First things first, I love the overall design, and though there are improvements that can be made, I think for a first pass this is phenomenal!
Within the "Manage Feat" section, it would be nice to include any prerequisites the feat requires in the description as well as red / green text on any prerequisite the character does not have.
I'd love more options for sidebar panel on the right. For example, right now it only has Fixed and Overlay. The issue I have is the font is really small for my bad eyes and if I zoom in using a browser's zoom option it converts to the Mobile site, which relies heavily on touch and forces the sidebar panel to cover up part of the character sheet. I'd like a "Align Left / Align Right" option where the character sheet is Aligned far left, providing more space on the right for the sidebar panel to operate without covering up the character sheet.
After "turning on" a condition, that condition should display a description of the penalties associated with it so the user knows what it means to have that condition. Additionally, the Exhaustion condition should include the ability to specify the level of exhaustion you have and update the description to add all the details based on the respective level of exhaustion.
Features and abilities that have conditional advantages on skills / saving throws should display within the Skills / Saving throw section. For example, an Actor's advantage on Charisma (Deception) and Charisma (Performance) to pass yourself off as another person. I know some feats already do this for Saving throws but not all.
I know this comes into the realm of "Variant Rules", but it would be nice for GMs to have a list of variant rules that would affect the character sheet in the Campaign option to turn on / off. Then if the GM turns on a variant rule, it will affect all characters within the Campaign. For example, Variant Action Options within the Dungeon Master's Guide. The GM could turn them all on, or turn only a few variant action options on. When one is turned on, it would be displayed in the list of Action options available.
When you say that 70% of the character sheet use was desktop, so that was your design priority, have you considered the difference between use and play?
All my group tinker, create, toy, change and checked stats between sessions on computers. It's easier, more powerful and with all a computers tools available when doing this. however, when at the game table, we're all using this on phones and tablets with the mobile view. Considering therefore our use over the whole of DnDB, we probably sit at about 70% desktop use, but you've not severely limited and detrimentally impacted our playing experience on mobile.
So much so, after spending all the money on books and subscriptions, we are considering using free apps available elsewhere.
I think to also say that 70% is enough to only improve the experience for that segment is very naive. If you lose 30% of your revenue and income, you are not going to just go "oh well, it was less than 50%, could have been worse". But that is the attitude you're taking to your mobile users and the messaging you are putting up on this forum
Yes, we know the difference between use and play, to a fairly reasonable degree.
I also still fail to understand how anyone would say that we are saying "oh well" to anything about this. If we were doing so, I could have taken the weekend off. :)
Instead of saying we have detrimentally affected your group's mobile experience (which is ambiguous and therefore doesn't help us understand the root cause of your challenges), articulating why it is problematic for you now would help and I assure you we would listen and consider that feedback.
I understand if you don't have the time to elaborate, but that simply means we will not be able to add your data point to the hundreds of thousands of other data points we receive.
For instance, are the challenges for your group stemming from the fact that you can no longer swipe between sections? Is it because you can no longer see your armor class at all times?
In both those cases, we are already considering ways to tweak the sheet. We have to do so carefully, because believe it or not we have far more feedback coming in that people love the new format, so any adjustments will need to ensure we protect that segment of the community's experience too.
Wow, 27 pages already! I did a quick-and-dirty search on the thread and didn't see this, so my apologies if my search criteria were insufficient:
For spellcasters it would be cool to have a listing of the ritual spells available in the same place we see our prepared spells. It could be a section right before cantrips (i.e. "- R - | - 0 - | 1st, etc.). On desktop and my chromebook it isn't so bad to just pull out the sidebar, but on my smaller tablet it would be far more convenient to see it as part of the at-a-glance information. This would be a minor, but useful, QoL improvement on desktop view as well, I think. This way we only ever have to dig into the full spell list to change prepared spells or add new ones. As a wizard who plans on nabbing as many ritual spells as I can along the way, this would a major QoL improvement for me, individually, lol.
I guess the real challenge here is that ritual spells have three 'approach':
From book:
Wizards can cast any Ritual spell as ritual, as long as it's in their spellbooks
Tome pact Warlocks with the Book of Ancient Secrets invocation can cast Ritual spells from their book, or learned spell list
Characters with the Ritual Caster feat can cast Ritual spells from their books
From prepared list:
Clerics and Druids can cast Ritual spells as long as they have prepared them
Bards can cast Ritual spells as long as they know them
The other classes can't cast spells as ritual.
The first case would really benefit from the list, because it should contain spells that's not prepared / active for them; the second case is a mild improvement - basically just a filter on the active list; and the other 7 classes would be unaffected. Then comes the complication for multiclassing... I kinda understand if this is a lower priority issue.
I think if they were to add an 'All' list to the spells tab (which I've seen multiple people ask for, and I know I would like), and you then filtered by the ritual tag, that might work? It's not as elegant as simply having a 'Ritual' list, but it might be easier in terms of killing the most birds with the smallest number of stones. (edited because I tested typing in 'ritual' and that didn't bring up anything indicating that I could filter by ritual, but if I click on the filter ICON, there's a way to filter by ritual)
Wizards can cast any Ritual spell as ritual, as long as it's in their spellbooks
Tome pact Warlocks with the Book of Ancient Secrets invocation can cast Ritual spells from their book, or learned spell list
Characters with the Ritual Caster feat can cast Ritual spells from their books
I think if they were to add an 'All' list to the spells tab (which I've seen multiple people ask for, and I know I would like), and you then filtered by the ritual tag, that might work? It's not as elegant as simply having a 'Ritual' list, but it might be easier in terms of killing the most birds with the smallest number of stones. (edited because I tested typing in 'ritual' and that didn't bring up anything indicating that I could filter by ritual, but if I click on the filter ICON, there's a way to filter by ritual)
If the "All" tab only lists prepared spells, then it wouldn't solve it for Wizards, who can cast unprepared rituals; if the "All" tab would list spells that are not prepared, it would be an overwhelming list for clerics and druids. I think it would be useful to have a list for all accessible ritual spells - so if I happen to be mental and have a wizard/cleric/bard with Ritual Caster taken with the Druid list, I would see all ritual spells from the wizard spellbook and the Ritual Caster book; all prepared Cleric ritual spells and all learned Bard ritual spells in one place.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I love the new sheet! Looks great, feels great, works great.
Suggestions / Feature requests:
Conditions:
When opening the Conditions side panel, it would be great if we could see a condition description by hovering over the conditions (or if it appeared at the bottom of the panel).
It would also be great if DMs could customize the conditions as well (e.g. add new ones, like we can add new skills). For example, in our campaign, we use a Bloodied condition that gives a temporary level of exhaustion when hit points are reduced below 50%. If we could customize them, we could add the condition name with a little slider :)
Exhaustion Levels: I couldn't find the various exhaustion levels. Right now, there is only the "Exhaustion" condition, without any levels. It would be superb if once the Exhaustion condition is turned on, the various levels would appear underneath it, with on/off sliders for each level (and show the current level of exhaustion on the main page under conditions).
Skills: When you open the side panel for each skill, it would be very nice if we could take notes there (under each description). This way, a DM that has a few skill house rules could add them under each skill description, or just manually add things its players can do with each skill (ex: XGTE skill use suggestions). Or the player could take notes on special circumstances regarding a particular skill.
Character image: It would be great ++++ if we could have an enlarge version of our character image that we can upload. Then, we could somehow toggle on or off the enlarged character image. *Or* add a tab IMAGE under "DESCRIPTION".
Limited Use Features: One thing I enjoyed about the "old" sheet was the Limited Use header with simply the feature names with limited use and boxes we could check **all in one place**. We have to "hunt" for these on the new sheets (e.g. scroll down under CLASS FEATURES, or find them in our inventory, etc.) Suggestion: Add a new LIMITED USE header in the Combat section (COMBAT | ACTIONS | SPELLS | EQUIPMENT | LIMITED USE). Only feature names and check boxes , all in one convenient location.
If the "All" tab only lists prepared spells, then it wouldn't solve it for Wizards, who can cast unprepared rituals; if the "All" tab would list spells that are not prepared, it would be an overwhelming list for clerics and druids. I think it would be useful to have a list for all accessible ritual spells - so if I happen to be mental and have a wizard/cleric/bard with Ritual Caster taken with the Druid list, I would see all ritual spells from the wizard spellbook and the Ritual Caster book; all prepared Cleric ritual spells and all learned Bard ritual spells in one place.
Wizard non prepared ritual spells not showing up in the spell list is an oversight. We will be getting those Incorporated in the next few days.
If the "All" tab only lists prepared spells, then it wouldn't solve it for Wizards, who can cast unprepared rituals; if the "All" tab would list spells that are not prepared, it would be an overwhelming list for clerics and druids. I think it would be useful to have a list for all accessible ritual spells - so if I happen to be mental and have a wizard/cleric/bard with Ritual Caster taken with the Druid list, I would see all ritual spells from the wizard spellbook and the Ritual Caster book; all prepared Cleric ritual spells and all learned Bard ritual spells in one place.
Wizard non prepared ritual spells not showing up in the spell list is an oversight. We will be getting those Incorporated in the next few days.
Actually, if they would appear within the prepared spells, I would personally find that confusing, as it would be easily mistaken for spells they can cast using a spell slot. I would rather keep those out of the active list if possible...
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Actually, if they would appear within the prepared spells, I would personally find that confusing, as it would be easily mistaken for spells they can cast using a spell slot.
They can be cast with a spell slot though.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
In the Manage Feats sidebar, the racial feat descriptions don't indicate which race they apply to. Some of them are fairly straightforward (Dwarven Fortitude, Elven Accuracy), but feats like Fade Away, Squat Nimbleness, and Prodigy could be easy to forget. It could be even more confusing for anyone who isn't aware that there are racial feats in the first place.
Wizard non prepared ritual spells not showing up in the spell list is an oversight. We will be getting those Incorporated in the next few days.
Actually, if they would appear within the prepared spells, I would personally find that confusing, as it would be easily mistaken for spells they can cast using a spell slot. I would rather keep those out of the active list if possible...
Agreed. Instead, if you are a ritual caster, I think there should a new "tab" next to the Cantrips / 1st level / 2nd level, et cetera, that lists Rituals that you know.
Actually, if they would appear within the prepared spells, I would personally find that confusing, as it would be easily mistaken for spells they can cast using a spell slot.
They can be cast with a spell slot though.
Only if they have been prepared. Wizards can cast non-prepared spells that are tagged as rituals as such without expending slots. But they cannot expend slots to cast spells that they have not prepared.
I apologize if this is a repeat, but I did a search in the thread for "pact" and nothing came up.
Weapons that a hexblade become proficient with at later levels are not showing up with the option of becoming a Hex Weapon.
Magic weapons do not seem to have the option to become pact weapons with the "Pact of the Blade" pact boon. (This may also be tied to proficiency, but magic weapons are excluded from the proficiency requirement.)
The Improved Pact Weapon Invocation doesn't seem to add +1 damage and to hit to items that do not currently have a bonus.
Levels of exhaustion would be nice (as stated above by another user).
It would be nice to have the option in the Customize area of a weapon to choose the Stat bonus that is used (Dex for Finesse, Cha for Hexblades, etc.) rather than just manually putting in the bonus. Hopefully, this change would allow for automatic adjustments on an item's damage and to-hit if the character's stat increased and/or decreased.
Again, I apologize for any repeated requests. The changes to the character sheet are fantastic. I played for about 4.5 hours yesterday and it's worked out beautifully. Thank you all for your hard work!
Actually, if they would appear within the prepared spells, I would personally find that confusing, as it would be easily mistaken for spells they can cast using a spell slot.
They can be cast with a spell slot though.
Only if it is prepared for you that day. For example, my Wizard has Detect Magic and Identify both learned and only Detect Magic is prepared. Both spells are rituals, but only Detect Magic can be case with a spell slot that day.
If there was, then, a separate subsection ("- R -" set before the cantrip slot, maybe) that also lists the extended cast time would be ideal, in my mind - not that it's hard to add ten, it would just be nice to have that reminder on that tab that it takes longer to do it that way for those players/DMs who forget minor details in the moment.
Badeye or other developer, is there any plan to provide the desktop view to mobile devices? I much prefer the desktop view even on a smaller iPad. I’m 100% ok with being patient but it would be nice to know if there are plans to revisit desktop view for mobile. If the mobile view is all we’ll be getting for iPad, I’d just like to know so I can inform my group and help them to more effectively use the character sheets. I love the update and think it’s very handy and well put together but I’m sure it’s known that the desktop view is much more useful than the way the mobile is laid out. Thanks for all you do!
Actually, if they would appear within the prepared spells, I would personally find that confusing, as it would be easily mistaken for spells they can cast using a spell slot.
They can be cast with a spell slot though.
Only if they have been prepared. Wizards can cast non-prepared spells that are tagged as rituals as such without expending slots. But they cannot expend slots to cast spells that they have not prepared.
Yea, the issue is that some Ritual Class Features are different for each class. For example:
Wizards can cast both Unprepared and Prepared Ritual spells as a ritual without expending a spell slot... So it would make since that a Wizard would have a separate section for ritual spells.
Clerics and Druids can only cast Ritual spells as a ritual if the spell is also prepared. So it doesn't really matter to have a separate section for ritual spells for those classes.
Bards can cast any Ritual spell they know as Ritual without expending a spell slot. So it would not really matter to have a separate section for ritual spells for a bard.
Badeye or other developer, is there any plan to provide the desktop view to mobile devices? I much prefer the desktop view even on a smaller iPad. I’m 100% ok with being patient but it would be nice to know if there are plans to revisit desktop view for mobile. If the mobile view is all we’ll be getting for iPad, I’d just like to know so I can inform my group and help them to more effectively use the character sheets. I love the update and think it’s very handy and well put together but I’m sure it’s known that the desktop view is much more useful than the way the mobile is laid out. Thanks for all you do!
This!
I believe they said they are looking at making the view available on 10.5 inch iPad Pros, but no word yet on smaller devices like the normal iPad or the Minis that the cast of CR use.
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First things first, I love the overall design, and though there are improvements that can be made, I think for a first pass this is phenomenal!
Click on Unarmed Strike in the actions list (either Combat or Actions), expand the Customize section and uncheck "Display as attack".
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Yes, we know the difference between use and play, to a fairly reasonable degree.
I also still fail to understand how anyone would say that we are saying "oh well" to anything about this. If we were doing so, I could have taken the weekend off. :)
Instead of saying we have detrimentally affected your group's mobile experience (which is ambiguous and therefore doesn't help us understand the root cause of your challenges), articulating why it is problematic for you now would help and I assure you we would listen and consider that feedback.
I understand if you don't have the time to elaborate, but that simply means we will not be able to add your data point to the hundreds of thousands of other data points we receive.
For instance, are the challenges for your group stemming from the fact that you can no longer swipe between sections? Is it because you can no longer see your armor class at all times?
In both those cases, we are already considering ways to tweak the sheet. We have to do so carefully, because believe it or not we have far more feedback coming in that people love the new format, so any adjustments will need to ensure we protect that segment of the community's experience too.
Thanks!
Thank you! I somehow missed it.
Attack: [roll]1d20+[AMOD][/ roll]
Damage: [roll]if([roll:-1:fumble],=1,0,if([roll:-1],<[TARGET],0,if([roll:-1:critical],=1,2{[DAMAGE]}.expand(),[DAMAGE])+[DMOD]))[/ roll]
I think if they were to add an 'All' list to the spells tab (which I've seen multiple people ask for, and I know I would like), and you then filtered by the ritual tag, that might work? It's not as elegant as simply having a 'Ritual' list, but it might be easier in terms of killing the most birds with the smallest number of stones. (edited because I tested typing in 'ritual' and that didn't bring up anything indicating that I could filter by ritual, but if I click on the filter ICON, there's a way to filter by ritual)
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Weird sentence in sneak attack description:
”Once per turn, you can deal an extra damage to one creature”
Badeye, I'm giving you the day off. I think you guys deserve it.
-Dresden White
If the "All" tab only lists prepared spells, then it wouldn't solve it for Wizards, who can cast unprepared rituals; if the "All" tab would list spells that are not prepared, it would be an overwhelming list for clerics and druids. I think it would be useful to have a list for all accessible ritual spells - so if I happen
to be mental andhave a wizard/cleric/bard with Ritual Caster taken with the Druid list, I would see all ritual spells from the wizard spellbook and the Ritual Caster book; all prepared Cleric ritual spells and all learned Bard ritual spells in one place.--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I love the new sheet! Looks great, feels great, works great.
Suggestions / Feature requests:
Conditions:
Exhaustion Levels: I couldn't find the various exhaustion levels. Right now, there is only the "Exhaustion" condition, without any levels. It would be superb if once the Exhaustion condition is turned on, the various levels would appear underneath it, with on/off sliders for each level (and show the current level of exhaustion on the main page under conditions).
Skills: When you open the side panel for each skill, it would be very nice if we could take notes there (under each description). This way, a DM that has a few skill house rules could add them under each skill description, or just manually add things its players can do with each skill (ex: XGTE skill use suggestions). Or the player could take notes on special circumstances regarding a particular skill.
Character image: It would be great ++++ if we could have an enlarge version of our character image that we can upload. Then, we could somehow toggle on or off the enlarged character image. *Or* add a tab IMAGE under "DESCRIPTION".
Limited Use Features: One thing I enjoyed about the "old" sheet was the Limited Use header with simply the feature names with limited use and boxes we could check **all in one place**. We have to "hunt" for these on the new sheets (e.g. scroll down under CLASS FEATURES, or find them in our inventory, etc.) Suggestion: Add a new LIMITED USE header in the Combat section (COMBAT | ACTIONS | SPELLS | EQUIPMENT | LIMITED USE). Only feature names and check boxes , all in one convenient location.
Thanks! And keep up the excellent work!
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Zeena - LN Elf Sorcerer (Dragonlance)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) Twitter: @benmorrier he/him
Wizard non prepared ritual spells not showing up in the spell list is an oversight. We will be getting those Incorporated in the next few days.
Actually, if they would appear within the prepared spells, I would personally find that confusing, as it would be easily mistaken for spells they can cast using a spell slot. I would rather keep those out of the active list if possible...
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
They can be cast with a spell slot though.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
In the Manage Feats sidebar, the racial feat descriptions don't indicate which race they apply to. Some of them are fairly straightforward (Dwarven Fortitude, Elven Accuracy), but feats like Fade Away, Squat Nimbleness, and Prodigy could be easy to forget. It could be even more confusing for anyone who isn't aware that there are racial feats in the first place.
Agreed. Instead, if you are a ritual caster, I think there should a new "tab" next to the Cantrips / 1st level / 2nd level, et cetera, that lists Rituals that you know.
Only if they have been prepared. Wizards can cast non-prepared spells that are tagged as rituals as such without expending slots. But they cannot expend slots to cast spells that they have not prepared.
My 5e Houserule Considerations. Please comment freely.
I apologize if this is a repeat, but I did a search in the thread for "pact" and nothing came up.
Again, I apologize for any repeated requests. The changes to the character sheet are fantastic. I played for about 4.5 hours yesterday and it's worked out beautifully. Thank you all for your hard work!
Only if it is prepared for you that day. For example, my Wizard has Detect Magic and Identify both learned and only Detect Magic is prepared. Both spells are rituals, but only Detect Magic can be case with a spell slot that day.
If there was, then, a separate subsection ("- R -" set before the cantrip slot, maybe) that also lists the extended cast time would be ideal, in my mind - not that it's hard to add ten, it would just be nice to have that reminder on that tab that it takes longer to do it that way for those players/DMs who forget minor details in the moment.
This!
Yea, the issue is that some Ritual Class Features are different for each class. For example:
I believe they said they are looking at making the view available on 10.5 inch iPad Pros, but no word yet on smaller devices like the normal iPad or the Minis that the cast of CR use.