I've been trying to add Bigby's Hand to my draconic sorcerer. AFAIK Bigby's Hand should now be available in the spell list as of the release of the Tasha's Cauldron update? Anyone else having this issue or am I possibly missing something?
The spell itself is not a feature of Tasha's book, which is designed as an extension to the PHB. The expanded spell lists are suggestions, they do not actually provide the spell if it's originally from the PHB.
For Bigby's Hand, you need the spell from PHB so this means either buying PHB or just that spell, or having them shared with in a campaign.
Or you can edit the background for the character and use the Spells section to add Arcane Hand (the free Basic Rules alternative) to your character's spell list, instead.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Is there any date for when we could build sidekicks in dnd beyond? Most of the content is great and is done well but I don't know really know how to manage sidekick. I currently just print a character sheet for the sidekick.
Is there any date for when we could build sidekicks in dnd beyond? Most of the content is great and is done well but I don't know really know how to manage sidekick. I currently just print a character sheet for the sidekick.
They don’t give ETAs. So, no we don’t know when. One of my players has a wolf warrior sidekick, and for the moment I’m using a homebrewed monster that she can access from the extras menu.
Dragonborn Origin ASI does NOT allow Dex as a choice for either the +1 or the +2.
Yes it does.
Create Character On Home page ensure 'Customise Your Origin' is on (red), under the Optional Features section. Go to Race. Select Dragonborn. Click Origin Manager Check the box for Origin Ability Score Increase Go back to Racial Traits Under Origin Ability Score Increase, you can choose the ASIs. Works perfectly.
If it is not appearing for you: ensure you're not using some homebrew version of Dragonborn.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Dragonborn Origin ASI does NOT allow Dex as a choice for either the +1 or the +2.
Yes it does.
Create Character On Home page ensure 'Customise Your Origin' is on (red), under the Optional Features section. Go to Race. Select Dragonborn. Click Origin Manager Check the box for Origin Ability Score Increase Go back to Racial Traits Under Origin Ability Score Increase, you can choose the ASIs. Works perfectly.
If it is not appearing for you: ensure you're not using some homebrew version of Dragonborn.
There is something about the ASI Origin that is causing it to not display properly. The first time i tried it with my dragonborn character it didn't show Dex, and when i just tried changing the race to something else and then back to dragonborn it wouldn't let me pick any ASI. I had to reload the page for the options to show up.
Anyone else notice that the Soulknife's Psychic Blades ability is currently coded as a ranged attack rather than a melee attack with the thrown property? This makes it function with the archery fighting style rather than the thrown weapon or dueling fighting styles as presumably it should.
Though the +2 to hit is obviously better so if they want to make that official i'm just as happy. :P
After making a melee attack with the baldes, you are able to make another melee or ranged attack as a bonus action; So the DEX variant that shows up is correct; but you are right, the STR variant should be melee/thrown/finesse.
I misspoke. It is coded as a ranged weapon attack with a ranged weapon when it is supposed to be a ranged weapon attack with a melee weapon. This causes it to qualify for the archery fighting style which is supposed to be limited to ranged weapons like the bow. If it were actually a ranged weapon it would also qualify for the -5 +10 from sharpshooter which we already know thrown weapons are not supposed to do.
Also, this is preventing the dueling bonus from applying to the attack since it only works on melee weapons regardless of whether they have the thrown property.
None of the spells in the expanded spells for ranger have been made available to the ranger. The spell pages don't even have the ranger tag on them. Can this be fixed? I'd really love to add Aid to my spell list already.
None of the spells in the expanded spells for ranger have been made available to the ranger. The spell pages don't even have the ranger tag on them. Can this be fixed? I'd really love to add Aid to my spell list already.
because they aren't added to the ranger spell list. You need to first A) Turn on Optional Content toggle on the home page of the Builder, then in the Class Menu, go to Optional Features and turn on the optional spells. The optional feature adds them to *your* spell list, not the class spell list. this has been explained multiple times in this thread.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Thank you DevanAvalon! I missed the second step on this. All I had seen was to turn on the "optional features" toggle. I did not know about the second step on the class page after that! No need to be rude about it though. There are tons of pages to this thread and I never saw it when I searched the first few pages. So thank you for posting it here at the end!
Only some of the spells under Additional Spells are showing in the Game Rules => Spells section. E.g. Intellect fortress properly shows it can be cast by Wizards and is listed for them in Game Rules, but Divination is not, though both are located in the same tables and affected by the same rules.
Only some of the spells under Additional Spells are showing in the Game Rules => Spells section. E.g. Intellect fortress properly shows it can be cast by Wizards and is listed for them in Game Rules, but Divination is not, though both are located in the same tables and affected by the same rules.
I'm ready to just make a sticky on my computer for this:
Spells not new in tasha's are NOT on the wizard class spell list. They are only added to individual wizards who their DMs allow for the feature to be used. So they are not tagged as wizard spells because the game does not see them as wizards spells. They are only on certain specific individual wizards who are allowed to use the optional feature to add them to the spell list.
On the other hand the new spells in tasha's are actually on the wizards list because they are on the class list whether or not you select the feature. It is confusing since they are listed under the optional spells, but later on in Tasha's they are also just put on the class spell list.
When a character has both "Umbral Sight" from gloom stalker ranger's 3rd level and "Eyes of Night" from twilight domain cleric's first level, the character sheet displays a darkvision of 330 feet, stacking the abilities when they are not intended to. Umbral Sight specifically adds 30 feet of darkvision only if it is from your race. "At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet." The displayed darkvision should only be 300 feet.
Same I had totally missed that second step and I'm really not sure why it's even required. But all good now, and I didn't need to comb through 90 pages of comments for the answer.
Just a minor Artificer note - the system is, indeed, checking the number of infused items properly against the number allowable (I cannot create a new infusion past my limit); however, the tick boxes on the Features tab do not highlight when the infusions are used, so it may appear like none are being used even if the character is at their limit.
The second step is required because not all DMs use all of the optional rules, some pick and choose.
I can understand that about some of the optional rules in Tasha's, but for an expanded spell list? That DM has got to be mighty picky to say no to that.
The tick boxes are to indicate how many you could apply that day. It's not that you can't apply new ones, just that old ones go away if you go over your max allowed.
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The spell itself is not a feature of Tasha's book, which is designed as an extension to the PHB. The expanded spell lists are suggestions, they do not actually provide the spell if it's originally from the PHB.
For Bigby's Hand, you need the spell from PHB so this means either buying PHB or just that spell, or having them shared with in a campaign.
Or you can edit the background for the character and use the Spells section to add Arcane Hand (the free Basic Rules alternative) to your character's spell list, instead.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Is there any date for when we could build sidekicks in dnd beyond? Most of the content is great and is done well but I don't know really know how to manage sidekick. I currently just print a character sheet for the sidekick.
They don’t give ETAs. So, no we don’t know when. One of my players has a wolf warrior sidekick, and for the moment I’m using a homebrewed monster that she can access from the extras menu.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Dragonborn Origin ASI does NOT allow Dex as a choice for either the +1 or the +2.
I couldn't replicate this - is it possible that your DEX is already maxed out?
Yes it does.
Create Character
On Home page ensure 'Customise Your Origin' is on (red), under the Optional Features section.
Go to Race. Select Dragonborn.
Click Origin Manager
Check the box for Origin Ability Score Increase
Go back to Racial Traits
Under Origin Ability Score Increase, you can choose the ASIs.
Works perfectly.
If it is not appearing for you: ensure you're not using some homebrew version of Dragonborn.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
There is something about the ASI Origin that is causing it to not display properly. The first time i tried it with my dragonborn character it didn't show Dex, and when i just tried changing the race to something else and then back to dragonborn it wouldn't let me pick any ASI. I had to reload the page for the options to show up.
I misspoke. It is coded as a ranged weapon attack with a ranged weapon when it is supposed to be a ranged weapon attack with a melee weapon. This causes it to qualify for the archery fighting style which is supposed to be limited to ranged weapons like the bow. If it were actually a ranged weapon it would also qualify for the -5 +10 from sharpshooter which we already know thrown weapons are not supposed to do.
Also, this is preventing the dueling bonus from applying to the attack since it only works on melee weapons regardless of whether they have the thrown property.
The DnD Beyond app doesn't have any of the character options from Tasha's, other than subclasses, in the classes portion.
Also reissued subclasses like bladesinger haven't been updated which is inconvenient.
I regret to these a lot, it would be nice to get these options updated.
None of the spells in the expanded spells for ranger have been made available to the ranger. The spell pages don't even have the ranger tag on them. Can this be fixed? I'd really love to add Aid to my spell list already.
because they aren't added to the ranger spell list. You need to first A) Turn on Optional Content toggle on the home page of the Builder, then in the Class Menu, go to Optional Features and turn on the optional spells. The optional feature adds them to *your* spell list, not the class spell list. this has been explained multiple times in this thread.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Thank you DevanAvalon! I missed the second step on this. All I had seen was to turn on the "optional features" toggle. I did not know about the second step on the class page after that! No need to be rude about it though. There are tons of pages to this thread and I never saw it when I searched the first few pages. So thank you for posting it here at the end!
Only some of the spells under Additional Spells are showing in the Game Rules => Spells section. E.g. Intellect fortress properly shows it can be cast by Wizards and is listed for them in Game Rules, but Divination is not, though both are located in the same tables and affected by the same rules.
I'm ready to just make a sticky on my computer for this:
Spells not new in tasha's are NOT on the wizard class spell list. They are only added to individual wizards who their DMs allow for the feature to be used. So they are not tagged as wizard spells because the game does not see them as wizards spells. They are only on certain specific individual wizards who are allowed to use the optional feature to add them to the spell list.
On the other hand the new spells in tasha's are actually on the wizards list because they are on the class list whether or not you select the feature. It is confusing since they are listed under the optional spells, but later on in Tasha's they are also just put on the class spell list.
When a character has both "Umbral Sight" from gloom stalker ranger's 3rd level and "Eyes of Night" from twilight domain cleric's first level, the character sheet displays a darkvision of 330 feet, stacking the abilities when they are not intended to. Umbral Sight specifically adds 30 feet of darkvision only if it is from your race. "At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet." The displayed darkvision should only be 300 feet.
Same I had totally missed that second step and I'm really not sure why it's even required. But all good now, and I didn't need to comb through 90 pages of comments for the answer.
The second step is required because not all DMs use all of the optional rules, some pick and choose.
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Just a minor Artificer note - the system is, indeed, checking the number of infused items properly against the number allowable (I cannot create a new infusion past my limit); however, the tick boxes on the Features tab do not highlight when the infusions are used, so it may appear like none are being used even if the character is at their limit.
I can understand that about some of the optional rules in Tasha's, but for an expanded spell list? That DM has got to be mighty picky to say no to that.
The tick boxes are to indicate how many you could apply that day. It's not that you can't apply new ones, just that old ones go away if you go over your max allowed.