Badeye or other developer, is there any plan to provide the desktop view to mobile devices? I much prefer the desktop view even on a smaller iPad. I’m 100% ok with being patient but it would be nice to know if there are plans to revisit desktop view for mobile. If the mobile view is all we’ll be getting for iPad, I’d just like to know so I can inform my group and help them to more effectively use the character sheets. I love the update and think it’s very handy and well put together but I’m sure it’s known that the desktop view is much more useful than the way the mobile is laid out. Thanks for all you do!
This!
Depending on the Mobile Browser, there is an option within the settings to "Use Desktop Site".
On desktop view, any way we could get walking speed and inspiration bumped up next to the rest options and then pull initiative bonus and AC out to the top bar between ability stats and HP, thus making them permanently persistent on screen rather than buried within the combat menu?
Badeye or other developer, is there any plan to provide the desktop view to mobile devices? I much prefer the desktop view even on a smaller iPad. I’m 100% ok with being patient but it would be nice to know if there are plans to revisit desktop view for mobile. If the mobile view is all we’ll be getting for iPad, I’d just like to know so I can inform my group and help them to more effectively use the character sheets. I love the update and think it’s very handy and well put together but I’m sure it’s known that the desktop view is much more useful than the way the mobile is laid out. Thanks for all you do!
This!
Depending on the Mobile Browser, there is an option within the settings to "Use Desktop Site".
That does not work on any of the tablets I have tried. It still forces you to use the phone version.
I love the new layout, but would propose making the gear icon for the spells a darker color; when I first looked at the sheet I could see my prepared spells without a problem; but I had to really go looking around to find all the spells in my spellbook it was because the icon to do so was grayed out.
So far that's my only real suggestion. I love the rest of it.
Depending on the Mobile Browser, there is an option within the settings to "Use Desktop Site".
That does not work on any of the tablets I have tried. It still forces you to use the phone version.
Well that is annoying. It works on my Android phone.
Interesting. Currently, I have tried it on an iPad Pro 10.5 inch (Chrome, Firefox, and Safari), a 10 inch Fire Tablet (Chrome), and an iPad Mini (Chrome, Firefox, and Safari). None of those have worked for me. Reading online, there is a browser in app stores called Puffin that might allow me to force it into desktop mode in some form or fashion that the major browsers are not supporting, but I have not personally tried it yet. I am more hoping for an official fix from the dev. team.
Something like Shillelagh seems cumbersome to add as an attack. The spell itself isn't an attack, but it buffs your current quarterstaff. Is it more prudent to just add Shillelagh as a custom attack alongside my equipped quarterstaff?
For spellcasters it would be cool to have a listing of the ritual spells available in the same place we see our prepared spells. It could be a section right before cantrips (i.e. "- R - | - 0 - | 1st, etc.). On desktop and my chromebook it isn't so bad to just pull out the sidebar, but on my smaller tablet it would be far more convenient to see it as part of the at-a-glance information. This would be a minor, but useful, QoL improvement on desktop view as well, I think. This way we only ever have to dig into the full spell list to change prepared spells or add new ones. As a wizard who plans on nabbing as many ritual spells as I can along the way, this would a major QoL improvement for me, individually, lol.
The first case would really benefit from the list, because it should contain spells that's not prepared / active for them; the second case is a mild improvement - basically just a filter on the active list; and the other 7 classes would be unaffected. Then comes the complication for multiclassing... I kinda understand if this is a lower priority issue.
I can see it being a lower-priority, and that's fine, really. I wouldn't think it would be too hard though (without any knowledge of how this sheet is coded/organized) based on the fact that the spell section already expands/adjusts based on level and class.
However, I did backtrack and find a post from BadEye that spoke to some different adjustments which would bring the whole spell book/list back into the at-a-glance section. I'm not sure if I'm a fan of that approach over leaving it as is and just adding a ritual section for those that get it. Tough to tell without seeing both, I imagine.
The old layout had ritual spells in their own area for wizards. That's a feature I really miss for this iteration. It's not the worst as I use spell cards, so I can keep all my rituals in front of me for easy reference.
Actually, if they would appear within the prepared spells, I would personally find that confusing, as it would be easily mistaken for spells they can cast using a spell slot.
They can be cast with a spell slot though.
Only if they have been prepared. Wizards can cast non-prepared spells that are tagged as rituals as such without expending slots. But they cannot expend slots to cast spells that they have not prepared.
Yea, the issue is that some Ritual Class Features are different for each class. For example:
Wizards can cast both Unprepared and Prepared Ritual spells as a ritual without expending a spell slot... So it would make since that a Wizard would have a separate section for ritual spells.
Clerics and Druids can only cast Ritual spells as a ritual if the spell is also prepared. So it doesn't really matter to have a separate section for ritual spells for those classes.
Bards can cast any Ritual spell they know as Ritual without expending a spell slot. So it would not really matter to have a separate section for ritual spells for a bard.
Don't forget that Warlocks with the Tome pact and Book of Serets invocation can ritually cast known rituals and any rituals they add to the book, but cannot cast the spells only in the book using a slot; and anyone taking the Ritual Caster feat can cast spells they have in their ritual books as ritual, but not using a spell slot, and it won't grant the ability to cast other spells they know as ritual. (I have already listed all these above. ;) )
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
On desktop view, any way we could get walking speed and inspiration bumped up next to the rest options and then pull initiative bonus and AC out to the top bar between ability stats and HP, thus making them permanently persistent on screen rather than buried within the combat menu?
I will agree with this.
The question "what's your walking speed?" comes up very, very rarely in my games (and I suspect most games), and I don't think I remember anyone but a first-session player having to look at their sheet to answer. Other speeds may be more useful, but still a rare question. Personally, I'd rather see all speeds mentioned in the "proficiencies and languages" panel.
And speaking of proficiencies, another thing that doesn't come up often mid-game is "what's your proficiency bonus?". It may - it certainly happens more often than "speed", but given it's the same for everyone at the same level, it's also a question that rarely requires sheet-glancing other than a reminder at the beginning of a session. Doubly so for a sheet that calculates it automatically on anything relevant. The Proficiency stat box would fit right in at the "proficiencies and languages" panel, I suspect. Perhaps a semi-header of said box, since it's directly relevant to most things described within. On a relevant subject, I'd like for the general Proficiency bonus to be customizable (like Initiative, that I've mentioned in a previous post in this thread).
But one thing that comes up every 15 minutes in a game? "What's your AC?". Whether in combat or outside (the occasional trap, people comparing loot, people comparing characters, etcetc). It needs to be next to the stats at the top (and moving the other things above leaves plenty of space for it :p ) It doesn't need to leave its place on the combat box, mind. What's wrong with a little redundancy? Leave it visible at both places.
Something like Shillelagh seems cumbersome to add as an attack. The spell itself isn't an attack, but it buffs your current quarterstaff. Is it more prudent to just add Shillelagh as a custom attack alongside my equipped quarterstaff?
This was a direct example of what Bad Eye gave for adding custom attacks in the sheet during the dev video. In short, yes, just make a custom attack for it.
Oath Spells for Paladin do not show up in the "Prepared Spells" list, nor do they get added to the pdf export's list of spells. This comment based on Oath of Vengeance option
---edit---
Either you just implemented this, or it works for 4th level, but not 3rd?
On desktop view, any way we could get walking speed and inspiration bumped up next to the rest options and then pull initiative bonus and AC out to the top bar between ability stats and HP, thus making them permanently persistent on screen rather than buried within the combat menu?
I will agree with this.
The question "what's your walking speed?" comes up very, very rarely in my games (and I suspect most games), and I don't think I remember anyone but a first-session player having to look at their sheet to answer. Other speeds may be more useful, but still a rare question. Personally, I'd rather see all speeds mentioned in the "proficiencies and languages" panel.
And speaking of proficiencies, another thing that doesn't come up often mid-game is "what's your proficiency bonus?". It may - it certainly happens more often than "speed", but given it's the same for everyone at the same level, it's also a question that rarely requires sheet-glancing other than a reminder at the beginning of a session. Doubly so for a sheet that calculates it automatically on anything relevant. The Proficiency stat box would fit right in at the "proficiencies and languages" panel, I suspect. Perhaps a semi-header of said box, since it's directly relevant to most things described within. On a relevant subject, I'd like for the general Proficiency bonus to be customizable (like Initiative, that I've mentioned in a previous post in this thread).
But one thing that comes up every 15 minutes in a game? "What's your AC?". Whether in combat or outside (the occasional trap, people comparing loot, people comparing characters, etcetc). It needs to be next to the stats at the top (and moving the other things above leaves plenty of space for it :p ) It doesn't need to leave its place on the combat box, mind. What's wrong with a little redundancy? Leave it visible at both places.
I was thinking something like this (apologies for the terrible photoshop but currently only have access to Paint on this machine):
OK, I got my venting out, so here's more constructive criticism hoping for a better future:
I think many of my criticisms involve using a touchscreen on Desktop resolutions. So maybe it’s worth doing some play testing in that format more. I wonder if your 70% desktop statistic is Desktop with keyboard and mouse or whether there is a mix in there of desktop resolutions but with touchscreens.
- Better use of colors - use colors to further differentiate. The old sheet was super colorful and made finding things significantly easier and cleaner. Now it’s a weird two color theme (I’m aware you can change the colors) which in one sense is clean but in one sense makes everything blend together much much more.
- Make the information on mobile when you first open more helpful. Ability scores are important but not the first thing most people need when they start a session or every time they open the app.
- Avoid needing to tap small text for expandable or side menus. On touch you need to have clickable areas larger. The different action type sections are an example of text too small for touch devices with desktop resolutions. Looks good on mobile though!
- For touch layouts scrolling and swiping is better than tapping. Obviously tapping is still necessary, but it should be minimized and mostly used for expanding for more information, not for navigation. The idea is that it's much easier to move a finger specific directions regardless of where I'm tapping than to touch an exact space on the screen.
- Make spells more prominent in desktop resolutions. I literally could not find where spells were located when I first opened up the sheet. Which was embarrassing since I was trying to show my friend how cool dnd beyond was. I think you need to consider a way to make the section prominent for spell casters but not necessary to the UI so it still looks natural for characters without spell casting.
- No sub-scrolling. For desktop resolution touch screens having to scroll in boxes is really unintuitive (I’m looking at “Features and Traits” and potentially others too). I’d rather have just the name and being able to click to expand as necessary. I think this is true for non-touch devices as well - you don't really see that in web design much nowadays and I think there's a reason.
-When you open up the sidebar on a touchscreen, make it possible to swipe right to make it go away. Both mobile and desktop layouts. Similarly make it swipe left to come back. And/or touching outside the box makes it go away. The arrows are nearly invisible and very small, which is difficult to see and tap.
EDIT: This does work this way. Not sure if that was a change or I just missed it somehow. I think having the ability to tap in the box to close as an option too would make it even more natural, but this is already much better than how I thought it behaved/behaved previously.
- When in mobile the inspiration box should probably be vertically centered with the speed and proficiency boxes. Or you don’t need it at all because it’s also on the top header. Also in the combat section "Defenses" and "Conditions" are not centered vertically in their boxes.
- For touch purposes spells are too small. With the row so narrow it makes clicking difficult, particularly when it’s in the sidebar list format. It’s ok to need to scroll up and down on touchscreen devices. Also have them all visible by default but easily filterable by spell level by tapping on a spell level (again, easily tappable instead of small text).
- Anything that is a limited resource per short or long rest (such as channel divinity) should be more accessible than things that aren't (like a description of spell casting). Right now those are all in “Features and Traits” when really they should be somewhere much more visible. Anything that I need to actively keep track of should be in its own very accessible area, not buried in information that I only need to refer to as needed. You could have all the descriptions in one place but there needs to be one place with all my expendable class resources (except for maybe spells which should be similarly prominent) so I have a good idea of where my character is in terms of needing rests and how combat-ready I am.
ok weird till few days ago I had option view in desktop mode on iPhone...however looking at it to test above after reading this message. find it gone. strange
- When you open up the sidebar on a touchscreen, make it possible to swipe right to make it go away. Both mobile and desktop layouts. Similarly make it swipe left to come back. And/or touching outside the box makes it go away. The arrows are nearly invisible and very small, which is difficult to see and tap.
I'm not sure what's going on with your mobile views but you can indeed swipe right or touch outside the box to make the sidebar go away. In fact, I don't actually know any other way to make the sidebar go away because that's how it has always dismissed on my side. I don't even know what arrows you're referring to above tbh because I don't see any at all.
For the record, I'm using Chrome on iPhone and iPad, not Safari, so maybe it's different in Safari - I can't say.
I'm loving the new layout. One MINOR thing that bothered me:
In the proficiency list on the new sheet, I spent waaaaay to long trying to figure out what this "Light" was that my character had proficiency in. You might consider changing the capitalization ("Crossbow, light"), formatting it like it generally is in the books when referring to proficiencies ("Light Crossbow"), or replacing the separating character with a semicolon instead ("Crossbow, Light; Dagger; [etc]").
I understand this is a fairly minor readability issue. Keep up the good work!
On exported PDF..would be great if the spell sheet also indicated how many spells you were allowed to prepare. This comment is based on experience with wizard, cleric, and paladin exported pdf.
I also use the character builder to make a lot of my npcs in my campaign. I do that at home using a big screen at my PC. BUT I only have my Ipad with me during play. I think it's an Air so only like 9,7'' . I am very used to the PC view and the change to mobile view makes it hard while dming.
I think it should be possible to use the PC view on the smaller Ipads as well. It was possible with the old sheet which I used a lot during play and I could read everything I needed. i just had different tabs open for the different NPCs. All information was on one page and I only had to scroll down sometimes, no clicking or going back and forth between different subpages.
I know that a lot of people like the "retro" style and it's ok on PC (even I liked the modern style better, but that's just me) but it would really help on mobile to use the given space more economically, like the old layout did. I don't say go back to the old sheet, I know this will not happen but a "cleaner" view without the extra artwork/pen&paper style would give us more space on mobile.
I'm loving the new layout. One MINOR thing that bothered me:
In the proficiency list on the new sheet, I spent waaaaay to long trying to figure out what this "Light" was that my character had proficiency in. You might consider changing the capitalization ("Crossbow, light"), formatting it like it generally is in the books when referring to proficiencies ("Light Crossbow"), or replacing the separating character with a semicolon instead ("Crossbow, Light; Dagger; [etc]").
I understand this is a fairly minor readability issue. Keep up the good work!
This has been something that always bothered me, even on the old sheet. I do a lot with newer players, and introducing first-timers, so I usually go through and just make the "light" parenthetical as follows: "Crossbow (Light), Dagger". I find this far less confusing, but understand why it is formatted in its original context. It does make sorting things far simpler if all your crossbows aren't separated by other things within H and between H and L.
I know the goal is to have everything be as close to the original format as possible, but perhaps this is one of those things that doesn't translate to digital well when concatenating information? I think a change to my example, above, would solve the issue. It already separates standard pistols from those in Exandria, so we could just borrow from that without losing any of the meaning or spirit behind it.
Perhaps I misunderstand the potential fix for the "mobile vs. PC view" issue, but I thought the entire view was solely based on resolution. For example, if I take my browser window and resize it, I am changing the resolution ratio of that window. This also changes my view accordingly. I can shrink my browser down to see the same view I get on my phone or tablet. Is this not a pure function of the type of coding they used? Are we not asking them to revamp the revamp in this scenario?
I'm not trying to say that it's too much or that it isn't worth asking for, I'm just wanting to make sure I understand it and what can actually be done about it. I'm in financials, not web design, so I'm in the dark on this one, lol.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Depending on the Mobile Browser, there is an option within the settings to "Use Desktop Site".
On desktop view, any way we could get walking speed and inspiration bumped up next to the rest options and then pull initiative bonus and AC out to the top bar between ability stats and HP, thus making them permanently persistent on screen rather than buried within the combat menu?
That does not work on any of the tablets I have tried. It still forces you to use the phone version.
I love the new layout, but would propose making the gear icon for the spells a darker color; when I first looked at the sheet I could see my prepared spells without a problem; but I had to really go looking around to find all the spells in my spellbook it was because the icon to do so was grayed out.
So far that's my only real suggestion. I love the rest of it.
Interesting. Currently, I have tried it on an iPad Pro 10.5 inch (Chrome, Firefox, and Safari), a 10 inch Fire Tablet (Chrome), and an iPad Mini (Chrome, Firefox, and Safari). None of those have worked for me. Reading online, there is a browser in app stores called Puffin that might allow me to force it into desktop mode in some form or fashion that the major browsers are not supporting, but I have not personally tried it yet. I am more hoping for an official fix from the dev. team.
Something like Shillelagh seems cumbersome to add as an attack. The spell itself isn't an attack, but it buffs your current quarterstaff. Is it more prudent to just add Shillelagh as a custom attack alongside my equipped quarterstaff?
I hate forum signatures.
The old layout had ritual spells in their own area for wizards. That's a feature I really miss for this iteration. It's not the worst as I use spell cards, so I can keep all my rituals in front of me for easy reference.
Don't forget that Warlocks with the Tome pact and Book of Serets invocation can ritually cast known rituals and any rituals they add to the book, but cannot cast the spells only in the book using a slot; and anyone taking the Ritual Caster feat can cast spells they have in their ritual books as ritual, but not using a spell slot, and it won't grant the ability to cast other spells they know as ritual. (I have already listed all these above. ;) )
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I will agree with this.
The question "what's your walking speed?" comes up very, very rarely in my games (and I suspect most games), and I don't think I remember anyone but a first-session player having to look at their sheet to answer. Other speeds may be more useful, but still a rare question. Personally, I'd rather see all speeds mentioned in the "proficiencies and languages" panel.
And speaking of proficiencies, another thing that doesn't come up often mid-game is "what's your proficiency bonus?". It may - it certainly happens more often than "speed", but given it's the same for everyone at the same level, it's also a question that rarely requires sheet-glancing other than a reminder at the beginning of a session. Doubly so for a sheet that calculates it automatically on anything relevant. The Proficiency stat box would fit right in at the "proficiencies and languages" panel, I suspect. Perhaps a semi-header of said box, since it's directly relevant to most things described within.
On a relevant subject, I'd like for the general Proficiency bonus to be customizable (like Initiative, that I've mentioned in a previous post in this thread).
But one thing that comes up every 15 minutes in a game? "What's your AC?". Whether in combat or outside (the occasional trap, people comparing loot, people comparing characters, etcetc). It needs to be next to the stats at the top (and moving the other things above leaves plenty of space for it :p )
It doesn't need to leave its place on the combat box, mind. What's wrong with a little redundancy? Leave it visible at both places.
This was a direct example of what Bad Eye gave for adding custom attacks in the sheet during the dev video. In short, yes, just make a custom attack for it.
Attack: [roll]1d20+[AMOD][/ roll]
Damage: [roll]if([roll:-1:fumble],=1,0,if([roll:-1],<[TARGET],0,if([roll:-1:critical],=1,2{[DAMAGE]}.expand(),[DAMAGE])+[DMOD]))[/ roll]
Oath Spells for Paladin do not show up in the "Prepared Spells" list, nor do they get added to the pdf export's list of spells. This comment based on Oath of Vengeance option
---edit---
Either you just implemented this, or it works for 4th level, but not 3rd?
I was thinking something like this (apologies for the terrible photoshop but currently only have access to Paint on this machine):
OK, I got my venting out, so here's more constructive criticism hoping for a better future:
I think many of my criticisms involve using a touchscreen on Desktop resolutions. So maybe it’s worth doing some play testing in that format more. I wonder if your 70% desktop statistic is Desktop with keyboard and mouse or whether there is a mix in there of desktop resolutions but with touchscreens.
- Better use of colors - use colors to further differentiate. The old sheet was super colorful and made finding things significantly easier and cleaner. Now it’s a weird two color theme (I’m aware you can change the colors) which in one sense is clean but in one sense makes everything blend together much much more.
- Make the information on mobile when you first open more helpful. Ability scores are important but not the first thing most people need when they start a session or every time they open the app.
- Avoid needing to tap small text for expandable or side menus. On touch you need to have clickable areas larger. The different action type sections are an example of text too small for touch devices with desktop resolutions. Looks good on mobile though!
- For touch layouts scrolling and swiping is better than tapping. Obviously tapping is still necessary, but it should be minimized and mostly used for expanding for more information, not for navigation. The idea is that it's much easier to move a finger specific directions regardless of where I'm tapping than to touch an exact space on the screen.
- Make spells more prominent in desktop resolutions. I literally could not find where spells were located when I first opened up the sheet. Which was embarrassing since I was trying to show my friend how cool dnd beyond was. I think you need to consider a way to make the section prominent for spell casters but not necessary to the UI so it still looks natural for characters without spell casting.
- No sub-scrolling. For desktop resolution touch screens having to scroll in boxes is really unintuitive (I’m looking at “Features and Traits” and potentially others too). I’d rather have just the name and being able to click to expand as necessary. I think this is true for non-touch devices as well - you don't really see that in web design much nowadays and I think there's a reason.
-
When you open up the sidebar on a touchscreen, make it possible to swipe right to make it go away. Both mobile and desktop layouts. Similarly make it swipe left to come back. And/or touching outside the box makes it go away. The arrows are nearly invisible and very small, which is difficult to see and tap.EDIT: This does work this way. Not sure if that was a change or I just missed it somehow. I think having the ability to tap in the box to close as an option too would make it even more natural, but this is already much better than how I thought it behaved/behaved previously.
- When in mobile the inspiration box should probably be vertically centered with the speed and proficiency boxes. Or you don’t need it at all because it’s also on the top header. Also in the combat section "Defenses" and "Conditions" are not centered vertically in their boxes.
- For touch purposes spells are too small. With the row so narrow it makes clicking difficult, particularly when it’s in the sidebar list format. It’s ok to need to scroll up and down on touchscreen devices. Also have them all visible by default but easily filterable by spell level by tapping on a spell level (again, easily tappable instead of small text).
- Anything that is a limited resource per short or long rest (such as channel divinity) should be more accessible than things that aren't (like a description of spell casting). Right now those are all in “Features and Traits” when really they should be somewhere much more visible. Anything that I need to actively keep track of should be in its own very accessible area, not buried in information that I only need to refer to as needed. You could have all the descriptions in one place but there needs to be one place with all my expendable class resources (except for maybe spells which should be similarly prominent) so I have a good idea of where my character is in terms of needing rests and how combat-ready I am.
ok weird till few days ago I had option view in desktop mode on iPhone...however looking at it to test above after reading this message. find it gone. strange
I'm not sure what's going on with your mobile views but you can indeed swipe right or touch outside the box to make the sidebar go away. In fact, I don't actually know any other way to make the sidebar go away because that's how it has always dismissed on my side. I don't even know what arrows you're referring to above tbh because I don't see any at all.
For the record, I'm using Chrome on iPhone and iPad, not Safari, so maybe it's different in Safari - I can't say.
I'm loving the new layout. One MINOR thing that bothered me:
In the proficiency list on the new sheet, I spent waaaaay to long trying to figure out what this "Light" was that my character had proficiency in. You might consider changing the capitalization ("Crossbow, light"), formatting it like it generally is in the books when referring to proficiencies ("Light Crossbow"), or replacing the separating character with a semicolon instead ("Crossbow, Light; Dagger; [etc]").
I understand this is a fairly minor readability issue. Keep up the good work!
On exported PDF..would be great if the spell sheet also indicated how many spells you were allowed to prepare. This comment is based on experience with wizard, cleric, and paladin exported pdf.
I also use the character builder to make a lot of my npcs in my campaign. I do that at home using a big screen at my PC. BUT I only have my Ipad with me during play. I think it's an Air so only like 9,7'' . I am very used to the PC view and the change to mobile view makes it hard while dming.
I think it should be possible to use the PC view on the smaller Ipads as well. It was possible with the old sheet which I used a lot during play and I could read everything I needed. i just had different tabs open for the different NPCs. All information was on one page and I only had to scroll down sometimes, no clicking or going back and forth between different subpages.
I know that a lot of people like the "retro" style and it's ok on PC (even I liked the modern style better, but that's just me) but it would really help on mobile to use the given space more economically, like the old layout did. I don't say go back to the old sheet, I know this will not happen but a "cleaner" view without the extra artwork/pen&paper style would give us more space on mobile.
This has been something that always bothered me, even on the old sheet. I do a lot with newer players, and introducing first-timers, so I usually go through and just make the "light" parenthetical as follows: "Crossbow (Light), Dagger". I find this far less confusing, but understand why it is formatted in its original context. It does make sorting things far simpler if all your crossbows aren't separated by other things within H and between H and L.
I know the goal is to have everything be as close to the original format as possible, but perhaps this is one of those things that doesn't translate to digital well when concatenating information? I think a change to my example, above, would solve the issue. It already separates standard pistols from those in Exandria, so we could just borrow from that without losing any of the meaning or spirit behind it.
Perhaps I misunderstand the potential fix for the "mobile vs. PC view" issue, but I thought the entire view was solely based on resolution. For example, if I take my browser window and resize it, I am changing the resolution ratio of that window. This also changes my view accordingly. I can shrink my browser down to see the same view I get on my phone or tablet. Is this not a pure function of the type of coding they used? Are we not asking them to revamp the revamp in this scenario?
I'm not trying to say that it's too much or that it isn't worth asking for, I'm just wanting to make sure I understand it and what can actually be done about it. I'm in financials, not web design, so I'm in the dark on this one, lol.