1) Build a class with shield proficiency (in my case, a Druid)
2) Multi-class with Monk
3) Throw away your armor, but still keep your shield equipped
4) Your AC calculates as (Dex Bonus + Wis Bonus + Shield Bonus), when it should really switch between the Druid (Armor + Dex Bonus + Shield Bonus) or Monk (Dex Bonus + Wis Bonus, no armor or shield allowed). In my case, a Druid / Monk with 16 Dex and 18 Wis, it should ether be 15 AC with a shield equipped, or 17 AC without. Right now it's listed as 19 AC.
The cold damage from Ice Knife spell is not expressed in the "Effect" section of the spell on the new character sheet. Please add this if possible. This is a significant effect, and since the damage increases with spell level the importance of listing this cold damage is significantly increased at higher levels. Currently, at a glance it might appear as this spell does the same damage at higher levels as it does using a level 1 spell slot.
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Kale Folke Level11 (Wood Elf) Moon Druid in World Reborn campaign.
Zane level 9 (Vampiric Humanoid) Arcane Archer War Cleric in Dungeons & Discord campaign.
DMin Seasons of Heroism and After the Last War campaigns.
I'm guessing this is just your bonus action option? Technically any character is capable of two weapon fighting, the feat just lets you add your modifier to the off hand attack.
on my cleric sheet it says o have two weapon fighting when i don't remember that being an option at any point
CoziestSauce is right -- the character sheet now lists any of the basic actions any character can take, and anyone can do two weapon fighting. You do need to have two light weapons that you can be wielding, but since it's technically something anyone can do, it's listed -- just like it lists 'cast a spell' under Actions in Combat, even for my fighter with zero magic.
Two-weapon fighting is an option for all characters. There are restrictions (click on Two-Weapon Fighting to see those restrictions). Adding ability modifier to off-hand damage is not a feat, it’s a fighting style available to several classes that get fighting styles. There is a Dual WIelder feat that allows more weapons to be used, a boost to AC, and the ability to draw both weapons at once.
I have been creating spell scrolls that my party finds and putting them into their inventory. Instead of the generic magic item "Spell Scroll (2nd level)" as an example, I made one that was a copy named "Spell Scroll (Darkness)" and included the spell description and also attached the spell to it with 1 charge and the consumable configuration... previously, these spells were showing on the character spell lists with the scroll underneath the spell name (as other magic item spells do)... but it was noticed today that this isn't happening anymore.
One character in my group has a scroll of Darkness and a scroll of Fireball - these show in the inventory, but do not have the spells listed in their spell lists or attacks section.
I'd really love for this to get fixed - as my players are new and not seeing a spell in their list to them means it doesn't exist because they forget about the items they have.
I hadn't seen any response on this one so I wanted to check one last time. If this is something I'm doing wrong, I'm happy to admit I did a dumb and do something differently, but I am wanting to confirm if this is intended or not (since it did work previously with these same items).
I'm not sure how to report this one properly, but the drop down for 4th and 8th level ability score improvement is displaying and allowing me to add whatever feat I want, regardless of prerequisites. I haven't checked if that's true for 12th 16th and 19th, but I'm assuming probably so. This includes race specific feats for races of which my character certainly is not. I believe it's not supposed to?
I found a bug with multiclassing with the Monk,
To reproduce:
1) Build a class with shield proficiency (in my case, a Druid)
2) Multi-class with Monk
3) Throw away your armor, but still keep your shield equipped
4) Your AC calculates as (Dex Bonus + Wis Bonus + Shield Bonus), when it should really switch between the Druid (Armor + Dex Bonus + Shield Bonus) or Monk (Dex Bonus + Wis Bonus, no armor or shield allowed). In my case, a Druid / Monk with 16 Dex and 18 Wis, it should ether be 15 AC with a shield equipped, or 17 AC without. Right now it's listed as 19 AC.
Old school knowledge / without all the baggage
The cold damage from Ice Knife spell is not expressed in the "Effect" section of the spell on the new character sheet. Please add this if possible. This is a significant effect, and since the damage increases with spell level the importance of listing this cold damage is significantly increased at higher levels. Currently, at a glance it might appear as this spell does the same damage at higher levels as it does using a level 1 spell slot.
Kale Folke Level 11 (Wood Elf) Moon Druid in World Reborn campaign.
Zane level 9 (Vampiric Humanoid) Arcane Archer War Cleric in Dungeons & Discord campaign.
DM in Seasons of Heroism and After the Last War campaigns.
on my cleric sheet it says o have two weapon fighting when i don't remember that being an option at any point
I'm guessing this is just your bonus action option? Technically any character is capable of two weapon fighting, the feat just lets you add your modifier to the off hand attack.
CoziestSauce is right -- the character sheet now lists any of the basic actions any character can take, and anyone can do two weapon fighting. You do need to have two light weapons that you can be wielding, but since it's technically something anyone can do, it's listed -- just like it lists 'cast a spell' under Actions in Combat, even for my fighter with zero magic.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
oh! I'm guessing I can check if it's the feat by seeing if it's adding my proficiency bonus?
The feat would show up under Features & Traits in the feats section, that's the most reliable way to double check.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Two-weapon fighting is an option for all characters. There are restrictions (click on Two-Weapon Fighting to see those restrictions). Adding ability modifier to off-hand damage is not a feat, it’s a fighting style available to several classes that get fighting styles. There is a Dual WIelder feat that allows more weapons to be used, a boost to AC, and the ability to draw both weapons at once.
I can't export character sheets, I get a 500 beholder.
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A small error, Musket (Exandria) has a 3,000 gp price when it should have a 300 gp price.
Thanks for all your continuous work
Divine Fury (Zealot Barbarian Feature) should be under Other Actions with the other stuff that keys off raging.
This is fixed, thanks.
Battlerager is not getting proficiency bonus on spiked Armor.
Thanks for reporting this - I've updated the Battlerager subclass to resolve the issue. :)
If you view your character sheet now, it should work correctly.
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Hi team, Improvise action text in the sidebar is a bit broken with the HREF showing:
Hello,
I hadn't seen any response on this one so I wanted to check one last time. If this is something I'm doing wrong, I'm happy to admit I did a dumb and do something differently, but I am wanting to confirm if this is intended or not (since it did work previously with these same items).
I'm not sure how to report this one properly, but the drop down for 4th and 8th level ability score improvement is displaying and allowing me to add whatever feat I want, regardless of prerequisites. I haven't checked if that's true for 12th 16th and 19th, but I'm assuming probably so. This includes race specific feats for races of which my character certainly is not. I believe it's not supposed to?
This is on a Tiefling.
I just noticed the 'Silvered' property checkbox on melee weapons. Nice work.
Good to see little updates plunking along constantly.
Old school knowledge / without all the baggage
They said...somewhere...that pre-requisites are yet to appear, but they're on the list for sooner-than-later.