Dueling feat from Paladin's Fighting Style is making "Duel Wield" have a +2 to damage.
Good catch, I really don't think it should do that - I can't think of any valid circumstance where the "duelling" fighting style would apply to a bonus attack from two-weapon fighting.
I believe that you need to indicate your offhand weapon for 2 weapon fighting, and that may correct the dueling fighting style bug.
We think some work needs to be done on weapon attacks and which weapons are wielded. Players like to have all their weapons “equipped” so they can browse through attacks and weigh up options, similar to how you can with spell lists. Especially players that throw weapons with offhand or change things up every round. From the list of attacks (or “equipped” weapons), it should be possible to select which weapons are currently “wielded”, for the purpose of calculating Dueling, Dual Wielding etc. Having to dive into Customising weapons for Dual Wielding is cumbersome, confusing and makes no sense.
Notes for spells are not persisting (close character sheet and reopen and they are gone)
EVEN MORE IMPORTANTLY
Also, notes for spells are not transferring to the PDF version of the character sheet. This would be a great way to add information about damage, etc, of the spells to the PDF "off-line" version of the character sheet.
A Divine Soul Sorcerer has no method by which to replace the spell gained from their Divine Magic feature.
The starting spell gained from your Divine Magic affinity choice should be able to be replaced with another spell from the cleric list after your first sorcerer level.
notes: *Spell gained from feature does show up on the Spells tab on the character sheet *Spell gained from feature does not show up under the known spells on the manage spells pane.
[...] In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer spell for you, but it doesn’t count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.
A Divine Soul Sorcerer has no method by which to replace the spell gained from their Divine Magic feature.
You can't change it from the character sheet, but you CAN change it from the character builder, by selecting to edit the character and going to the class page - you can change the selection there.
When viewing a character sheet you don't own or aren't the GM, you don't have access to the Notes and Description sections of the character sheet. If you open the console, go to network tab and find the json payload for that character at https://www.dndbeyond.com/character/[character's id]/json then you have all the information that you shouldn't have access to.
If I don't have access to notes when viewing a character sheet, the backend API should be aware of it and also blank out the notes section in the json payload. Blocking access using only the frontend leads to very easy information disclosure.
So is this ever going to be looked at/acknowledged? That's a pretty big bug imo because that means that no one with a public sheet can use the spaces provided for personal notes and expect those to be kept between themself and their DM. That's a giant issue for every streamer (like Critical Role) and also a pretty annoying one for small group. Anyone can snoop at the private notes of all the other characters in the campaign. You'd better keep your notes in another app or on paper because dnd beyond just leaks your info as soon as your character sheet is public. I don't mind other players looking at my stats/equipment/features, but notes are more sensitive.
A Divine Soul Sorcerer has no method by which to replace the spell gained from their Divine Magic feature.
You can't change it from the character sheet, but you CAN change it from the character builder, by selecting to edit the character and going to the class page - you can change the selection there.
You can change the affinity to change the spell to another on that list, but you cannot replace the starting spell with other spells from the cleric spell list that aren't listed from the feature such as Sanctuary or Healing Word. You should be able to do this.
When viewing a character sheet you don't own or aren't the GM, you don't have access to the Notes and Description sections of the character sheet. If you open the console, go to network tab and find the json payload for that character at https://www.dndbeyond.com/character/[character's id]/json then you have all the information that you shouldn't have access to.
If I don't have access to notes when viewing a character sheet, the backend API should be aware of it and also blank out the notes section in the json payload. Blocking access using only the frontend leads to very easy information disclosure.
So is this ever going to be looked at/acknowledged? That's a pretty big bug imo because that means that no one with a public sheet can use the spaces provided for personal notes and expect those to be kept between themself and their DM. That's a giant issue for every streamer (like Critical Role) and also a pretty annoying one for small group. Anyone can snoop at the private notes of all the other characters in the campaign. You'd better keep your notes in another app or on paper because dnd beyond just leaks your info as soon as your character sheet is public. I don't mind other players looking at my stats/equipment/features, but notes are more sensitive.
This seems relatively minor in comparison to some of the features still needed to be added. I’m not sure what truly “sensitive” information is being “leaked” and it doesn’t seem like something many would go through the trouble of looking for just to learn about another person’s character in a game.
When viewing a character sheet you don't own or aren't the GM, you don't have access to the Notes and Description sections of the character sheet. If you open the console, go to network tab and find the json payload for that character at https://www.dndbeyond.com/character/[character's id]/json then you have all the information that you shouldn't have access to.
If I don't have access to notes when viewing a character sheet, the backend API should be aware of it and also blank out the notes section in the json payload. Blocking access using only the frontend leads to very easy information disclosure.
So is this ever going to be looked at/acknowledged? That's a pretty big bug imo because that means that no one with a public sheet can use the spaces provided for personal notes and expect those to be kept between themself and their DM. That's a giant issue for every streamer (like Critical Role) and also a pretty annoying one for small group. Anyone can snoop at the private notes of all the other characters in the campaign. You'd better keep your notes in another app or on paper because dnd beyond just leaks your info as soon as your character sheet is public. I don't mind other players looking at my stats/equipment/features, but notes are more sensitive.
This seems relatively minor in comparison to some of the features still needed to be added. I’m not sure what truly “sensitive” information is being “leaked” and it doesn’t seem like something many would go through the trouble of looking for just to learn about another person’s character in a game.
I agree, though I would love that CR would have the confidence to have their character sheets public as a way to show support for DDB. There’s no way they’d do that until this kind of thing is patched up though. Can’t really think of any other streams which would get the same level of fan scrutiny.
Custom items won't allow you to place a weight lower than 1lbs (for example a single arrow weighs 0.05lbs), and the homebrew creations area doesn't show the ammunition option if you try to make custom arrows--even if you choose an existing arrow item as a template for the homebrew. :(
Custom items won't allow you to place a weight lower than 1lbs (for example a single arrow weighs 0.05lbs), and the homebrew creations area doesn't show the ammunition option if you try to make custom arrows--even if you choose an existing arrow item as a template for the homebrew. :(
I reported the weight thing a while back (potions are 0.5lbs). My guess is this will all be fixed up when they implement containers
Custom items won't allow you to place a weight lower than 1lbs (for example a single arrow weighs 0.05lbs), and the homebrew creations area doesn't show the ammunition option if you try to make custom arrows--even if you choose an existing arrow item as a template for the homebrew. :(
I reported the weight thing a while back (potions are 0.5lbs). My guess is this will all be fixed up when they implement containers
My half-pound items work fine...
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
Custom items won't allow you to place a weight lower than 1lbs (for example a single arrow weighs 0.05lbs), and the homebrew creations area doesn't show the ammunition option if you try to make custom arrows--even if you choose an existing arrow item as a template for the homebrew. :(
I reported the weight thing a while back (potions are 0.5lbs). My guess is this will all be fixed up when they implement containers
My half-pound items work fine...
Whenever I enter 0.5 into Weight Override it reverts back to 0
So I created a Variant Human Paladin with the "Tavern Brawler" feat I choose strength for the +1 and all that worked fine. But under attacks I have my unarmed strike with my +7 to hit 1d4 +5 damage all good there, but I also have Tavern brawler strike showing up with +5 to hit 1d4 +5 damage shouldnt it be +7 just like my unarmed strike?
So I created a Variant Human Paladin with the "Tavern Brawler" feat I choose strength for the +1 and all that worked fine. But under attacks I have my unarmed strike with my +7 to hit 1d4 +5 damage all good there, but I also have Tavern brawler strike showing up with +5 to hit 1d4 +5 damage shouldnt it be +7 just like my unarmed strike?
So I created a Variant Human Paladin with the "Tavern Brawler" feat I choose strength for the +1 and all that worked fine. But under attacks I have my unarmed strike with my +7 to hit 1d4 +5 damage all good there, but I also have Tavern brawler strike showing up with +5 to hit 1d4 +5 damage shouldnt it be +7 just like my unarmed strike?
Custom items won't allow you to place a weight lower than 1lbs (for example a single arrow weighs 0.05lbs), and the homebrew creations area doesn't show the ammunition option if you try to make custom arrows--even if you choose an existing arrow item as a template for the homebrew. :(
I reported the weight thing a while back (potions are 0.5lbs). My guess is this will all be fixed up when they implement containers
My half-pound items work fine...
Whenever I enter 0.5 into Weight Override it reverts back to 0
Likewise. Exisiting items from DnD have their 0.05 weight fine--but if you try to custome make an item in equipment and place a weight override that is less than 1lbs the sheet simply doesn't accept it.
That said, the weight issue doesn't bother me as much as not being able to create homebrew ammunition content right now.
I'm looking at one of my PC:s character sheets and I noticed that while he is wearing chain mail, there is no marker showing him that he has disadvantage on stealth checks in the "Skills" portion of the sheet - only in the equipment tag. Shouldn't the "Skill" section show a disadvantage symbol?
I'm looking at one of my PC:s character sheets and I noticed that while he is wearing chain mail, there is no marker showing him that he has disadvantage on stealth checks in the "Skills" portion of the sheet - only in the equipment tag. Shouldn't the "Skill" section show a disadvantage symbol?
It should, have mentioned earlier that advantage/disadvantage on skills isn't working currently. A workaround is to hit Customise and put a 0 in Misc Bonus. That will highlight the number blue on your sheet, which will at least serve as a visual reminder until they can fix it.
Forest gnome wizard. Studying illusions school. Gets a bonus cantrip of their choice in place of minor illusion at level 2 because their race gets that cantrip already. Character sheet shows cantrip minor illusion listed twice in spell book and won’t allow either to be changed.
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We think some work needs to be done on weapon attacks and which weapons are wielded. Players like to have all their weapons “equipped” so they can browse through attacks and weigh up options, similar to how you can with spell lists. Especially players that throw weapons with offhand or change things up every round. From the list of attacks (or “equipped” weapons), it should be possible to select which weapons are currently “wielded”, for the purpose of calculating Dueling, Dual Wielding etc. Having to dive into Customising weapons for Dual Wielding is cumbersome, confusing and makes no sense.
Notes for spells are not persisting (close character sheet and reopen and they are gone)
EVEN MORE IMPORTANTLY
Also, notes for spells are not transferring to the PDF version of the character sheet. This would be a great way to add information about damage, etc, of the spells to the PDF "off-line" version of the character sheet.
A Divine Soul Sorcerer has no method by which to replace the spell gained from their Divine Magic feature.
The starting spell gained from your Divine Magic affinity choice should be able to be replaced with another spell from the cleric list after your first sorcerer level.
notes:
*Spell gained from feature does show up on the Spells tab on the character sheet
*Spell gained from feature does not show up under the known spells on the manage spells pane.
You can't change it from the character sheet, but you CAN change it from the character builder, by selecting to edit the character and going to the class page - you can change the selection there.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
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So is this ever going to be looked at/acknowledged? That's a pretty big bug imo because that means that no one with a public sheet can use the spaces provided for personal notes and expect those to be kept between themself and their DM. That's a giant issue for every streamer (like Critical Role) and also a pretty annoying one for small group. Anyone can snoop at the private notes of all the other characters in the campaign. You'd better keep your notes in another app or on paper because dnd beyond just leaks your info as soon as your character sheet is public. I don't mind other players looking at my stats/equipment/features, but notes are more sensitive.
You can change the affinity to change the spell to another on that list, but you cannot replace the starting spell with other spells from the cleric spell list that aren't listed from the feature such as Sanctuary or Healing Word. You should be able to do this.
This seems relatively minor in comparison to some of the features still needed to be added. I’m not sure what truly “sensitive” information is being “leaked” and it doesn’t seem like something many would go through the trouble of looking for just to learn about another person’s character in a game.
I agree, though I would love that CR would have the confidence to have their character sheets public as a way to show support for DDB. There’s no way they’d do that until this kind of thing is patched up though. Can’t really think of any other streams which would get the same level of fan scrutiny.
Custom items won't allow you to place a weight lower than 1lbs (for example a single arrow weighs 0.05lbs), and the homebrew creations area doesn't show the ammunition option if you try to make custom arrows--even if you choose an existing arrow item as a template for the homebrew. :(
Homebrew FAQs: FAQ, 101, 102, Snippets, Tooltips, Rollables
I reported the weight thing a while back (potions are 0.5lbs). My guess is this will all be fixed up when they implement containers
My half-pound items work fine...
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Whenever I enter 0.5 into Weight Override it reverts back to 0
Having issue trying to export sheet this morning, it trys to load and then just gone its like I didnt even push button
So I created a Variant Human Paladin with the "Tavern Brawler" feat I choose strength for the +1 and all that worked fine. But under attacks I have my unarmed strike with my +7 to hit 1d4 +5 damage all good there, but I also have Tavern brawler strike showing up with +5 to hit 1d4 +5 damage shouldnt it be +7 just like my unarmed strike?
Character Link for viewing https://www.dndbeyond.com/profile/Jacqsynn/characters/4110265
It is fine now.
thank you
Likewise. Exisiting items from DnD have their 0.05 weight fine--but if you try to custome make an item in equipment and place a weight override that is less than 1lbs the sheet simply doesn't accept it.
That said, the weight issue doesn't bother me as much as not being able to create homebrew ammunition content right now.
Homebrew FAQs: FAQ, 101, 102, Snippets, Tooltips, Rollables
I'm looking at one of my PC:s character sheets and I noticed that while he is wearing chain mail, there is no marker showing him that he has disadvantage on stealth checks in the "Skills" portion of the sheet - only in the equipment tag. Shouldn't the "Skill" section show a disadvantage symbol?
It should, have mentioned earlier that advantage/disadvantage on skills isn't working currently. A workaround is to hit Customise and put a 0 in Misc Bonus. That will highlight the number blue on your sheet, which will at least serve as a visual reminder until they can fix it.
Forest gnome wizard. Studying illusions school. Gets a bonus cantrip of their choice in place of minor illusion at level 2 because their race gets that cantrip already. Character sheet shows cantrip minor illusion listed twice in spell book and won’t allow either to be changed.