done wonders for my character
I just love the versatility of Arcane Trickster. I tend to play very utility-based characters rather than a specific role. Jack of all trades and all that (which is, luckily, an actual ability of rogues!) Arcane Trickster lets me do a little bit of everything.
Love all Rogues. There's something truly seductive about the skill/utility/sneak attack mix. I find them to be one of the most versatile in terms of flavour.
But I had to vote Swashbuckler because I made one that was incredibly fun to play. He was flavoured as a Shadow of the Colossus style giant slayer with a homebrew harpoon/grapple spear to latch onto said giants and expertise in Athletics and Acrobatics. Think Captain Ahab versus Moby Dick, but jovial and winning. He ended a plane of Water Big Bad by harpooning the huge flying mount, climbing his way up, and ultimately double crit-ing the Boss Rider on advantage. Turning the fall into a dive and surfacing with a boisterous laugh and insistence to celebrate the victory with ale!
It's both the mechanics and the flavour. It's just such a good mix to play.
As of right now, I love the Swashbuckler. The ability to weave in and out of combat and using my sneak ability at will is simply too great. I'm excited to try out the Mastermind and Inquisitor archetypes... I think they're going to be a blast. Inquisitor especially...
Alas, at the end of the day, my heart will always belong to the Thief.
Hello!
There is no "Best" archetype for not just rogue but for any class. It all depends on what you are doing in the story and how you made/want to make your rogue. For example you wouldn't choose Arcane Trickster for a rogue that roams the seas and used brute strength to attack and high dexterity to dodge attacks, you would choose Swashbuckler. Personal preference for me though would have to be assassin as I've been playing with DM's that focus on high level combat too much. Otherwise I might choose Mastermind.
Swashbuckler. Because Rakish Audacity.
No love for the Inquisitive. That makes me sad.
I've played a few different kinds of rogues across a couple different systems and I think that it really depends on what the character is like instead of just what archetype is the best.
That being said, my vote goes to Arcane Trickster. My current character (a moon elf) is an Arcane Trickster and it's so much fun. Initially I thought I would take her the thief route, but then I realized that AT would just suit her better. She doesn't have any attack spells (unless you count Tasha's Hideous Laughter), instead it's all spells that help her steal, scam, or just generally screw with people. And it's fantastic.
Zevrana - Moon Elf/Rogue - Arcane Trickster/L5
I play Arcane Trickster and Thief. I cant really pick between the two but the Arcane Trickster is more versatile. Also you forgot the Scout in your poll.
The original poll was from before XGtE came out, so the Scout was not a thing yet.
It's been a while since I had the chance to play a Rogue, but I think it really depends on what you want to achieve. I believe the Thief is one of the most versatile classes in the game, thanks to the wide variety of role-enhancing subclasses they have access to.
Theoricrafting a bit, I'd say Scout is the one that appeals to me the most (for now)
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I'm also saddened by the lack of love for the Inquisitive. I tried to make a Gin Blanco from the Elemental Assassin novels and it seemed perfect to me. The sneak attack on every turn (provided you won your insight vs their deception check) is great since it doesn't require stealth or a nearby comrade to be in affect, and it seemed to make sense with the original character's tendency to get knife happy when plans fall apart.
My cousin and I are in a game for the first time in years. We've just reached level 3 (I'm going EK) and I suggested to him that he go Inquisitive. It goes well with his background (he's an Urban Bounty Hunter), but it also helps with his sneak attack as he seemed very concerned about how best to get advantage on an attack and how to do the most damage. Following my suggestion, he doesn't have to worry about gaining advantage anymore, and now he can do a lot of damage over time (providing he actually hits the target). Add in that his backstory is that he's hunting down an old friend who betrayed him and framed him for a crime he didn't commit, and I can't think of a better fit.
A long time fantasy fan with very little DnD experience.
I hope to jump into the game with both feet.
I’m going for a kobold swashbuckler. He got banished from his tribe after being clumsy, made a raft and sailed out to sea where he was abducted by pirates. Seeing they looked scary he claimed to have killed his way out of the tribe to protect his shinies. The pirates like this and he becomes a part of the crew. He later wants to have a look at a precious gem carved into the shape of a lotus, and clumsily knocks over a candle, ignites the black powder and blows up the ship. All he wants is to be a part of a family, but through clumsiness gets them killed.
So when the campaign starts in about a month he will be desperate for a group to join, acting mean to impress, and afraid he will kill them too.
I'm looking forward to dashing in, getting advantage and sneak attack and then getting way out again without triggering opportunity attacks. Also plan to start bar fights but knowing he his only a little kobold, evening the odds by tying their boot laces together before picking the fight. It’ll be interesting to see what my DM will let me get away with relying on the bad reputation feature.
I am also going forest gnome arcane trickster though everyone thinks it will go s**t. Should i stay with the build