So I have noticed that the official "ammunition" in Dndbeyond doesn't work on the character sheet AT ALL for arrows/bolts for hit/dmg modifiers. I haven't tested darts or any other ammunition types yet. Just playing around with arrows/bolts for right now.
My work around was this for ARROWS only:
Make a wonderous item quiver, set your "Bonus - Ranged Attacks" modifier and then set "Damage - Longbow or shortbow" modifier. This will correctly show the bonus to Hit/Dmg respectively for longbows or shortbows. You can just get rid of the junk arrows in the inventory at that point or have the player keep count of how many they have on them themself. But at least the rolls and modifiers affect the weapon correctly on the app and character sheet when equipping the "quiver". Hit roll will still affect a crossbow that is also equipped too mind you.
I tried to replicate this for a crossbow, However I could NOT get the dmg modifier to work with anything as of yet cause they do NOT have an option for ANY crossbows at all in the dang drop down menu like they do for longbow/shortbow. If they could at least add crossbow/handcrossbow to the drop down, then I could make bolts work at least to only affect crossbow types. You CAN get the Hit roll to affect it by doing the same as above for arrows, but it affects any ranged weapon/attack.
It was announced that dnd beyond will do a major overhaul of the platform starting this year. Things like this take a lot of time but it does get my hopes up a bit that things like this might be fixed in the future.
They do take some time, they been working on it for 9 years, just give them another time they might be halfway done then.
When I created that post, I believe that was shortly after Hasbro took over WotC and DND Beyond. With their massive backing and resources, I was hopeful that issues like this would change. Unfortunately, I was wrong. As much as I like using this platform, it is ridiculous from a software standpoint to have such a small issue outstanding for almost a decade (yes this is a bug/issue, not a feature request). As a developer myself, I understand that there are priorities for bugs and features. There are also investors that determine the direction of the product. However, neglecting a product with issues for almost a decade that people pay a lot of money to use is not a great business practice. Fortunately for me, my DM pays for the subscription so I have access to the content. However, I myself would never pay purely due to the very slow rate at which these fixes are being "fixed" or ignored.
I really hope this changes at some point in the future.
When I created that post, I believe that was shortly after Hasbro took over WotC and DND Beyond. With their massive backing and resources, I was hopeful that issues like this would change. Unfortunately, I was wrong. As much as I like using this platform, it is ridiculous from a software standpoint to have such a small issue outstanding for a decade or more (yes this is a bug/issue, not a feature request). As a developer myself, I understand that there are priorities for bugs and features. There are also investors that determine the direction of the product. However, neglecting a product with issues for decades that people pay a lot of money to use is not a great business practice. Fortunately for me, my DM pays for the subscription so I have access to the content. However, I myself would never pay purely due to the very slow rate at which these fixes are being "fixed" or ignored.
I really hope this changes at some point in the future.
Site hasn't even been around 9 years yet, where are you getting "decades or more" from?
Anyway, there is a rebuild of the platform currently in progress as detailed in the roadmap. This will rework the architecture and may allow such things.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
When I created that post, I believe that was shortly after Hasbro took over WotC and DND Beyond. With their massive backing and resources, I was hopeful that issues like this would change. Unfortunately, I was wrong. As much as I like using this platform, it is ridiculous from a software standpoint to have such a small issue outstanding for a decade or more (yes this is a bug/issue, not a feature request). As a developer myself, I understand that there are priorities for bugs and features. There are also investors that determine the direction of the product. However, neglecting a product with issues for decades that people pay a lot of money to use is not a great business practice. Fortunately for me, my DM pays for the subscription so I have access to the content. However, I myself would never pay purely due to the very slow rate at which these fixes are being "fixed" or ignored.
I really hope this changes at some point in the future.
Site hasn't even been around 9 years yet, where are you getting "decades or more" from?
Anyway, there is a rebuild of the platform currently in progress as detailed in the roadmap. This will rework the architecture and may allow such things.
Just out of curiosity, is the roadmap posted anywhere that is publicly accessible? I haven't been keeping up to date with new information. Back when the site was new, a general roadmap for features was introduced at some point but said they do not give time estimates on anything. I wasn't sure if that was still around or not.
When I created that post, I believe that was shortly after Hasbro took over WotC and DND Beyond. With their massive backing and resources, I was hopeful that issues like this would change. Unfortunately, I was wrong. As much as I like using this platform, it is ridiculous from a software standpoint to have such a small issue outstanding for a decade or more (yes this is a bug/issue, not a feature request). As a developer myself, I understand that there are priorities for bugs and features. There are also investors that determine the direction of the product. However, neglecting a product with issues for decades that people pay a lot of money to use is not a great business practice. Fortunately for me, my DM pays for the subscription so I have access to the content. However, I myself would never pay purely due to the very slow rate at which these fixes are being "fixed" or ignored.
I really hope this changes at some point in the future.
Site hasn't even been around 9 years yet, where are you getting "decades or more" from?
Anyway, there is a rebuild of the platform currently in progress as detailed in the roadmap. This will rework the architecture and may allow such things.
Just out of curiosity, is the roadmap posted anywhere that is publicly accessible? I haven't been keeping up to date with new information. Back when the site was new, a general roadmap for features was introduced at some point but said they do not give time estimates on anything. I wasn't sure if that was still around or not.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
So I have noticed that the official "ammunition" in Dndbeyond doesn't work on the character sheet AT ALL for arrows/bolts for hit/dmg modifiers. I haven't tested darts or any other ammunition types yet. Just playing around with arrows/bolts for right now.
My work around was this for ARROWS only:
Make a wonderous item quiver, set your "Bonus - Ranged Attacks" modifier and then set "Damage - Longbow or shortbow" modifier. This will correctly show the bonus to Hit/Dmg respectively for longbows or shortbows. You can just get rid of the junk arrows in the inventory at that point or have the player keep count of how many they have on them themself. But at least the rolls and modifiers affect the weapon correctly on the app and character sheet when equipping the "quiver". Hit roll will still affect a crossbow that is also equipped too mind you.
I tried to replicate this for a crossbow, However I could NOT get the dmg modifier to work with anything as of yet cause they do NOT have an option for ANY crossbows at all in the dang drop down menu like they do for longbow/shortbow. If they could at least add crossbow/handcrossbow to the drop down, then I could make bolts work at least to only affect crossbow types. You CAN get the Hit roll to affect it by doing the same as above for arrows, but it affects any ranged weapon/attack.
Hope this helps!!
They do take some time, they been working on it for 9 years, just give them another time they might be halfway done then.
When I created that post, I believe that was shortly after Hasbro took over WotC and DND Beyond. With their massive backing and resources, I was hopeful that issues like this would change. Unfortunately, I was wrong. As much as I like using this platform, it is ridiculous from a software standpoint to have such a small issue outstanding for almost a decade (yes this is a bug/issue, not a feature request). As a developer myself, I understand that there are priorities for bugs and features. There are also investors that determine the direction of the product. However, neglecting a product with issues for almost a decade that people pay a lot of money to use is not a great business practice. Fortunately for me, my DM pays for the subscription so I have access to the content. However, I myself would never pay purely due to the very slow rate at which these fixes are being "fixed" or ignored.
I really hope this changes at some point in the future.
Site hasn't even been around 9 years yet, where are you getting "decades or more" from?
Anyway, there is a rebuild of the platform currently in progress as detailed in the roadmap. This will rework the architecture and may allow such things.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Just out of curiosity, is the roadmap posted anywhere that is publicly accessible? I haven't been keeping up to date with new information. Back when the site was new, a general roadmap for features was introduced at some point but said they do not give time estimates on anything. I wasn't sure if that was still around or not.
Community Menu > Roadmap
https://www.dndbeyond.com/en/roadmap
Same menu also links to the Changelog that details 100+ bug fixes made in last 30 days alone.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Thanks!